mirror of
https://github.com/nillerusr/source-engine.git
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977 lines
25 KiB
C++
977 lines
25 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include "dod_shareddefs.h"
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#include "dodoverview.h"
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#include "c_playerresource.h"
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#include "c_dod_objective_resource.h"
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#include "usermessages.h"
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#include "coordsize.h"
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#include "clientmode.h"
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#include <vgui_controls/AnimationController.h>
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#include "voice_status.h"
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#include "spectatorgui.h"
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#include "dod_hud_freezepanel.h"
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using namespace vgui;
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void __MsgFunc_UpdateRadar(bf_read &msg)
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{
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if ( !g_pMapOverview )
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return;
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int iPlayerEntity = msg.ReadByte();
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while ( iPlayerEntity > 0 )
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{
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int x = msg.ReadSBitLong( COORD_INTEGER_BITS-1 ) * 4;
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int y = msg.ReadSBitLong( COORD_INTEGER_BITS-1 ) * 4;
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int a = msg.ReadSBitLong( 9 );
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Vector origin( x, y, 0 );
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QAngle angles( 0, a, 0 );
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g_pMapOverview->SetPlayerPositions( iPlayerEntity-1, origin, angles );
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iPlayerEntity = msg.ReadByte(); // read index for next player
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}
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}
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extern ConVar _overview_mode;
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ConVar _cl_minimapzoom( "_cl_minimapzoom", "1", FCVAR_ARCHIVE );
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ConVar _overview_mode( "_overview_mode", "1", FCVAR_ARCHIVE, "Overview mode - 0=off, 1=inset, 2=full\n", true, 0, true, 2 );
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CDODMapOverview *GetDODOverview( void )
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{
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return dynamic_cast<CDODMapOverview *>(g_pMapOverview);
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}
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// overview_togglezoom rotates through 3 levels of zoom for the small map
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//-----------------------------------------------------------------------
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void ToggleZoom( void )
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{
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if ( !GetDODOverview() )
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return;
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GetDODOverview()->ToggleZoom();
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}
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static ConCommand overview_togglezoom( "overview_togglezoom", ToggleZoom );
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// overview_largemap toggles showing the large map
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//------------------------------------------------
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void ShowLargeMap( void )
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{
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if ( !GetDODOverview() )
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return;
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GetDODOverview()->ShowLargeMap();
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}
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static ConCommand overview_showlargemap( "+overview_largemap", ShowLargeMap );
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void HideLargeMap( void )
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{
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if ( !GetDODOverview() )
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return;
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GetDODOverview()->HideLargeMap();
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}
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static ConCommand overview_hidelargemap( "-overview_largemap", HideLargeMap );
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//--------------------------------
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// map border ?
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// icon minimum zoom
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// flag swipes
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// grenades
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// chatting icon
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// voice com icon
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//---------------------------------
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DECLARE_HUDELEMENT( CDODMapOverview );
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ConVar dod_overview_voice_icon_size( "dod_overview_voice_icon_size", "64", FCVAR_ARCHIVE );
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CDODMapOverview::CDODMapOverview( const char *pElementName ) : BaseClass( pElementName )
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{
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InitTeamColorsAndIcons();
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m_flIconSize = 96.0f;
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m_iLastMode = MAP_MODE_OFF;
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usermessages->HookMessage( "UpdateRadar", __MsgFunc_UpdateRadar );
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}
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void CDODMapOverview::Update()
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{
