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https://github.com/nillerusr/source-engine.git
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414 lines
11 KiB
C++
414 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "particles_simple.h"
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#include "baseparticleentity.h"
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#include "iefx.h"
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#include "decals.h"
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#include "beamdraw.h"
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#include "hud.h"
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#include "clienteffectprecachesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CLIENTEFFECT_REGISTER_BEGIN( PrecacheExtinguisher )
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CLIENTEFFECT_MATERIAL( "particle/particle_smokegrenade" )
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CLIENTEFFECT_REGISTER_END()
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class C_ExtinguisherJet : public C_BaseEntity
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{
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_CLASS( C_ExtinguisherJet, C_BaseEntity );
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C_ExtinguisherJet();
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~C_ExtinguisherJet();
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void OnDataChanged( DataUpdateType_t updateType );
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void Update( float fTimeDelta );
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void Start( void );
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int DrawModel( int flags );
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bool ShouldDraw( void ) { return m_bEmit; }
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protected:
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void AddExtinguisherDecal( trace_t &tr );
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bool m_bEmit;
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bool m_bUseMuzzlePoint;
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int m_nLength;
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int m_nSize;
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PMaterialHandle m_MaterialHandle;
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PMaterialHandle m_EmberMaterialHandle;
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TimedEvent m_ParticleSpawn;
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CSmartPtr<CSimpleEmitter> m_pEmitter;
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CSmartPtr<CEmberEffect> m_pEmberEmitter;
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private:
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C_ExtinguisherJet( const C_ExtinguisherJet & );
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};
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//Datatable
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IMPLEMENT_CLIENTCLASS_DT( C_ExtinguisherJet, DT_ExtinguisherJet, CExtinguisherJet )
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RecvPropInt(RECVINFO(m_bEmit), 0),
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RecvPropInt(RECVINFO(m_bUseMuzzlePoint), 0),
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RecvPropInt(RECVINFO(m_nLength), 0),
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RecvPropInt(RECVINFO(m_nSize), 0),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ExtinguisherJet::C_ExtinguisherJet( void )
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{
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m_bEmit = false;
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m_pEmitter = NULL;
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m_pEmberEmitter = NULL;
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}
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C_ExtinguisherJet::~C_ExtinguisherJet( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bnewentity -
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//-----------------------------------------------------------------------------
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void C_ExtinguisherJet::OnDataChanged( DataUpdateType_t updateType )
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{
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C_BaseEntity::OnDataChanged(updateType);
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if( updateType == DATA_UPDATE_CREATED )
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{
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Start();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ExtinguisherJet::Start( void )
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{
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AddToLeafSystem( RENDER_GROUP_TRANSLUCENT_ENTITY );
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m_ParticleSpawn.Init( 100 ); //Events per second
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//Create the basic emitter
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m_pEmitter = CSimpleEmitter::Create("C_ExtinguisherJet::m_pEmitter");
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Assert( m_pEmitter.IsValid() );
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if ( m_pEmitter.IsValid() )
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{
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m_MaterialHandle = g_Mat_DustPuff[0];
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m_pEmitter->SetSortOrigin( GetAbsOrigin() );
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}
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//Create the "ember" emitter for the smaller flecks
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m_pEmberEmitter = CEmberEffect::Create( "C_ExtinguisherJet::m_pEmberEmitter" );
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Assert( m_pEmberEmitter.IsValid() );
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if ( m_pEmberEmitter.IsValid() )
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{
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m_EmberMaterialHandle = g_Mat_DustPuff[0];
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m_pEmberEmitter->SetSortOrigin( GetAbsOrigin() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ExtinguisherJet::AddExtinguisherDecal( trace_t &tr )
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{
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C_BaseEntity *ent = cl_entitylist->GetEnt( 0 );
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if ( ent != NULL )
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{
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int index = decalsystem->GetDecalIndexForName( "Extinguish" );
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if ( index >= 0 )
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{
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Vector endpos;
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endpos.Random( -24.0f, 24.0f );
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endpos += tr.endpos;
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effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), endpos, 0, 0 );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : fTimeDelta -
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//-----------------------------------------------------------------------------
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void C_ExtinguisherJet::Update( float fTimeDelta )
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{
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if ( m_bEmit == false )
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return;
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
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if ( m_bUseMuzzlePoint )
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{
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C_BaseViewModel *vm = player ? player->GetViewModel( 0 ) : NULL;
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if ( vm )
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{
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int iAttachment = vm->LookupAttachment( "muzzle" );
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Vector origin;
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QAngle angles;
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vm->GetAttachment( iAttachment, origin, angles );
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Assert( !GetMoveParent() );
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SetLocalOrigin( origin );
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SetLocalAngles( angles );
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}
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}
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trace_t tr;
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Vector shotDir, vRight, vUp;
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AngleVectors( GetAbsAngles(), &shotDir, &vRight, &vUp );
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//FIXME: Muzzle point is incorrect on the model!
