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https://github.com/nillerusr/source-engine.git
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195 lines
5.9 KiB
C++
195 lines
5.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_vguiscreen.h"
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#include <vgui/IVGui.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Label.h>
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#include "clientmode_hlnormal.h"
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#include "tier1/utllinkedlist.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Amount of time before breen teleports away
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//-----------------------------------------------------------------------------
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class C_InfoTeleporterCountdown : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_InfoTeleporterCountdown, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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public:
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C_InfoTeleporterCountdown();
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~C_InfoTeleporterCountdown();
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virtual bool ShouldDraw() { return false; }
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private:
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bool m_bCountdownStarted;
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bool m_bDisabled;
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float m_flStartTime;
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float m_flTimeRemaining;
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friend class CTeleportCountdownScreen;
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};
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//-----------------------------------------------------------------------------
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// Global list of teleporters
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//-----------------------------------------------------------------------------
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CUtlFixedLinkedList<C_InfoTeleporterCountdown *> g_InfoTeleporterCountdownList;
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_DT( C_InfoTeleporterCountdown, DT_InfoTeleporterCountdown, CInfoTeleporterCountdown )
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RecvPropInt( RECVINFO( m_bCountdownStarted ) ),
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RecvPropInt( RECVINFO( m_bDisabled ) ),
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RecvPropTime( RECVINFO( m_flStartTime ) ),
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RecvPropFloat( RECVINFO( m_flTimeRemaining ) ),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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C_InfoTeleporterCountdown::C_InfoTeleporterCountdown()
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{
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g_InfoTeleporterCountdownList.AddToTail( this );
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}
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C_InfoTeleporterCountdown::~C_InfoTeleporterCountdown()
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{
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g_InfoTeleporterCountdownList.FindAndRemove( this );
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}
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//-----------------------------------------------------------------------------
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//
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// In-game vgui panel which shows the teleporter countdown
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//
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//-----------------------------------------------------------------------------
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class CTeleportCountdownScreen : public CVGuiScreenPanel
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{
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DECLARE_CLASS( CTeleportCountdownScreen, CVGuiScreenPanel );
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public:
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CTeleportCountdownScreen( vgui::Panel *parent, const char *panelName );
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
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virtual void OnTick();
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private:
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vgui::Label *m_pTimeRemainingTitleLabel;
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vgui::Label *m_pTimeRemainingLabel;
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vgui::Label *m_pMalfunctionLabel;
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};
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//-----------------------------------------------------------------------------
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// Standard VGUI panel for objects
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//-----------------------------------------------------------------------------
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DECLARE_VGUI_SCREEN_FACTORY( CTeleportCountdownScreen, "teleport_countdown_screen" );
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//-----------------------------------------------------------------------------
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// Constructor:
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//-----------------------------------------------------------------------------
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CTeleportCountdownScreen::CTeleportCountdownScreen( vgui::Panel *parent, const char *panelName )
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: BaseClass( parent, panelName, g_hVGuiCombineScheme )
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{
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}
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//-----------------------------------------------------------------------------
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// Initialization
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//-----------------------------------------------------------------------------
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bool CTeleportCountdownScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
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{
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// Load all of the controls in
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if ( !BaseClass::Init(pKeyValues, pInitData) )
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return false;
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// Make sure we get ticked...
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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// Grab ahold of certain well-known controls
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// NOTE: it is valid for these controls to not exist!
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m_pTimeRemainingTitleLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TimeRemainingTitle" ));
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m_pTimeRemainingLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TimeRemaining" ));
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m_pMalfunctionLabel = dynamic_cast<vgui::Label*>( FindChildByName( "MalfunctionLabel" ) );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Frame-based update
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//-----------------------------------------------------------------------------
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void CTeleportCountdownScreen::OnTick()
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{
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BaseClass::OnTick();
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// Find the active info teleporter countdown
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C_InfoTeleporterCountdown *pActiveCountdown = NULL;
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for ( intp i = g_InfoTeleporterCountdownList.Head(); i != g_InfoTeleporterCountdownList.InvalidIndex();
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i = g_InfoTeleporterCountdownList.Next(i) )
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{
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if ( g_InfoTeleporterCountdownList[i]->m_bCountdownStarted )
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{
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pActiveCountdown = g_InfoTeleporterCountdownList[i];
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break;
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}
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}
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if ( !GetEntity() || !pActiveCountdown )
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{
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m_pTimeRemainingTitleLabel->SetVisible( false );
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m_pTimeRemainingLabel->SetVisible( false );
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m_pMalfunctionLabel->SetVisible( false );
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return;
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}
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// Make the appropriate labels visible
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bool bMalfunction = pActiveCountdown->m_bDisabled;
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m_pTimeRemainingTitleLabel->SetVisible( !bMalfunction );
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m_pTimeRemainingLabel->SetVisible( !bMalfunction );
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// This will make it flash
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m_pMalfunctionLabel->SetVisible( bMalfunction && (((int)(gpGlobals->curtime) & 0x1) == 0x1) );
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// Update the time remaining
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if ( !bMalfunction )
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{
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char buf[32];
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if (m_pTimeRemainingLabel)
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{
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float dt = gpGlobals->curtime - pActiveCountdown->m_flStartTime;
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if ( dt < 0.0f )
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{
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dt = 0.0f;
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}
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int nTimeRemaining = (int)(pActiveCountdown->m_flTimeRemaining - dt + 0.5f);
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if ( nTimeRemaining < 0 )
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{
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nTimeRemaining = 0;
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}
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Q_snprintf( buf, sizeof( buf ), "%d", nTimeRemaining );
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m_pTimeRemainingLabel->SetText( buf );
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}
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}
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}
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