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81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "iclientvehicle.h"
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#include "vehicle_viewblend_shared.h"
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#ifndef C_VEHICLE_CRANE_H
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#define C_VEHICLE_CRANE_H
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#pragma once
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_PropCrane : public C_BaseAnimating, public IClientVehicle
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{
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DECLARE_CLASS( C_PropCrane, C_BaseAnimating );
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_DATADESC();
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C_PropCrane();
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void PreDataUpdate( DataUpdateType_t updateType );
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void PostDataUpdate( DataUpdateType_t updateType );
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bool IsMagnetOn( void ) { return m_bMagnetOn; }
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public:
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// IClientVehicle overrides.
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virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles, float *pFOV =NULL );
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virtual void GetVehicleFOV( float &flFOV ) { flFOV = 0.0f; }
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virtual void DrawHudElements();
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virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_ROLE_DRIVER ) { return false; }
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virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ) {}
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virtual C_BaseCombatCharacter* GetPassenger( int nRole );
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virtual int GetPassengerRole( C_BaseCombatCharacter *pPassenger );
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virtual void GetVehicleClipPlanes( float &flZNear, float &flZFar ) const;
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virtual int GetPrimaryAmmoType() const { return -1; }
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virtual int GetPrimaryAmmoCount() const { return -1; }
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virtual int GetPrimaryAmmoClip() const { return -1; }
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virtual bool PrimaryAmmoUsesClips() const { return false; }
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virtual int GetJoystickResponseCurve() const { return 0; }
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public:
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// C_BaseEntity overrides.
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virtual IClientVehicle* GetClientVehicle() { return this; }
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virtual C_BaseEntity *GetVehicleEnt() { return this; }
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virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) {}
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virtual void ProcessMovement( C_BasePlayer *pPlayer, CMoveData *pMoveData ) {}
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virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) {}
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virtual bool IsPredicted() const { return false; }
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virtual void ItemPostFrame( C_BasePlayer *pPlayer ) {}
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virtual bool IsSelfAnimating() { return false; };
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virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs );
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private:
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CHandle<C_BasePlayer> m_hPlayer;
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CHandle<C_BasePlayer> m_hPrevPlayer;
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bool m_bEnterAnimOn;
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bool m_bExitAnimOn;
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Vector m_vecEyeExitEndpoint;
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bool m_bMagnetOn;
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Vector m_vecOldShadowDir;
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ViewSmoothingData_t m_ViewSmoothingData;
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};
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#endif // C_VEHICLE_CRANE_H
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