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UpdateCapturePoints();
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BaseClass::Update();
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}
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void CDODMapOverview::VidInit( void )
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{
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m_pC4Icon = gHUD.GetIcon( "icon_c4" );
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m_pExplodedIcon = gHUD.GetIcon( "icon_c4_exploded" );
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m_pC4PlantedBG = gHUD.GetIcon( "icon_c4_planted_bg" );
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m_pIconDefended = gHUD.GetIcon( "icon_defended" );
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BaseClass::VidInit();
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}
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void CDODMapOverview::UpdateCapturePoints()
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{
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if ( !g_pObjectiveResource )
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return;
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Color colorGreen(0,255,0,255);
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if ( !g_pObjectiveResource )
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return;
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for( int i=0;i<g_pObjectiveResource->GetNumControlPoints();i++ )
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{
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// check if CP is visible at all
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if( !g_pObjectiveResource->IsCPVisible(i) )
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{
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if ( m_CapturePoints[i] != 0 )
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{
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// remove capture point from map
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RemoveObject( m_CapturePoints[i] );
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m_CapturePoints[i] = 0;
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}
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continue;
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}
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// ok, show CP
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int iOwningTeam = g_pObjectiveResource->GetOwningTeam(i);
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int iCappingTeam = g_pObjectiveResource->GetCappingTeam(i);
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int iOwningIcon = g_pObjectiveResource->GetIconForTeam( i, iOwningTeam );
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if ( iOwningIcon <= 0 )
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continue; // baah
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const char *textureName = GetMaterialNameFromIndex( iOwningIcon );
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int objID = m_CapturePoints[i];
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if ( objID == 0 )
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{
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// add object if not already there
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objID = m_CapturePoints[i] = AddObject( textureName, 0, -1 );
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// objective positions never change (so far)
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SetObjectPosition( objID, g_pObjectiveResource->GetCPPosition(i), vec3_angle );
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AddObjectFlags( objID, MAP_OBJECT_ALIGN_TO_MAP );
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}
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SetObjectIcon( objID, textureName, 128.0 );
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int iBombs = g_pObjectiveResource->GetBombsRemaining( i );
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if ( iBombs > 0 )
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{
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char text[8];
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Q_snprintf( text, sizeof(text), "%d", iBombs );
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SetObjectText( objID, text, colorGreen );
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}
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//Draw the number of cappers below the icon
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else if ( iCappingTeam != TEAM_UNASSIGNED )
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{
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int numPlayers = g_pObjectiveResource->GetNumPlayersInArea( i, iCappingTeam );
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int requiredPlayers = g_pObjectiveResource->GetRequiredCappers( i, iCappingTeam );
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if( requiredPlayers > 1 )
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{
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char text[8];
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Q_snprintf( text, sizeof(text), "%d/%d", numPlayers, requiredPlayers );
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SetObjectText( objID, text, colorGreen );
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}
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else
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{
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SetObjectText( objID, NULL, colorGreen );
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}
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}
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else
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{
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SetObjectText( objID, NULL, colorGreen );
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}
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float flBombTime = g_pObjectiveResource->GetBombTimeForPoint( i );
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//Draw cap percentage
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if( iCappingTeam != TEAM_UNASSIGNED )
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{
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SetObjectStatus( objID, g_pObjectiveResource->GetCPCapPercentage(i), colorGreen );
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}
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else if ( flBombTime > 0 )
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{
