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68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DODTEAMMENU_H
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#define DODTEAMMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "teammenu.h"
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#include "dodmenubackground.h"
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#include "dodbutton.h"
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#include "dodmouseoverpanelbutton.h"
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#include "IconPanel.h"
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//-----------------------------------------------------------------------------
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// Purpose: Displays the team menu
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//-----------------------------------------------------------------------------
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class CDODTeamMenu : public CTeamMenu
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODTeamMenu, CTeamMenu );
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public:
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CDODTeamMenu(IViewPort *pViewPort);
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~CDODTeamMenu();
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virtual void Update();
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virtual void OnTick();
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void ShowPanel( bool bShow );
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virtual void SetVisible( bool state );
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virtual void PaintBackground();
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virtual Panel *CreateControlByName( const char *controlName );
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void OnKeyCodePressed(KeyCode code);
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private:
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enum { NUM_TEAMS = 3 };
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MESSAGE_FUNC_CHARPTR( OnShowPage, "ShowPage", page );
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// VGUI2 override
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void OnCommand( const char *command);
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// helper functions
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void SetVisibleButton(const char *textEntryName, bool state);
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CDODMenuBackground *m_pBackground;
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vgui::EditablePanel *m_pPanel;
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CDODMouseOverButton<vgui::EditablePanel> *m_pFirstButton;
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int m_iLastPlayerCount;
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int m_iActiveTeam;
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ButtonCode_t m_iTeamMenuKey;
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};
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#endif // DODTEAMMENU_H
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