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380 lines
10 KiB
C++
380 lines
10 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: HUD Target ID element
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_cs_player.h"
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#include "c_playerresource.h"
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#include "c_cs_playerresource.h"
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#include "vgui_entitypanel.h"
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#include "iclientmode.h"
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#include "vgui/ILocalize.h"
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#include "c_cs_hostage.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define PLAYER_HINT_DISTANCE 150
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#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
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extern CUtlVector< C_CHostage* > g_Hostages;
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static ConVar hud_showtargetpos( "hud_showtargetpos", "0", FCVAR_ARCHIVE, "0: center, 1: upper left, 2 upper right, 3: lower left, 4: lower right" );
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static ConVar hud_showtargetid( "hud_showtargetid", "1", FCVAR_ARCHIVE, "Enables display of target names" );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTargetID : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
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public:
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CTargetID( const char *pElementName );
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void Init( void );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void Paint( void );
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void VidInit( void );
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private:
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Color GetColorForTargetTeam( int iTeamNumber );
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vgui::HFont m_hFont;
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int m_iLastEntIndex;
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float m_flLastChangeTime;
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Color m_cCTColor;
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Color m_cTerroristColor;
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Color m_cHostageColor;
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};
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DECLARE_HUDELEMENT( CTargetID );
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTargetID::CTargetID( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_hFont = g_hFontTrebuchet24;
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m_flLastChangeTime = 0;
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m_iLastEntIndex = 0;
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Setup
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//-----------------------------------------------------------------------------
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void CTargetID::Init( void )
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{
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};
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void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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m_cTerroristColor = scheme->GetColor( "T_Red", Color( 255, 64, 64, 255 ) );
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m_cCTColor = scheme->GetColor( "CT_Blue", Color( 255, 64, 64, 255 ) );
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m_cHostageColor = scheme->GetColor( "Hostage_yellow", Color( 255, 160, 0, 255 ) );
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m_hFont = scheme->GetFont( "TargetID", true );
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SetPaintBackgroundEnabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: clear out string etc between levels
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//-----------------------------------------------------------------------------
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void CTargetID::VidInit()
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{
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CHudElement::VidInit();
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// set our size to the current viewport size
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SetSize(g_pClientMode->GetViewport()->GetWide(), g_pClientMode->GetViewport()->GetTall());
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m_flLastChangeTime = 0;
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m_iLastEntIndex = 0;
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}
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Color CTargetID::GetColorForTargetTeam( int iTeamNumber )
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{
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switch( iTeamNumber )
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{
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case TEAM_CT:
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return m_cCTColor;
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break;
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case TEAM_TERRORIST:
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return m_cTerroristColor;
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break;
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default:
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return m_cHostageColor;
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw function for the element
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//-----------------------------------------------------------------------------
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void CTargetID::Paint()
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{
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if ( hud_showtargetid.GetBool() == false )
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return;
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#define MAX_ID_STRING 256
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wchar_t sIDString[ MAX_ID_STRING ];
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sIDString[0] = 0;
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Color c = m_cHostageColor;
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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if ( !pPlayer )
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return;
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// don't show target IDs when flashed
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if ( pPlayer->m_flFlashBangTime > (gpGlobals->curtime+0.5) )
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return;
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//=============================================================================
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// HPE_BEGIN:
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// [menglish] Don't show target ID's when in freezecam mode
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//=============================================================================
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if ( pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM )
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return;
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//=============================================================================
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// HPE_END
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//=============================================================================
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// Get our target's ent index
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int iEntIndex = pPlayer->GetIDTarget();
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// Didn't find one?
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if ( !iEntIndex )
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{
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// Check to see if we should clear our ID
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if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
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{
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m_flLastChangeTime = 0;
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sIDString[0] = 0;
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m_iLastEntIndex = 0;
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}
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else
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{
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// Keep re-using the old one
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iEntIndex = m_iLastEntIndex;
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}
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}
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else
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{
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m_flLastChangeTime = gpGlobals->curtime;
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}
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// Is this an entindex sent by the server?
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if ( iEntIndex )
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{
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C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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const char *printFormatString = NULL;
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wchar_t wszClanTag[ MAX_PLAYER_NAME_LENGTH ];
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wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
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wchar_t wszHealthText[ 10 ];
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bool bShowHealth = false;
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bool bShowPlayerName = false;
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// Some entities we always want to check, cause the text may change
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// even while we're looking at it
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// Is it a player?