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float flPercentRemaining = ( flBombTime / DOD_BOMB_TIMER_LENGTH );
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SetObjectStatus( objID, flPercentRemaining, colorGreen );
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}
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else
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{
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SetObjectStatus( objID, -1, colorGreen ); // turn it off
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}
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}
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}
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void CDODMapOverview::InitTeamColorsAndIcons()
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{
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BaseClass::InitTeamColorsAndIcons();
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m_TeamColors[TEAM_ALLIES] = COLOR_DOD_GREEN;
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m_TeamIcons[TEAM_ALLIES] = AddIconTexture( "sprites/minimap_icons/aplayer" );
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m_CameraIcons[TEAM_ALLIES] = AddIconTexture( "sprites/minimap_icons/allies_camera" );
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m_TeamColors[TEAM_AXIS] = COLOR_DOD_RED;
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m_TeamIcons[TEAM_AXIS] = AddIconTexture( "sprites/minimap_icons/gplayer" );
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m_CameraIcons[TEAM_AXIS] = AddIconTexture( "sprites/minimap_icons/axis_camera" );
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Q_memset( m_flPlayerChatTime, 0, sizeof(m_flPlayerChatTime ) );
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m_iVoiceIcon = AddIconTexture( "voice/icntlk_pl" );
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m_iChatIcon = AddIconTexture( "sprites/minimap_icons/voiceIcon" );
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Q_memset( m_CapturePoints, 0, sizeof(m_CapturePoints) );
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}
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void CDODMapOverview::DrawCamera()
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{
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C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !localPlayer )
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return;
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int iTexture = m_CameraIcons[localPlayer->GetTeamNumber()];
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if ( localPlayer->IsObserver() || iTexture <= 0 )
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{
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BaseClass::DrawCamera();
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}
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else
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{
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MapObject_t obj;
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memset( &obj, 0, sizeof(MapObject_t) );
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obj.icon = iTexture;
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obj.position = localPlayer->GetAbsOrigin();
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obj.size = m_flIconSize * 1.5;
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obj.angle = localPlayer->EyeAngles();
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obj.status = -1;
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DrawIcon( &obj );
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DrawVoiceIconForPlayer( localPlayer->entindex() - 1 );
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}
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}
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void CDODMapOverview::FireGameEvent( IGameEvent *event )
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{
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const char * type = event->GetName();
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if ( Q_strcmp(type, "player_death") == 0 )
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{
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MapPlayer_t *player = GetPlayerByUserID( event->GetInt("userid") );
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if ( player && CanPlayerBeSeen( player ) )
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{
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// create skull icon for 3 seconds
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int handle = AddObject( "sprites/minimap_icons/death", 0, 3 );
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SetObjectText( handle, player->name, player->color );
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SetObjectPosition( handle, player->position, player->angle );
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}
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}
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else if ( Q_strcmp(type, "game_newmap") == 0 )
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{
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SetMode( _overview_mode.GetInt() );
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}
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BaseClass::FireGameEvent( event );
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}
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// rules that define if you can see a player on the overview or not
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bool CDODMapOverview::CanPlayerBeSeen(MapPlayer_t *player)
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{
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C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !localPlayer || !player )
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return false;
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// don't draw ourselves
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if ( localPlayer->entindex() == (player->index+1) )
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return false;
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// if local player is on spectator team, he can see everyone
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if ( localPlayer->GetTeamNumber() <= TEAM_SPECTATOR )
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return true;
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// we never track unassigned or real spectators
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if ( player->team <= TEAM_SPECTATOR )
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return false;
