mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 17:13:03 +00:00
250 lines
6.7 KiB
C++
250 lines
6.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "fx_quad.h"
|
|
#include "fx.h"
|
|
|
|
class C_MortarShell : public C_BaseEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( C_MortarShell, C_BaseEntity );
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
void OnDataChanged( DataUpdateType_t updateType );
|
|
int DrawModel( int flags );
|
|
|
|
RenderGroup_t GetRenderGroup( void ) { return RENDER_GROUP_TRANSLUCENT_ENTITY; }
|
|
|
|
private:
|
|
|
|
void AddRisingParticles( float flPerc );
|
|
void AddExplodingParticles( float flPerc );
|
|
|
|
inline float GetStartPerc( void );
|
|
inline float GetEndPerc( void );
|
|
|
|
CSmartPtr<CSimpleEmitter> m_pEmitter;
|
|
TimedEvent m_ParticleEvent;
|
|
|
|
float m_flLifespan;
|
|
float m_flRadius;
|
|
float m_flStarttime;
|
|
Vector m_vecSurfaceNormal;
|
|
};
|
|
|
|
IMPLEMENT_CLIENTCLASS_DT( C_MortarShell, DT_MortarShell, CMortarShell )
|
|
RecvPropFloat( RECVINFO( m_flLifespan ) ),
|
|
RecvPropFloat( RECVINFO( m_flRadius ) ),
|
|
RecvPropVector( RECVINFO( m_vecSurfaceNormal ) ),
|
|
END_RECV_TABLE()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : updateType -
|
|
//-----------------------------------------------------------------------------
|
|
void C_MortarShell::OnDataChanged( DataUpdateType_t updateType )
|
|
{
|
|
BaseClass::OnDataChanged( updateType );
|
|
|
|
if ( updateType == DATA_UPDATE_CREATED )
|
|
{
|
|
m_flStarttime = gpGlobals->curtime;
|
|
AddToLeafSystem( RENDER_GROUP_TRANSLUCENT_ENTITY );
|
|
|
|
m_pEmitter = CSimpleEmitter::Create( "C_EntityDissolve" );
|
|
m_pEmitter->SetSortOrigin( GetAbsOrigin() );
|
|
|
|
m_ParticleEvent.Init( 128 );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : flPerc -
|
|
//-----------------------------------------------------------------------------
|
|
void C_MortarShell::AddRisingParticles( float flPerc )
|
|
{
|
|
SimpleParticle *sParticle;
|
|
|
|
Vector offset;
|
|
float radius = m_flRadius * 0.25f * flPerc;
|
|
|
|
float val = RemapValClamped( gpGlobals->curtime, m_flStarttime, m_flStarttime + m_flLifespan, 0.0f, 1.0f );
|
|
|
|
float flCur = gpGlobals->frametime;
|
|
|
|
// Anime ground effects
|
|
while ( m_ParticleEvent.NextEvent( flCur ) )
|
|
{
|
|
offset.x = random->RandomFloat( -radius, radius );
|
|
offset.y = random->RandomFloat( -radius, radius );
|
|
offset.z = random->RandomFloat( -8.0f, 8.0f );
|
|
|
|
offset += GetAbsOrigin();
|
|
|
|
sParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_pEmitter->GetPMaterial( "effects/spark" ), offset );
|
|
|
|
if ( sParticle == NULL )
|
|
return;
|
|
|
|
sParticle->m_vecVelocity = Vector( Helper_RandomFloat( -4.0f, 4.0f ), Helper_RandomFloat( -4.0f, 4.0f ), Helper_RandomFloat( 32.0f, 256.0f ) * Bias( val, 0.25f ) );
|
|
|
|
sParticle->m_uchStartSize = random->RandomFloat( 4, 8 ) * flPerc;
|
|
|
|
sParticle->m_flDieTime = random->RandomFloat( 0.5f, 1.0f );
|
|
|
|
sParticle->m_flLifetime = 0.0f;
|
|
|
|
sParticle->m_flRoll = Helper_RandomInt( 0, 360 );
|
|
|
|
float alpha = 255 * flPerc;
|
|
|
|
sParticle->m_flRollDelta = Helper_RandomFloat( -8.0f * flPerc, 8.0f * flPerc );
|
|
sParticle->m_uchColor[0] = alpha;
|
|
sParticle->m_uchColor[1] = alpha;
|
|
sParticle->m_uchColor[2] = alpha;
|
|
sParticle->m_uchStartAlpha = alpha;
|
|
sParticle->m_uchEndAlpha = 0;
|
|
sParticle->m_uchEndSize = 0;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : flPerc -