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if ( m_bUseMuzzlePoint )
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{
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shotDir.Negate();
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}
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Vector endPoint = GetAbsOrigin() + ( shotDir * 150.0f );
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UTIL_TraceLine( GetAbsOrigin(), endPoint, MASK_SHOT, NULL, COLLISION_GROUP_NONE, &tr );
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bool hitWall = ( tr.fraction < 1.0f );
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//Add normal jet
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if ( m_pEmitter.IsValid() )
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{
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SimpleParticle *pParticle;
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m_pEmitter->SetSortOrigin( GetAbsOrigin() );
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float tempDelta = fTimeDelta;
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//FIXME: All particles need to be within this loop
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while( m_ParticleSpawn.NextEvent( tempDelta ) )
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{
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pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, GetAbsOrigin() );
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if ( pParticle )
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{
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pParticle->m_flDieTime = 0.2f;
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pParticle->m_flLifetime = 0.0f;
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pParticle->m_flRoll = random->RandomInt( 0, 360 );
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pParticle->m_flRollDelta= random->RandomFloat( -4.0f, 4.0f );
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pParticle->m_uchStartSize = 1;
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pParticle->m_uchEndSize = random->RandomInt( 32, 48 );
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pParticle->m_uchStartAlpha = random->RandomInt( 128, 164 );
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pParticle->m_uchEndAlpha = 0;
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int cScale = random->RandomInt( 192, 255 );
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pParticle->m_uchColor[0] = cScale;
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pParticle->m_uchColor[1] = cScale;
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pParticle->m_uchColor[2] = cScale;
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Vector dir;
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QAngle ofsAngles;
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ofsAngles.Random( -8.0f, 8.0f );
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ofsAngles += GetAbsAngles();
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AngleVectors( ofsAngles, &dir );
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if ( m_bUseMuzzlePoint )
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{
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dir.Negate();
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}
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pParticle->m_vecVelocity = dir * random->RandomInt( 400, 800 );
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}
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//Add muzzle effect
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pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, GetAbsOrigin() );
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if ( pParticle )
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{
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pParticle->m_flDieTime = 0.1f;
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pParticle->m_flLifetime = 0.0f;
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pParticle->m_flRoll = random->RandomInt( 0, 360 );
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pParticle->m_flRollDelta= random->RandomFloat( -4.0f, 4.0f );
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pParticle->m_uchStartSize = 1;
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pParticle->m_uchEndSize = random->RandomInt( 8, 16 );
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pParticle->m_uchStartAlpha = random->RandomInt( 128, 255 );
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pParticle->m_uchEndAlpha = 0;
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int cScale = random->RandomInt( 192, 255 );
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pParticle->m_uchColor[0] = cScale;
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pParticle->m_uchColor[1] = cScale;
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pParticle->m_uchColor[2] = cScale;
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Vector dir;
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QAngle ofsAngles;
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ofsAngles.Random( -64.0f, 64.0f );
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ofsAngles += GetAbsAngles();
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AngleVectors( ofsAngles, &dir );
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if ( m_bUseMuzzlePoint )
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{
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dir.Negate();
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}
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pParticle->m_vecVelocity = dir * random->RandomInt( 32, 64 );
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}
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//Add a wall effect if needed
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if ( hitWall )
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{
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AddExtinguisherDecal( tr );
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Vector offDir;
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offDir.Random( -16.0f, 16.0f );
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pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, ( tr.endpos + ( tr.plane.normal * 8.0f ) ) + offDir );
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if ( pParticle )
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{
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pParticle->m_flDieTime = 0.4f;
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pParticle->m_flLifetime = 0.0f;
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pParticle->m_flRoll = random->RandomInt( 0, 360 );
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pParticle->m_flRollDelta= random->RandomFloat( -2.0f, 2.0f );
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pParticle->m_uchStartSize = random->RandomInt( 8, 16 );
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pParticle->m_uchEndSize = random->RandomInt( 24, 32 );