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// ingame and as dead player we can only see our own teammates
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return (localPlayer->GetTeamNumber() == player->team );
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}
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void CDODMapOverview::ShowLargeMap( void )
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{
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// remember old mode
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m_iLastMode = GetMode();
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// if we hit the toggle while full, set to disappear when we release
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if ( m_iLastMode == MAP_MODE_FULL )
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m_iLastMode = MAP_MODE_OFF;
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SetMode( MAP_MODE_FULL );
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}
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void CDODMapOverview::HideLargeMap( void )
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{
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SetMode( m_iLastMode );
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}
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void CDODMapOverview::ToggleZoom( void )
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{
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if ( GetMode() != MAP_MODE_INSET )
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return;
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int iZoomLevel = ( _cl_minimapzoom.GetInt() + 1 ) % DOD_MAP_ZOOM_LEVELS;
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_cl_minimapzoom.SetValue( iZoomLevel );
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switch( _cl_minimapzoom.GetInt() )
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{
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case 0:
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel1" );
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break;
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case 1:
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default:
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel2" );
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break;
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}
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}
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void CDODMapOverview::SetMode(int mode)
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{
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m_flChangeSpeed = 0; // change size instantly
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if ( mode == MAP_MODE_OFF )
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{
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ShowPanel( false );
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapOff" );
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}
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else if ( mode == MAP_MODE_INSET )
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{
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switch( _cl_minimapzoom.GetInt() )
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{
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case 0:
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel1" );
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break;
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case 1:
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel2" );
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break;
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case 2:
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default:
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel3" );
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break;
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}
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( pPlayer )
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SetFollowEntity( pPlayer->entindex() );
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ShowPanel( true );
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if ( m_nMode == MAP_MODE_FULL )
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapScaleToSmall" );
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else
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SnapToSmall" );
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}
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else if ( mode == MAP_MODE_FULL )
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{
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SetFollowEntity( 0 );
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ShowPanel( true );
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if ( m_nMode == MAP_MODE_INSET )
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ZoomToLarge" );
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else
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SnapToLarge" );
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}
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// finally set mode
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m_nMode = mode;
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// save in a cvar for archive
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_overview_mode.SetValue( m_nMode );
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UpdateSizeAndPosition();
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}
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void CDODMapOverview::UpdateSizeAndPosition()
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{
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// move back up if the spectator menu is not visible
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if ( !g_pSpectatorGUI || ( !g_pSpectatorGUI->IsVisible() && GetMode() == MAP_MODE_INSET ) )
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{
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int x,y,w,h;
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GetBounds( x,y,w,h );
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y = YRES(5); // hax, align to top of the screen
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SetBounds( x,y,w,h );
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}
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BaseClass::UpdateSizeAndPosition();
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}
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void CDODMapOverview::AddGrenade( C_DODBaseGrenade *pGrenade )
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{
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C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !localPlayer )
