mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 17:13:03 +00:00
37 lines
781 B
C++
37 lines
781 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: DOD's custom C_PlayerResource
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef C_DOD_PLAYERRESOURCE_H
|
|
#define C_DOD_PLAYERRESOURCE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "dod_shareddefs.h"
|
|
#include "c_playerresource.h"
|
|
|
|
class C_DOD_PlayerResource : public C_PlayerResource
|
|
{
|
|
DECLARE_CLASS( C_DOD_PlayerResource, C_PlayerResource );
|
|
public:
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_DOD_PlayerResource();
|
|
virtual ~C_DOD_PlayerResource();
|
|
|
|
int GetScore( int iIndex );
|
|
int GetPlayerClass( int iIndex );
|
|
|
|
protected:
|
|
|
|
int m_iObjScore[MAX_PLAYERS+1];
|
|
int m_iPlayerClass[MAX_PLAYERS+1];
|
|
};
|
|
|
|
|
|
#endif // C_DOD_PLAYERRESOURCE_H
|