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pParticle->m_uchStartAlpha = random->RandomInt( 64, 128 );
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pParticle->m_uchEndAlpha = 0;
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int cScale = random->RandomInt( 192, 255 );
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pParticle->m_uchColor[0] = cScale;
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pParticle->m_uchColor[1] = cScale;
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pParticle->m_uchColor[2] = cScale;
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Vector rDir;
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rDir = tr.plane.normal;
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rDir[0] += random->RandomFloat( -0.9f, 0.9f );
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rDir[1] += random->RandomFloat( -0.9f, 0.9f );
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rDir[2] += random->RandomFloat( -0.9f, 0.9f );
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pParticle->m_vecVelocity = rDir * random->RandomInt( 32, 64 );
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}
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}
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//Add small ember-like particles
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if ( random->RandomInt( 0, 1 ) == 0 )
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{
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m_pEmberEmitter->SetSortOrigin( GetAbsOrigin() );
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pParticle = (SimpleParticle *) m_pEmberEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[0], GetAbsOrigin() );
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assert(pParticle);
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if ( pParticle )
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{
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pParticle->m_flLifetime = 0.0f;
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pParticle->m_flDieTime = 1.0f;
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pParticle->m_flRoll = 0;
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pParticle->m_flRollDelta = 0;
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pParticle->m_uchColor[0] = 255;
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pParticle->m_uchColor[1] = 255;
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pParticle->m_uchColor[2] = 255;
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pParticle->m_uchStartAlpha = 255;
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pParticle->m_uchEndAlpha = 0;
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pParticle->m_uchStartSize = 1;
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pParticle->m_uchEndSize = 0;
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Vector dir;
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QAngle ofsAngles;
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ofsAngles.Random( -8.0f, 8.0f );
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ofsAngles += GetAbsAngles();
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AngleVectors( ofsAngles, &dir );
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if ( m_bUseMuzzlePoint )
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{
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dir.Negate();
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}
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pParticle->m_vecVelocity = dir * random->RandomInt( 400, 800 );
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}
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}
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}
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}
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// Inner beam
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CBeamSegDraw beamDraw;
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CBeamSeg seg;
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const int numPoints = 4;
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Vector beamPoints[numPoints];
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beamPoints[0] = GetAbsOrigin();
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// Create our beam points
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int i;
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for ( i = 0; i < numPoints; i++ )
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{
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beamPoints[i] = GetAbsOrigin() + ( shotDir * (32*i*i) );
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beamPoints[i] += vRight * sin( gpGlobals->curtime * 4.0f ) * (2.0f*i);
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beamPoints[i] += vUp * sin( gpGlobals->curtime * 8.0f ) * (1.0f*i);
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beamPoints[i] += shotDir * sin( gpGlobals->curtime * (16.0f*i) ) * (1.0f*i);
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}
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IMaterial *pMat = materials->FindMaterial( "particle/particle_smokegrenade", TEXTURE_GROUP_PARTICLE );
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beamDraw.Start( numPoints, pMat );
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//Setup and draw those points
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for( i = 0; i < numPoints; i++ )
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{
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float t = (float) i / (numPoints - 1);
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float color = 1.0f * (1.0f - t);
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seg.m_vColor = Vector( color, color, color );
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seg.m_vPos = beamPoints[i];
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seg.m_flTexCoord = (float)i/(float)(numPoints-1) - ((gpGlobals->curtime - (int)gpGlobals->curtime) * 4.0f );
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seg.m_flWidth = 4.0f + ( (64.0f*t) * (fabs( sin( gpGlobals->curtime * 16.0f ) )) );
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seg.m_flAlpha = color;
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beamDraw.NextSeg( &seg );
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}
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beamDraw.End();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flags -
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//-----------------------------------------------------------------------------
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int C_ExtinguisherJet::DrawModel( int flags )
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{
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if ( m_bEmit == false )
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return 1;
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Update( Helper_GetFrameTime() );
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return 1;
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}
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