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return;
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int localTeam = localPlayer->GetTeamNumber();
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// Spectators can see all grenades
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// players can only see them if they are on the same team
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if ( localTeam == TEAM_SPECTATOR || ( localTeam == pGrenade->GetTeamNumber() ) )
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{
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AddObject( pGrenade->GetOverviewSpriteName(), pGrenade->entindex(), -1 );
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}
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}
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void CDODMapOverview::RemoveGrenade( C_DODBaseGrenade *pGrenade )
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{
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RemoveObjectByIndex( pGrenade->entindex() );
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}
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ConVar cl_voicetest( "cl_voicetest", "0", FCVAR_CHEAT );
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ConVar cl_overview_chat_time( "cl_overview_chat_time", "2.0", FCVAR_ARCHIVE );
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void CDODMapOverview::PlayerChat( int index )
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{
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m_flPlayerChatTime[index-1] = gpGlobals->curtime + cl_overview_chat_time.GetFloat();
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}
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void CDODMapOverview::DrawMapPlayers()
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{
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BaseClass::DrawMapPlayers();
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C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
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Assert( localPlayer );
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int iLocalPlayer = localPlayer->entindex() - 1;
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for (int i=0; i<MAX_PLAYERS; i++)
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{
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if ( i == iLocalPlayer )
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continue;
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MapPlayer_t *player = &m_Players[i];
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if ( !CanPlayerBeSeen( player ) )
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continue;
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if ( player->health <= 0 ) // don't draw dead players / spectators
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continue;
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DrawVoiceIconForPlayer( i );
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}
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}
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void CDODMapOverview::DrawVoiceIconForPlayer( int playerIndex )
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{
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Assert( playerIndex >= 0 && playerIndex < MAX_PLAYERS );
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MapPlayer_t *player = &m_Players[playerIndex];
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// if they just sent a chat msg, or are using voice, or did a hand signal or voice command
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// draw a chat icon
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if ( cl_voicetest.GetInt() || GetClientVoiceMgr()->IsPlayerSpeaking( player->index+1 ) )
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{
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MapObject_t obj;
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memset( &obj, 0, sizeof(MapObject_t) );
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obj.icon = m_iVoiceIcon;
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obj.position = player->position;
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obj.size = dod_overview_voice_icon_size.GetFloat();
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obj.status = -1;
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DrawIcon( &obj );
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}
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else if ( m_flPlayerChatTime[player->index] > gpGlobals->curtime )
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{
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MapObject_t obj;
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memset( &obj, 0, sizeof(MapObject_t) );
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obj.icon = m_iChatIcon;
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obj.position = player->position;
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obj.size = dod_overview_voice_icon_size.GetFloat();
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obj.status = -1;
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DrawIcon( &obj );
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}
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}
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bool CDODMapOverview::DrawIcon( MapObject_t *obj )
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{
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for ( int i=0;i<MAX_CONTROL_POINTS;i++ )
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{
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if ( obj->objectID == m_CapturePoints[i] && obj->objectID != 0 )
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{
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return DrawCapturePoint( i, obj );
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}
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}
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return BaseClass::DrawIcon( obj );
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}
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void CDODMapOverview::DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha )
|
|
{
|
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Vector offset;
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offset.z = 0;
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|
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offset.x = -scale; offset.y = scale;
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VectorYawRotate( offset, angle, offset );
