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https://github.com/nillerusr/source-engine.git
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79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HUD_RADAR_H
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#define HUD_RADAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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#include "hl2_vehicle_radar.h"
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#include "c_vguiscreen.h"
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class CRadarContact
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{
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public:
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Vector m_vecOrigin;
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int m_iType;
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float m_flTimeToRemove;
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};
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class CHudRadar : public CVGuiScreenPanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudRadar, CVGuiScreenPanel );
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CHudRadar( vgui::Panel *parent, const char *panelName );
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~CHudRadar();
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virtual void Paint();
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void VidInit(void);
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
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virtual void SetVisible(bool state);
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void MsgFunc_UpdateRadar(bf_read &msg );
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void SetVehicle( C_BaseEntity *pVehicle ) { m_pVehicle = pVehicle; }
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void AddRadarContact( const Vector &vecOrigin, int iType, float flTimeToLive );
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int FindRadarContact( const Vector &vecOrigin );
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void MaintainRadarContacts();
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void ClearAllRadarContacts() { m_iNumRadarContacts = 0; }
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public:
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bool m_bUseFastUpdate;
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int m_ghostAlpha; // How intense the alpha channel is for CRT ghosts
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float m_flTimeStopGhosting;
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float m_flTimeStartGhosting;
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private:
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bool WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta, float &scale );
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void DrawPositionOnRadar( Vector vecPos, C_BasePlayer *pLocalPlayer, int type, int flags, int r, int g, int b, int a );
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void DrawIconOnRadar( Vector vecPos, C_BasePlayer *pLocalPlayer, int type, int flags, int r, int g, int b, int a );
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void FillRect( int x, int y, int w, int h );
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void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a );
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CRadarContact m_radarContacts[RADAR_MAX_CONTACTS];
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int m_iNumRadarContacts;
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C_BaseEntity *m_pVehicle;
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int m_iImageID;
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int m_textureID_IconLambda;
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int m_textureID_IconBuster;
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int m_textureID_IconStrider;
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int m_textureID_IconDog;
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int m_textureID_IconBase;
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};
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extern CHudRadar *GetHudRadar();
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#endif // HUD_RADAR_H
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