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if ( IsPlayerIndex( iEntIndex ) )
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{
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if ( !pPlayer )
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{
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// This can happen because the object was destroyed
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sIDString[0] = 0;
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m_iLastEntIndex = 0;
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}
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else
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{
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c = GetColorForTargetTeam( pPlayer->GetTeamNumber() );
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bShowPlayerName = true;
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g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
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C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
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char szClan[MAX_PLAYER_NAME_LENGTH];
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if ( cs_PR && Q_strlen( cs_PR->GetClanTag( iEntIndex ) ) > 1 )
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{
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Q_snprintf( szClan, sizeof( szClan ), "%s ", cs_PR->GetClanTag( iEntIndex ) );
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}
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else
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{
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szClan[ 0 ] = 0;
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}
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g_pVGuiLocalize->ConvertANSIToUnicode( szClan, wszClanTag, sizeof( wszClanTag ) );
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if ( pPlayer->InSameTeam(pLocalPlayer) )
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{
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printFormatString = "#Cstrike_playerid_sameteam";
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bShowHealth = true;
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}
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else if ( pLocalPlayer->GetTeamNumber() != TEAM_CT && pLocalPlayer->GetTeamNumber() != TEAM_TERRORIST )
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{
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printFormatString = "#Cstrike_playerid_noteam";
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bShowHealth = true;
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}
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else
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{
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printFormatString = "#Cstrike_playerid_diffteam";
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}
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if ( bShowHealth )
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{
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_snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
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wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
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}
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}
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}
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else
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{
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C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex );
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//Hostages!
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//"Hostage : Health 100%"
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/*
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if( long range )
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{
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m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR;
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switch ( pLocalPlayer->GetTeamNumber() )
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{
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case TERRORIST:
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HintMessage( "#Hint_prevent_hostage_rescue", TRUE );
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break;
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case CT:
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HintMessage( "#Hint_rescue_the_hostages", TRUE );
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break;
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}
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}
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else
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{
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m_flDisplayHistory |= DHF_HOSTAGE_SEEN_NEAR;
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m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR; // Don't want the other msg to appear now
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HintMessage( "#Hint_press_use_so_hostage_will_follow", FALSE );
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}
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*/
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C_CHostage *pHostage = NULL;
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for( int i=0;i<g_Hostages.Count();i++ )
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{
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// compare entity pointers
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if( g_Hostages[i] == pEnt )
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{
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pHostage = g_Hostages[i];
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break;
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}
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}
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if( pHostage != NULL )
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{
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c = m_cHostageColor;
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printFormatString = "#Cstrike_playerid_hostage";
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_snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pHostage->GetHealth() / (float)pHostage->GetMaxHealth() ) * 100 );
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wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
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bShowHealth = true;
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}
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else if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) )
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{
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// This can happen because the object was destroyed
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sIDString[0] = 0;
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m_iLastEntIndex = 0;
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}
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else
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{
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// Don't check validity if it's sent by the server
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c = m_cHostageColor;
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g_pVGuiLocalize->ConvertANSIToUnicode( pEnt->GetIDString(), sIDString, sizeof(sIDString) );
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m_iLastEntIndex = iEntIndex;
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}
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}
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if ( printFormatString )
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{
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if ( bShowPlayerName && bShowHealth )
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{
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 3, wszClanTag, wszPlayerName, wszHealthText );
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}
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else if ( bShowPlayerName )
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{
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszClanTag, wszPlayerName );
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}
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else if ( bShowHealth )
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{
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText );
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}
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else
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{
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 );
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}
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}
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if ( sIDString[0] )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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bool bObserverMode = pPlayer && pPlayer->IsObserver();
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int wide, tall;
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vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
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int ypos;
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int xpos;
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switch ( hud_showtargetpos.GetInt() )
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{
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case 0: // center
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default:
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xpos = (ScreenWidth() - wide) / 2;
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ypos = YRES(260) - tall / 2;
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break;
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case 1: // upper left
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xpos = XRES(10);
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ypos = bObserverMode ? YRES(55) : YRES(5);
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break;
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case 2: // upper right
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xpos = XRES(630) - wide;
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ypos = bObserverMode ? YRES(55) : YRES(5);
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break;
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case 3: // lower left
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xpos = XRES(10);
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ypos = bObserverMode ? YRES(415) : YRES(445) - tall;
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break;
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case 4: // lower right
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xpos = XRES(630) - wide;
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ypos = bObserverMode ? YRES(415) : YRES(410) - tall;
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break;
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}
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vgui::surface()->DrawSetTextFont( m_hFont );
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vgui::surface()->DrawSetTextPos( xpos, ypos );
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vgui::surface()->DrawSetTextColor( c );
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vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
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}
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}
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}
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