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Vector2D pos1 = WorldToMap( pos + offset );
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|
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offset.x = scale; offset.y = scale;
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VectorYawRotate( offset, angle, offset );
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Vector2D pos2 = WorldToMap( pos + offset );
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|
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offset.x = scale; offset.y = -scale;
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VectorYawRotate( offset, angle, offset );
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Vector2D pos3 = WorldToMap( pos + offset );
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|
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offset.x = -scale; offset.y = -scale;
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VectorYawRotate( offset, angle, offset );
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Vector2D pos4 = WorldToMap( pos + offset );
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|
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Vertex_t points[4] =
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{
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Vertex_t( MapToPanel ( pos1 ), Vector2D(0,0) ),
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Vertex_t( MapToPanel ( pos2 ), Vector2D(1,0) ),
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Vertex_t( MapToPanel ( pos3 ), Vector2D(1,1) ),
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Vertex_t( MapToPanel ( pos4 ), Vector2D(0,1) )
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};
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surface()->DrawSetColor( 255, 255, 255, alpha );
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surface()->DrawSetTexture( textureID );
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surface()->DrawTexturedPolygon( 4, points );
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}
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bool CDODMapOverview::DrawCapturePoint( int iCP, MapObject_t *obj )
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{
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int textureID = obj->icon;
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Vector pos = obj->position;
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float scale = obj->size;
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float angle = 0;
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Vector2D pospanel = WorldToMap( pos );
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pospanel = MapToPanel( pospanel );
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if ( !IsInPanel( pospanel ) )
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return false; // player is not within overview panel
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|
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int iBombsRequired = g_pObjectiveResource->GetBombsRequired( iCP );
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|
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if ( iBombsRequired )
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{
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if ( g_pObjectiveResource->IsBombSetAtPoint( iCP ) )
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{
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// draw swipe over blank icon
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|
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// 'white' icon
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int iBlankIcon = g_pObjectiveResource->GetCPTimerCapIcon( iCP );
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const char *textureName = GetMaterialNameFromIndex( iBlankIcon );
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DrawQuad( pos, scale, 0, AddIconTexture( textureName ), 255 );
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// the circular swipe
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float flBombTime = g_pObjectiveResource->GetBombTimeForPoint( iCP );
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float flPercentRemaining = ( flBombTime / DOD_BOMB_TIMER_LENGTH );
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DrawBombTimerSwipeIcon( pos, scale, textureID, flPercentRemaining );
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}
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else
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{
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DrawQuad( pos, scale, 0, textureID, 255 );
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}
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}
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else
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{
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// draw capture swipe
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DrawQuad( pos, scale, 0, textureID, 255 );
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int iCappingTeam = g_pObjectiveResource->GetCappingTeam( iCP );
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if ( iCappingTeam != TEAM_UNASSIGNED )
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{
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int iCapperIcon = g_pObjectiveResource->GetCPCappingIcon( iCP );
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const char *textureName = GetMaterialNameFromIndex( iCapperIcon );
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float flCapPercent = g_pObjectiveResource->GetCPCapPercentage(iCP);
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bool bSwipeLeft = ( iCappingTeam == TEAM_AXIS ) ? true : false;
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DrawHorizontalSwipe( pos, scale, AddIconTexture( textureName ), flCapPercent, bSwipeLeft );
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}
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// fixup for noone is capping, but someone is in the area
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int iNumAllies = g_pObjectiveResource->GetNumPlayersInArea( iCP, TEAM_ALLIES );
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int iNumAxis = g_pObjectiveResource->GetNumPlayersInArea( iCP, TEAM_AXIS );
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|
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int iOwningTeam = g_pObjectiveResource->GetOwningTeam( iCP );
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if ( iCappingTeam == TEAM_UNASSIGNED )
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{
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if ( iNumAllies > 0 && iNumAxis == 0 && iOwningTeam != TEAM_ALLIES )
