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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYBROWSER_ITEMMANAGER_H
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#define REPLAYBROWSER_ITEMMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utllinkedlist.h"
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#include <vgui_controls/Panel.h>
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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typedef int ReplayItemHandle_t;
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//-----------------------------------------------------------------------------
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// Purpose: Layer of abstraction between UI and replay demos or rendered movies
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//-----------------------------------------------------------------------------
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class IQueryableReplayItem;
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abstract_class IReplayItemManager : public IBaseInterface
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{
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public:
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virtual int GetItemCount() = 0;
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virtual void GetItems( CUtlLinkedList< IQueryableReplayItem *, int > &items ) = 0;
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virtual IQueryableReplayItem *GetItem( ReplayItemHandle_t hItem ) = 0;
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virtual bool AreItemsMovies() = 0;
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virtual void DeleteItem( vgui::Panel *pPage, ReplayItemHandle_t hItem, bool bNotifyUI ) = 0;
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};
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IReplayItemManager *GetReplayItemManager();
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IReplayItemManager *GetReplayMovieItemManager();
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// Find an item and put the item manager in ppItemManager
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IQueryableReplayItem *FindReplayItem( ReplayItemHandle_t hItem, IReplayItemManager **ppItemManager );
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#endif // REPLAYBROWSER_ITEMMANAGER_H
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