|
|
//-----------------------------------------------------------------------------
|
|
void C_MortarShell::AddExplodingParticles( float flPerc )
|
|
{
|
|
SimpleParticle *sParticle;
|
|
|
|
Vector offset;
|
|
float radius = 48.0f * flPerc;
|
|
|
|
float flCur = gpGlobals->frametime;
|
|
|
|
// Anime ground effects
|
|
while ( m_ParticleEvent.NextEvent( flCur ) )
|
|
{
|
|
offset.x = random->RandomFloat( -radius, radius );
|
|
offset.y = random->RandomFloat( -radius, radius );
|
|
offset.z = random->RandomFloat( -8.0f, 8.0f );
|
|
|
|
offset += GetAbsOrigin();
|
|
|
|
sParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_pEmitter->GetPMaterial( "effects/spark" ), offset );
|
|
|
|
if ( sParticle == NULL )
|
|
return;
|
|
|
|
sParticle->m_vecVelocity = RandomVector( -1.0f, 1.0f ) + Vector( 0, 0, 1 );
|
|
sParticle->m_vecVelocity *= ( 750.0f * flPerc );
|
|
|
|
sParticle->m_uchStartSize = random->RandomFloat( 2, 4 ) * flPerc;
|
|
|
|
sParticle->m_flDieTime = random->RandomFloat( 0.25f, 0.5f );
|
|
|
|
sParticle->m_flLifetime = 0.0f;
|
|
|
|
sParticle->m_flRoll = Helper_RandomInt( 0, 360 );
|
|
|
|
float alpha = 255 * flPerc;
|
|
|
|
sParticle->m_flRollDelta = Helper_RandomFloat( -8.0f * flPerc, 8.0f * flPerc );
|
|
sParticle->m_uchColor[0] = alpha;
|
|
sParticle->m_uchColor[1] = alpha;
|
|
sParticle->m_uchColor[2] = alpha;
|
|
sParticle->m_uchStartAlpha = alpha;
|
|
sParticle->m_uchEndAlpha = 0;
|
|
sParticle->m_uchEndSize = 0;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : inline float
|
|
//-----------------------------------------------------------------------------
|
|
inline float C_MortarShell::GetStartPerc( void )
|
|
{
|
|
float val = RemapValClamped( gpGlobals->curtime, m_flStarttime, m_flStarttime + m_flLifespan, 0.0f, 1.0f );
|
|
|
|
return ( Gain( val, 0.2f ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : inline float
|
|
//-----------------------------------------------------------------------------
|
|
inline float C_MortarShell::GetEndPerc( void )
|
|
{
|
|
float val = RemapValClamped( gpGlobals->curtime, m_flStarttime + m_flLifespan, m_flStarttime + m_flLifespan + 1.0f, 1.0f, 0.0f );
|
|
|
|
return ( Gain( val, 0.75f ) );
|
|
}
|
|
|
|
#define ALPHA_MIN 0.0f
|
|
#define ALPHA_MAX 1.0f
|
|
|
|
#define SCALE_MIN 8
|
|
#define SCALE_MAX 200
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int C_MortarShell::DrawModel( int flags )
|
|
{
|
|
if ( gpGlobals->frametime <= 0.0f )
|
|
return 0;
|
|
|
|
float flPerc;
|
|
bool ending;
|
|
|
|
// See if we're in the beginning phase
|
|
if ( gpGlobals->curtime < ( m_flStarttime + m_flLifespan ) )
|
|
{
|
|
flPerc = GetStartPerc();
|
|
ending = false;
|
|
}
|
|
else
|
|
{
|
|
flPerc = GetEndPerc();
|
|
ending = true;
|
|
}
|
|
|
|
float flAlpha = ALPHA_MIN + ( ( ALPHA_MAX - ALPHA_MIN ) * flPerc );
|
|
float flScale = ( ending ) ? m_flRadius : ( (m_flRadius*0.1f)+ ( ( m_flRadius - (m_flRadius*0.1f) ) * flPerc ) );
|
|
|
|
// Do the ground effect
|
|
FX_AddQuad( GetAbsOrigin() + ( m_vecSurfaceNormal * 2.0f ),
|
|
m_vecSurfaceNormal,
|
|
flScale,
|
|
flScale,
|
|
1.0f,
|
|
flAlpha,
|
|
flAlpha,
|
|
1.0f,
|
|
0,
|
|
0,
|
|
Vector( 1.0f, 1.0f, 1.0f ),
|
|
0.0001f,
|
|
"effects/combinemuzzle2_nocull",
|
|
0 );
|
|
|
|
if ( !ending )
|
|
{
|
|
// Add extra effects on startup
|
|
AddRisingParticles( flPerc );
|
|
}
|
|
else
|
|
{
|
|
// Add exploding particles after the impact
|
|
AddExplodingParticles( flPerc );
|
|
}
|
|
|
|
return 1;
|
|
}
|