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{
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iCappingTeam = TEAM_ALLIES;
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}
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else if ( iNumAxis > 0 && iNumAllies == 0 && iOwningTeam != TEAM_AXIS )
|
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{
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iCappingTeam = TEAM_AXIS;
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}
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}
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|
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if ( iCappingTeam != TEAM_UNASSIGNED )
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|
{
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// Draw the number of cappers below the icon
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int numPlayers = g_pObjectiveResource->GetNumPlayersInArea( iCP, iCappingTeam );
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int requiredPlayers = g_pObjectiveResource->GetRequiredCappers( iCP, iCappingTeam );
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|
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if ( requiredPlayers > 1 )
|
|
{
|
|
numPlayers = MIN( numPlayers, requiredPlayers );
|
|
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wchar_t wText[6];
|
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_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%d/%d", numPlayers, requiredPlayers );
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|
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int wide, tall;
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surface()->GetTextSize( m_hIconFont, wText, wide, tall );
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|
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int x = pospanel.x-(wide/2);
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int y = pospanel.y;
|
|
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// match the offset that MapOverview uses
|
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y += GetPixelOffset( scale ) + 4;
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|
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// draw black shadow text
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surface()->DrawSetTextColor( 0, 0, 0, 255 );
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surface()->DrawSetTextPos( x+1, y );
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surface()->DrawPrintText( wText, wcslen(wText) );
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|
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// draw name in color
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surface()->DrawSetTextColor( g_PR->GetTeamColor( iCappingTeam ) );
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surface()->DrawSetTextPos( x, y );
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surface()->DrawPrintText( wText, wcslen(wText) );
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}
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}
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|
}
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|
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// draw bombs underneath if necessary
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|
if ( iBombsRequired > 0 )
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|
{
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|
int iBombsRemaining = g_pObjectiveResource->GetBombsRemaining( iCP );
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|
bool bBombPlanted = g_pObjectiveResource->IsBombSetAtPoint( iCP );
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|
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// draw bomb state underneath
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float flBombIconScale = scale * 0.5;
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|
|
|
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switch( iBombsRequired )
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{
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case 1:
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|
{
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Vector bombPos = pos;
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bombPos.y -= scale * 1.5;
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switch( iBombsRemaining )
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{
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case 0:
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DrawQuad( bombPos, flBombIconScale, angle, m_pExplodedIcon->textureId, 255 );
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|
break;
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|
case 1:
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|
if ( bBombPlanted )
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|
{
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|
// draw the background behind 1
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int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
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DrawQuad( bombPos, flBombIconScale*2, angle, m_pC4PlantedBG->textureId, alpha );
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}
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DrawQuad( bombPos, flBombIconScale, angle, m_pC4Icon->textureId, 255 );
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break;
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|
}
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|
}
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|
break;
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|
case 2:
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|
{
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|
Vector bombPos1, bombPos2;
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bombPos1 = bombPos2 = pos;
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bombPos1.y = bombPos2.y = pos.y - scale * 1.5;
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bombPos1.x = pos.x - scale * 0.5;
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bombPos2.x = pos.x + scale * 0.5;
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switch( iBombsRemaining )
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{
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case 0:
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DrawQuad( bombPos1, flBombIconScale, angle, m_pExplodedIcon->textureId, 255 );
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DrawQuad( bombPos2, flBombIconScale, angle, m_pExplodedIcon->textureId, 255 );
