mirror of
https://github.com/nillerusr/source-engine.git
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226 lines
6.7 KiB
C++
226 lines
6.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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// Purpose:
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//
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// $NoKeywords: $
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//=====================================================================================//
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#include "cbase.h"
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#include "proxyentity.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialvar.h"
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#include "debugoverlay_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class C_FleshEffectTarget;
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void AddFleshProxyTarget( C_FleshEffectTarget *pTarget );
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void RemoveFleshProxy( C_FleshEffectTarget *pTarget );
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//=============================================================================
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//
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// Flesh effect target (used for orchestrating the "Invisible Alyx" moment
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//
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//=============================================================================
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class C_FleshEffectTarget : public C_BaseEntity
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{
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DECLARE_CLASS( C_FleshEffectTarget, C_BaseEntity );
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public:
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float GetRadius( void )
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{
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if ( m_flScaleTime <= 0.0f )
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return m_flRadius;
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float dt = ( gpGlobals->curtime - m_flScaleStartTime );
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if ( dt >= m_flScaleTime )
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return m_flRadius;
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return SimpleSplineRemapVal( ( dt / m_flScaleTime ), 0.0f, 1.0f, m_flStartRadius, m_flRadius );
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}
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virtual void Release( void )
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{
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// Remove us from the list of targets
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RemoveFleshProxy( this );
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}
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virtual void OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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if ( updateType == DATA_UPDATE_CREATED )
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{
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// Add us to the list of flesh proxy targets
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AddFleshProxyTarget( this );
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}
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}
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float m_flRadius;
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float m_flStartRadius;
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float m_flScaleStartTime;
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float m_flScaleTime;
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DECLARE_CLIENTCLASS();
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};
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void RecvProxy_FleshEffect_Radius( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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C_FleshEffectTarget *pTarget = (C_FleshEffectTarget *) pStruct;
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float flRadius = pData->m_Value.m_Float;
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//If changed, update our internal information
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if ( pTarget->m_flRadius != flRadius )
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{
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pTarget->m_flStartRadius = pTarget->m_flRadius;
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pTarget->m_flScaleStartTime = gpGlobals->curtime;
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}
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pTarget->m_flRadius = flRadius;
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}
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IMPLEMENT_CLIENTCLASS_DT( C_FleshEffectTarget, DT_FleshEffectTarget, CFleshEffectTarget )
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RecvPropFloat( RECVINFO(m_flRadius), 0, RecvProxy_FleshEffect_Radius ),
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RecvPropFloat( RECVINFO(m_flScaleTime) ),
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END_RECV_TABLE()
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CUtlVector< C_FleshEffectTarget * > g_FleshProxyTargets;
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void AddFleshProxyTarget( C_FleshEffectTarget *pTarget )
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{
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// Take it!
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g_FleshProxyTargets.AddToTail( pTarget );
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}
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void RemoveFleshProxy( C_FleshEffectTarget *pTarget )
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{
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int nIndex = g_FleshProxyTargets.Find( pTarget );
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if ( nIndex != g_FleshProxyTargets.InvalidIndex() )
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{
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g_FleshProxyTargets.Remove( nIndex );
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}
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}
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// $sineVar : name of variable that controls the FleshInterior level (float)
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class CFleshInteriorMaterialProxy : public CEntityMaterialProxy
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{
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public:
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CFleshInteriorMaterialProxy();
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virtual ~CFleshInteriorMaterialProxy();
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( C_BaseEntity *pEntity );
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virtual IMaterial *GetMaterial();
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private:
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IMaterialVar *m_pMaterialParamFleshEffectCenterRadius1;
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IMaterialVar *m_pMaterialParamFleshEffectCenterRadius2;
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IMaterialVar *m_pMaterialParamFleshEffectCenterRadius3;
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IMaterialVar *m_pMaterialParamFleshEffectCenterRadius4;
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IMaterialVar *m_pMaterialParamFleshGlobalOpacity;
