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56 lines
1.0 KiB
C++
56 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( C_HL2_PLAYERLOCALDATA_H )
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#define C_HL2_PLAYERLOCALDATA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dt_recv.h"
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#include "hl2/hl_movedata.h"
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EXTERN_RECV_TABLE( DT_HL2Local );
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class C_HL2PlayerLocalData
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{
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public:
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DECLARE_PREDICTABLE();
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DECLARE_CLASS_NOBASE( C_HL2PlayerLocalData );
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DECLARE_EMBEDDED_NETWORKVAR();
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C_HL2PlayerLocalData();
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float m_flSuitPower;
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bool m_bZooming;
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int m_bitsActiveDevices;
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int m_iSquadMemberCount;
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int m_iSquadMedicCount;
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bool m_fSquadInFollowMode;
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bool m_bWeaponLowered;
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EHANDLE m_hAutoAimTarget;
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Vector m_vecAutoAimPoint;
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bool m_bDisplayReticle;
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bool m_bStickyAutoAim;
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bool m_bAutoAimTarget;
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#ifdef HL2_EPISODIC
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float m_flFlashBattery;
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Vector m_vecLocatorOrigin;
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#endif
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// Ladder related data
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EHANDLE m_hLadder;
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LadderMove_t m_LadderMove;
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};
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#endif
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