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break;
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|
case 1:
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|
if ( bBombPlanted )
|
|
{
|
|
// draw the background behind 1
|
|
int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
|
|
DrawQuad( bombPos1, flBombIconScale*2, angle, m_pC4PlantedBG->textureId, alpha );
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|
}
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|
DrawQuad( bombPos1, flBombIconScale, angle, m_pC4Icon->textureId, 255 );
|
|
DrawQuad( bombPos2, flBombIconScale, angle, m_pExplodedIcon->textureId, 255 );
|
|
break;
|
|
case 2:
|
|
if ( bBombPlanted )
|
|
{
|
|
// draw the background behind 2
|
|
int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
|
|
DrawQuad( bombPos2, flBombIconScale*2, angle, m_pC4PlantedBG->textureId, alpha );
|
|
}
|
|
DrawQuad( bombPos1, flBombIconScale, angle, m_pC4Icon->textureId, 255 );
|
|
DrawQuad( bombPos2, flBombIconScale, angle, m_pC4Icon->textureId, 255 );
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
// draw shield over top
|
|
if ( g_pObjectiveResource->IsBombBeingDefused( iCP ) )
|
|
{
|
|
DrawQuad( pos, scale * 0.75, angle, m_pIconDefended->textureId, 255 );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CDODMapOverview::DrawBombTimerSwipeIcon( Vector pos, int scale, int textureID, float flPercentRemaining )
|
|
{
|
|
const float flCompleteCircle = ( 2.0f * M_PI );
|
|
const float fl90degrees = flCompleteCircle * 0.25f;
|
|
const float fl45degrees = fl90degrees * 0.5f;
|
|
|
|
float flEndAngle = flCompleteCircle * flPercentRemaining; // clockwise
|
|
|
|
typedef struct
|
|
{
|
|
Vector2D vecTrailing;
|
|
Vector2D vecLeading;
|
|
} icon_quadrant_t;
|
|
|
|
/*
|
|
Quadrants are numbered 0 - 7 counter-clockwise
|
|
_________________
|
|
| 0 | 7 |
|
|
| | |
|
|
| 1 | 6 |
|
|
-----------------
|
|
| 2 | 5 |
|
|
| | |
|
|
| 3 | 4 |
|
|
-----------------
|
|
*/
|
|
|
|
// Encode the leading and trailing edge of each quadrant
|
|
// in the range 0.0 -> 1.0
|
|
|
|
icon_quadrant_t quadrants[8];
|
|
quadrants[0].vecTrailing.Init( 0.5, 0.0 );
|
|
quadrants[0].vecLeading.Init( 0.0, 0.0 );
|
|
|
|
quadrants[1].vecTrailing.Init( 0.0, 0.0 );
|
|
quadrants[1].vecLeading.Init( 0.0, 0.5 );
|
|
|
|
quadrants[2].vecTrailing.Init( 0.0, 0.5 );
|
|
quadrants[2].vecLeading.Init( 0.0, 1.0 );
|
|
|
|
quadrants[3].vecTrailing.Init( 0.0, 1.0 );
|
|
quadrants[3].vecLeading.Init( 0.5, 1.0 );
|
|
|
|
quadrants[4].vecTrailing.Init( 0.5, 1.0 );
|
|
quadrants[4].vecLeading.Init( 1.0, 1.0 );
|
|
|
|
quadrants[5].vecTrailing.Init( 1.0, 1.0 );
|
|
quadrants[5].vecLeading.Init( 1.0, 0.5 );
|
|
|
|
quadrants[6].vecTrailing.Init( 1.0, 0.5 );
|
|
quadrants[6].vecLeading.Init( 1.0, 0.0 );
|
|
|
|
quadrants[7].vecTrailing.Init( 1.0, 0.0 );
|
|
quadrants[7].vecLeading.Init( 0.5, 0.0 );
|
|
|
|
surface()->DrawSetColor( 255, 255, 255, 255 );
|
|
surface()->DrawSetTexture( textureID );
|
|
|
|
Vector2D uvMid( 0.5, 0.5 );
|
|
Vector2D newPos( pos.x - scale, pos.y + scale );
|
|
|
|
int j;
|
|
for ( j=0;j<=7;j++ )
|
|
{
|
|
float flMinAngle = j * fl45degrees;
|
|
|
|
float flAngle = clamp( flEndAngle - flMinAngle, 0, fl45degrees );
|
|
|
|
if ( flAngle <= 0 )
|
|
{
|
|
// past our quadrant, draw nothing
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// draw our segment
|
|
vgui::Vertex_t vert[3];
|
|
|
|
// vert 0 is mid ( 0.5, 0.5 )
|
|
|
|
Vector2D pos0 = WorldToMap( pos );
|
|
vert[0].Init( MapToPanel( pos0 ), uvMid );
|
|
|
|
int xdir = 0, ydir = 0;
|
|
|
|
switch( j )
|
|
{
|
|
case 0:
|
|
case 7:
|
|
//right
|
|
xdir = 1;
|
|
ydir = 0;
|
|
break;
|
|
|
|
case 1:
|
|
case 2:
|
|
//up
|
|
xdir = 0;
|
|
ydir = -1;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
//left
|
|
xdir = -1;
|
|
ydir = 0;
|
|
break;
|
|
|
|
case 5:
|
|
case 6:
|
|
//down
|
|
xdir = 0;
|
|
ydir = 1;
|
|
break;
|
|
}
|
|
|
|
Vector vec1;
|
|
Vector2D uv1;
|
|
|
|
// vert 1 is the variable vert based on leading edge
|
|
vec1.x = newPos.x + quadrants[j].vecTrailing.x * scale*2 - xdir * tan(flAngle) * scale;
|
|
vec1.y = newPos.y - quadrants[j].vecTrailing.y * scale*2 + ydir * tan(flAngle) * scale;
|
|
|
|
uv1.x = quadrants[j].vecTrailing.x - xdir * abs( quadrants[j].vecLeading.x - quadrants[j].vecTrailing.x ) * tan(flAngle);
|
|
uv1.y = quadrants[j].vecTrailing.y - ydir * abs( quadrants[j].vecLeading.y - quadrants[j].vecTrailing.y ) * tan(flAngle);
|
|
|
|
Vector2D pos1 = WorldToMap( vec1 );
|
|
vert[1].Init( MapToPanel( pos1 ), uv1 );
|
|
|
|
// vert 2 is our trailing edge
|
|
Vector vec2;
|
|
|
|
vec2.x = newPos.x + quadrants[j].vecTrailing.x * scale*2;
|
|
vec2.y = newPos.y - quadrants[j].vecTrailing.y * scale*2;
|
|
|
|
Vector2D pos2 = WorldToMap( vec2 );
|
|
vert[2].Init( MapToPanel( pos2 ), quadrants[j].vecTrailing );
|
|
|
|
surface()->DrawTexturedPolygon( 3, vert );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDODMapOverview::DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft )
|
|
{
|
|
float flIconSize = scale * 2;
|
|
float width = ( flIconSize * flCapPercentage );
|
|
|
|
float uv1 = 0.0f;
|
|
float uv2 = 1.0f;
|
|
|
|
Vector2D uv11( uv1, uv2 );
|
|
Vector2D uv21( flCapPercentage, uv2 );
|
|
Vector2D uv22( flCapPercentage, uv1 );
|
|
Vector2D uv12( uv1, uv1 );
|
|
|
|
// reversing the direction of the swipe effect
|
|
if ( bSwipeLeft )
|
|
{
|
|
uv11.x = uv2 - flCapPercentage;
|
|
uv21.x = uv2;
|
|
uv22.x = uv2;
|
|
uv12.x = uv2 - flCapPercentage;
|
|
}
|
|
|
|
float flXPos = pos.x - scale;
|
|
float flYPos = pos.y - scale;
|
|
|
|
Vector upperLeft( flXPos, flYPos, 0 );
|
|
Vector upperRight( flXPos + width, flYPos, 0 );
|
|
Vector lowerRight( flXPos + width, flYPos + flIconSize, 0 );
|
|
Vector lowerLeft ( flXPos, flYPos + flIconSize, 0 );
|
|
|
|
/// reversing the direction of the swipe effect
|
|
if ( bSwipeLeft )
|
|
{
|
|
upperLeft.x = flXPos + flIconSize - width;
|
|
upperRight.x = flXPos + flIconSize;
|
|
lowerRight.x = flXPos + flIconSize;
|
|
lowerLeft.x = flXPos + flIconSize - width;
|
|
}
|
|
|
|
vgui::Vertex_t vert[4];
|
|
|
|
Vector2D pos0 = WorldToMap( upperLeft );
|
|
vert[0].Init( MapToPanel( pos0 ), uv11 );
|
|
|
|
Vector2D pos3 = WorldToMap( lowerLeft );
|
|
vert[1].Init( MapToPanel( pos3 ), uv12 );
|
|
|
|
Vector2D pos2 = WorldToMap( lowerRight );
|
|
vert[2].Init( MapToPanel( pos2 ), uv22 );
|
|
|
|
Vector2D pos1 = WorldToMap( upperRight );
|
|
vert[3].Init( MapToPanel( pos1 ), uv21 );
|
|
|
|
surface()->DrawSetColor( 255, 255, 255, 255 );
|
|
surface()->DrawSetTexture( textureID );
|
|
surface()->DrawTexturedPolygon( 4, vert );
|
|
}
|
|
|
|
|
|
bool CDODMapOverview::IsVisible( void )
|
|
{
|
|
if ( IsTakingAFreezecamScreenshot() )
|
|
return false;
|
|
|
|
return BaseClass::IsVisible();
|
|
} |