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IMaterialVar *m_pMaterialParamFleshSubsurfaceTint;
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};
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CFleshInteriorMaterialProxy::CFleshInteriorMaterialProxy()
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{
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m_pMaterialParamFleshEffectCenterRadius1 = NULL;
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m_pMaterialParamFleshEffectCenterRadius2 = NULL;
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m_pMaterialParamFleshEffectCenterRadius3 = NULL;
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m_pMaterialParamFleshEffectCenterRadius4 = NULL;
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m_pMaterialParamFleshGlobalOpacity = NULL;
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m_pMaterialParamFleshSubsurfaceTint = NULL;
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}
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CFleshInteriorMaterialProxy::~CFleshInteriorMaterialProxy()
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{
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// Do nothing
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}
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bool CFleshInteriorMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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bool bFoundVar = false;
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m_pMaterialParamFleshEffectCenterRadius1 = pMaterial->FindVar( "$FleshEffectCenterRadius1", &bFoundVar, false );
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if ( bFoundVar == false)
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return false;
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m_pMaterialParamFleshEffectCenterRadius2 = pMaterial->FindVar( "$FleshEffectCenterRadius2", &bFoundVar, false );
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if ( bFoundVar == false)
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return false;
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m_pMaterialParamFleshEffectCenterRadius3 = pMaterial->FindVar( "$FleshEffectCenterRadius3", &bFoundVar, false );
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if ( bFoundVar == false)
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return false;
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m_pMaterialParamFleshEffectCenterRadius4 = pMaterial->FindVar( "$FleshEffectCenterRadius4", &bFoundVar, false );
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if ( bFoundVar == false)
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return false;
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m_pMaterialParamFleshGlobalOpacity = pMaterial->FindVar( "$FleshGlobalOpacity", &bFoundVar, false );
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if ( bFoundVar == false)
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return false;
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m_pMaterialParamFleshSubsurfaceTint = pMaterial->FindVar( "$FleshSubsurfaceTint", &bFoundVar, false );
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if ( bFoundVar == false)
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return false;
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return true;
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}
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void CFleshInteriorMaterialProxy::OnBind( C_BaseEntity *pEnt )
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{
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IMaterialVar *pParams[] =
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{
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m_pMaterialParamFleshEffectCenterRadius1,
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m_pMaterialParamFleshEffectCenterRadius2,
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m_pMaterialParamFleshEffectCenterRadius3,
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m_pMaterialParamFleshEffectCenterRadius4
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};
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float vEffectCenterRadius[4];
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for ( int i = 0; i < ARRAYSIZE( pParams ); i++ )
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{
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if ( i < g_FleshProxyTargets.Count() )
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{
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// Setup the target
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if ( g_FleshProxyTargets[i]->IsAbsQueriesValid() == false )
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continue;
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Vector vecAbsOrigin = g_FleshProxyTargets[i]->GetAbsOrigin();
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vEffectCenterRadius[0] = vecAbsOrigin.x;
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vEffectCenterRadius[1] = vecAbsOrigin.y;
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vEffectCenterRadius[2] = vecAbsOrigin.z;
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vEffectCenterRadius[3] = g_FleshProxyTargets[i]->GetRadius();
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}
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else
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{
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// Clear the target
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vEffectCenterRadius[0] = vEffectCenterRadius[1] = vEffectCenterRadius[2] = vEffectCenterRadius[3] = 0.0f;
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}
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// Set the value either way
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pParams[i]->SetVecValue( vEffectCenterRadius, 4 );
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}
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// Subsurface texture. NOTE: This texture bleeds through the color of the flesh texture so expect
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// to have to set this brighter than white to really see the subsurface texture glow through.
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if ( m_pMaterialParamFleshSubsurfaceTint != NULL )
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{
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float vSubsurfaceTintColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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// !!! Test code. REPLACE ME!
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// vSubsurfaceTintColor[0] = vSubsurfaceTintColor[1] = vSubsurfaceTintColor[2] = sinf( gpGlobals->curtime * 3.0f ) + 1.0f; // * 0.5f + 0.5f;
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m_pMaterialParamFleshSubsurfaceTint->SetVecValue( vSubsurfaceTintColor, 4 );
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}
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}
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IMaterial *CFleshInteriorMaterialProxy::GetMaterial()
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{
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if ( m_pMaterialParamFleshEffectCenterRadius1 == NULL)
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return NULL;
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return m_pMaterialParamFleshEffectCenterRadius1->GetOwningMaterial();
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}
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EXPOSE_INTERFACE( CFleshInteriorMaterialProxy, IMaterialProxy, "FleshInterior" IMATERIAL_PROXY_INTERFACE_VERSION );
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