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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_hl2_playerlocaldata.h"
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#include "dt_recv.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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BEGIN_RECV_TABLE_NOBASE( C_HL2PlayerLocalData, DT_HL2Local )
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RecvPropFloat( RECVINFO(m_flSuitPower) ),
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RecvPropInt( RECVINFO(m_bZooming) ),
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RecvPropInt( RECVINFO(m_bitsActiveDevices) ),
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RecvPropInt( RECVINFO(m_iSquadMemberCount) ),
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RecvPropInt( RECVINFO(m_iSquadMedicCount) ),
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RecvPropBool( RECVINFO(m_fSquadInFollowMode) ),
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RecvPropBool( RECVINFO(m_bWeaponLowered) ),
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RecvPropEHandle( RECVINFO(m_hAutoAimTarget) ),
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RecvPropVector( RECVINFO(m_vecAutoAimPoint) ),
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RecvPropEHandle( RECVINFO(m_hLadder) ),
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RecvPropBool( RECVINFO(m_bDisplayReticle) ),
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RecvPropBool( RECVINFO(m_bStickyAutoAim) ),
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RecvPropBool( RECVINFO(m_bAutoAimTarget) ),
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#ifdef HL2_EPISODIC
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RecvPropFloat( RECVINFO(m_flFlashBattery) ),
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RecvPropVector( RECVINFO(m_vecLocatorOrigin) ),
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#endif
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END_RECV_TABLE()
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BEGIN_PREDICTION_DATA_NO_BASE( C_HL2PlayerLocalData )
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DEFINE_PRED_FIELD( m_hLadder, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ),
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END_PREDICTION_DATA()
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C_HL2PlayerLocalData::C_HL2PlayerLocalData()
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{
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m_flSuitPower = 0.0;
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m_bZooming = false;
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m_iSquadMemberCount = 0;
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m_iSquadMedicCount = 0;
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m_fSquadInFollowMode = false;
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m_bWeaponLowered = false;
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m_hLadder = NULL;
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#ifdef HL2_EPISODIC
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m_flFlashBattery = 0.0f;
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m_vecLocatorOrigin = vec3_origin;
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#endif
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}
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