mirror of
https://github.com/nillerusr/source-engine.git
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164 lines
4.3 KiB
C++
164 lines
4.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TEAMFORTRESSVIEWPORT_H
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#define TEAMFORTRESSVIEWPORT_H
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// viewport interface for the rest of the dll
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#include <game/client/iviewport.h>
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#include <utlqueue.h> // a vector based queue template to manage our VGUI menu queue
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#include <vgui_controls/Frame.h>
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#include "vguitextwindow.h"
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#include "vgui/ISurface.h"
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#include "commandmenu.h"
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#include <igameevents.h>
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using namespace vgui;
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class IBaseFileSystem;
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class IGameUIFuncs;
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class IGameEventManager;
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//==============================================================================
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class CBaseViewport : public vgui::EditablePanel, public IViewPort, public IGameEventListener2
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{
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DECLARE_CLASS_SIMPLE( CBaseViewport, vgui::EditablePanel );
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public:
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CBaseViewport();
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virtual ~CBaseViewport();
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virtual IViewPortPanel* CreatePanelByName(const char *szPanelName);
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virtual IViewPortPanel* FindPanelByName(const char *szPanelName);
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virtual IViewPortPanel* GetActivePanel( void );
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virtual void RemoveAllPanels( void);
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virtual void ShowPanel( const char *pName, bool state );
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virtual void ShowPanel( IViewPortPanel* pPanel, bool state );
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virtual bool AddNewPanel( IViewPortPanel* pPanel, char const *pchDebugName );
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virtual void CreateDefaultPanels( void );
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virtual void UpdateAllPanels( void );
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virtual void PostMessageToPanel( const char *pName, KeyValues *pKeyValues );
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virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 *pGameEventManager );
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virtual void SetParent(vgui::VPANEL parent);
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virtual void ReloadScheme(const char *fromFile);
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virtual void ActivateClientUI();
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virtual void HideClientUI();
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virtual bool AllowedToPrintText( void );
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#ifndef _XBOX
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virtual int GetViewPortScheme() { return m_pBackGround->GetScheme(); }
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virtual VPANEL GetViewPortPanel() { return m_pBackGround->GetVParent(); }
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#endif
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virtual AnimationController *GetAnimationController() { return m_pAnimController; }
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virtual void ShowBackGround(bool bShow)
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{
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#ifndef _XBOX
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m_pBackGround->SetVisible( bShow );
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#endif
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}
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virtual int GetDeathMessageStartHeight( void );
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// virtual void ChatInputPosition( int *x, int *y );
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// Check if any panel other than the scoreboard is visible
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virtual bool IsAnyPanelVisibleExceptScores();
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// Walk through all the panels. Handler should be an object taking an IViewPortPanel*
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template<typename THandler> void ForEachPanel( THandler handler )
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{
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FOR_EACH_VEC( m_Panels, i )
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{
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handler( m_Panels[i] );
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}
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}
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// Check if the named panel is visible
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virtual bool IsPanelVisible( const char* panel );
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public: // IGameEventListener:
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virtual void FireGameEvent( IGameEvent * event);
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protected:
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bool LoadHudAnimations( void );
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#ifndef _XBOX
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class CBackGroundPanel : public vgui::Frame
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{
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private:
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typedef vgui::Frame BaseClass;
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public:
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CBackGroundPanel( vgui::Panel *parent) : Frame( parent, "ViewPortBackGround" )
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{
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SetScheme("ClientScheme");
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SetTitleBarVisible( false );
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SetMoveable(false);
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SetSizeable(false);
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SetProportional(true);
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}
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private:
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virtual void ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetBgColor(pScheme->GetColor("ViewportBG", Color( 0,0,0,0 ) ));
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}
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virtual void PerformLayout()
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{
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int w,h;
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GetHudSize(w, h);
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// fill the screen
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SetBounds(0,0,w,h);
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BaseClass::PerformLayout();
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}
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virtual void OnMousePressed(MouseCode code) { }// don't respond to mouse clicks
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virtual vgui::VPANEL IsWithinTraverse( int x, int y, bool traversePopups )
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{
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return ( vgui::VPANEL )0;
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}
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};
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#endif
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protected:
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virtual void Paint();
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virtual void OnThink();
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virtual void OnScreenSizeChanged(int iOldWide, int iOldTall);
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void PostMessageToPanel( IViewPortPanel* pPanel, KeyValues *pKeyValues );
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protected:
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IGameUIFuncs* m_GameuiFuncs; // for key binding details
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IGameEventManager2* m_GameEventManager;
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#ifndef _XBOX
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CBackGroundPanel *m_pBackGround;
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#endif
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CUtlVector<IViewPortPanel*> m_Panels;
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bool m_bHasParent; // Used to track if child windows have parents or not.
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bool m_bInitialized;
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IViewPortPanel *m_pActivePanel;
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IViewPortPanel *m_pLastActivePanel;
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vgui::HCursor m_hCursorNone;
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vgui::AnimationController *m_pAnimController;
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int m_OldSize[2];
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};
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#endif
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