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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef RADIO_STATUS_H
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#define RADIO_STATUS_H
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#pragma once
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class IMaterial;
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class CRadioStatus : public CAutoGameSystem
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{
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public:
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CRadioStatus();
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virtual bool Init();
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virtual void Shutdown();
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virtual void LevelInitPostEntity();
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virtual void LevelShutdownPreEntity();
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public:
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// Called when a player uses the radio
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void UpdateRadioStatus(int entindex, float duration);
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// Called when a player (bot) speaks a wav file
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void UpdateVoiceStatus(int entindex, float duration);
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// Call from the HUD_CreateEntities function so it can add sprites above player heads.
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void DrawHeadLabels();
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private:
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float m_radioUntil[MAX_PLAYERS]; // Who is currently talking. Indexed by client index.
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IMaterial *m_pHeadLabelMaterial; // For labels above players' heads.
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void ExpireBotVoice( bool force = false );
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float m_voiceUntil[MAX_PLAYERS]; // Who is currently talking. Indexed by client index.
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};
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// Get the (global) voice manager.
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CRadioStatus* RadioManager();
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#endif // RADIO_STATUS_H
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