mirror of
https://github.com/nillerusr/source-engine.git
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320 lines
7.9 KiB
C++
320 lines
7.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include <stdio.h>
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#include <cdll_client_int.h>
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#include "classmenu.h"
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <KeyValues.h>
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#include <vgui_controls/ImageList.h>
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#include <filesystem.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/Panel.h>
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#include "inputsystem/iinputsystem.h"
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#include "cdll_util.h"
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#include "IGameUIFuncs.h" // for key bindings
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#ifndef _XBOX
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extern IGameUIFuncs *gameuifuncs; // for key binding details
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#endif
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#include <game/client/iviewport.h>
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#include <stdlib.h> // MAX_PATH define
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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#ifdef TF_CLIENT_DLL
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#define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_USERINFO )
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#else
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#define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE )
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#endif // !TF_CLIENT_DLL
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ConVar hud_classautokill( "hud_classautokill", "1", HUD_CLASSAUTOKILL_FLAGS, "Automatically kill player after choosing a new playerclass." );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CClassMenu::CClassMenu(IViewPort *pViewPort) : Frame(NULL, PANEL_CLASS)
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{
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m_pViewPort = pViewPort;
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m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
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m_iTeam = 0;
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// initialize dialog
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SetTitle("", true);
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// load the new scheme early!!
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SetScheme("ClientScheme");
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SetMoveable(false);
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SetSizeable(false);
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// hide the system buttons
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SetTitleBarVisible( false );
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SetProportional(true);
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// info window about this class
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m_pPanel = new EditablePanel( this, "ClassInfo" );
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LoadControlSettings( "Resource/UI/ClassMenu.res" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CClassMenu::CClassMenu(IViewPort *pViewPort, const char *panelName) : Frame(NULL, panelName)
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{
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m_pViewPort = pViewPort;
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m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
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m_iTeam = 0;
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// initialize dialog
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SetTitle("", true);
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// load the new scheme early!!
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SetScheme("ClientScheme");
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SetMoveable(false);
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SetSizeable(false);
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// hide the system buttons
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SetTitleBarVisible( false );
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SetProportional(true);
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// info window about this class
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m_pPanel = new EditablePanel( this, "ClassInfo" );
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// Inheriting classes are responsible for calling LoadControlSettings()!
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CClassMenu::~CClassMenu()
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{
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}
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MouseOverPanelButton* CClassMenu::CreateNewMouseOverPanelButton(EditablePanel *panel)
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{
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return new MouseOverPanelButton(this, "MouseOverPanelButton", panel);
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}
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Panel *CClassMenu::CreateControlByName(const char *controlName)
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{
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if( !Q_stricmp( "MouseOverPanelButton", controlName ) )
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{
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MouseOverPanelButton *newButton = CreateNewMouseOverPanelButton( m_pPanel );
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m_mouseoverButtons.AddToTail( newButton );
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return newButton;
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}
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else
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{
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return BaseClass::CreateControlByName( controlName );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CClassMenu::Reset()
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{
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for ( int i = 0 ; i < GetChildCount() ; ++i )
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{
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// Hide the subpanel for the MouseOverPanelButtons
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MouseOverPanelButton *pPanel = dynamic_cast<MouseOverPanelButton *>( GetChild( i ) );
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if ( pPanel )
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{
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pPanel->HidePage();
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}
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}
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// Turn the first button back on again (so we have a default description shown)
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Assert( m_mouseoverButtons.Count() );
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for ( int i=0; i<m_mouseoverButtons.Count(); ++i )
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{
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if ( i == 0 )
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{
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m_mouseoverButtons[i]->ShowPage(); // Show the first page
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}
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else
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{
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m_mouseoverButtons[i]->HidePage(); // Hide the rest
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the user picks a class
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//-----------------------------------------------------------------------------
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void CClassMenu::OnCommand( const char *command )
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{
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if ( Q_stricmp( command, "vguicancel" ) )
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{
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engine->ClientCmd( const_cast<char *>( command ) );
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#if !defined( CSTRIKE_DLL ) && !defined( TF_CLIENT_DLL )
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// They entered a command to change their class, kill them so they spawn with
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// the new class right away
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if ( hud_classautokill.GetBool() )
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{
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engine->ClientCmd( "kill" );
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}
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#endif // !CSTRIKE_DLL && !TF_CLIENT_DLL
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}
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Close();
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gViewPortInterface->ShowBackGround( false );
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BaseClass::OnCommand( command );
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}
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//-----------------------------------------------------------------------------
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// Purpose: shows the class menu
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//-----------------------------------------------------------------------------
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void CClassMenu::ShowPanel(bool bShow)
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{
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if ( bShow )
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{
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Activate();
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SetMouseInputEnabled( true );
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// load a default class page
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for ( int i=0; i<m_mouseoverButtons.Count(); ++i )
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{
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if ( i == 0 )
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{
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m_mouseoverButtons[i]->ShowPage(); // Show the first page
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}
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else
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{
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m_mouseoverButtons[i]->HidePage(); // Hide the rest
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}
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}
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if ( m_iScoreBoardKey == BUTTON_CODE_INVALID )
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{
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m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" );
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}
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}
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else
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{
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SetVisible( false );
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SetMouseInputEnabled( false );
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}
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m_pViewPort->ShowBackGround( bShow );
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}
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void CClassMenu::SetData(KeyValues *data)
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{
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m_iTeam = data->GetInt( "team" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the text of a control by name
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//-----------------------------------------------------------------------------
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void CClassMenu::SetLabelText(const char *textEntryName, const char *text)
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{
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Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->SetText(text);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the visibility of a button by name
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//-----------------------------------------------------------------------------
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void CClassMenu::SetVisibleButton(const char *textEntryName, bool state)
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{
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Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->SetVisible(state);
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}
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}
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void CClassMenu::OnKeyCodePressed(KeyCode code)
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{
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int nDir = 0;
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switch ( code )
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{
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case KEY_XBUTTON_UP:
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case KEY_XSTICK1_UP:
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case KEY_XSTICK2_UP:
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case KEY_UP:
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case KEY_XBUTTON_LEFT:
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case KEY_XSTICK1_LEFT:
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case KEY_XSTICK2_LEFT:
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case KEY_LEFT:
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case STEAMCONTROLLER_DPAD_LEFT:
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nDir = -1;
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break;
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case KEY_XBUTTON_DOWN:
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case KEY_XSTICK1_DOWN:
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case KEY_XSTICK2_DOWN:
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case KEY_DOWN:
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case KEY_XBUTTON_RIGHT:
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case KEY_XSTICK1_RIGHT:
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case KEY_XSTICK2_RIGHT:
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case KEY_RIGHT:
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case STEAMCONTROLLER_DPAD_RIGHT:
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nDir = 1;
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break;
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}
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if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
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{
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gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
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gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
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}
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else if ( nDir != 0 )
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{
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CUtlSortVector< SortedPanel_t, CSortedPanelYLess > vecSortedButtons;
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VguiPanelGetSortedChildButtonList( this, (void*)&vecSortedButtons, "&", 0 );
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int nNewArmed = VguiPanelNavigateSortedChildButtonList( (void*)&vecSortedButtons, nDir );
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if ( nNewArmed != -1 )
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{
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// Handled!
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if ( nNewArmed < m_mouseoverButtons.Count() )
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{
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m_mouseoverButtons[ nNewArmed ]->OnCursorEntered();
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}
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return;
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}
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}
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else
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{
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BaseClass::OnKeyCodePressed( code );
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}
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}
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