mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Create and display a win panel at the end of a round displaying interesting stats and info about the round.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef CSWINPANEL_ROUND_H
|
|
#define CSWINPANEL_ROUND_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "VGUI/bordered_panel.h"
|
|
#include <game/client/iviewport.h>
|
|
#include <vgui/IScheme.h>
|
|
#include "hud.h"
|
|
#include "hudelement.h"
|
|
#include "c_cs_player.h"
|
|
#include "vgui_avatarimage.h"
|
|
|
|
#include "cs_shareddefs.h"
|
|
|
|
using namespace vgui;
|
|
|
|
class WinPanel_Round : public BorderedPanel, public CHudElement
|
|
{
|
|
private:
|
|
DECLARE_CLASS_SIMPLE( WinPanel_Round, BorderedPanel );
|
|
|
|
public:
|
|
WinPanel_Round(const char *pElementName);
|
|
~WinPanel_Round();
|
|
|
|
virtual void Reset();
|
|
virtual void Init();
|
|
virtual void VidInit();
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
virtual void FireGameEvent( IGameEvent * event );
|
|
virtual bool ShouldDraw( void );
|
|
virtual void Paint( void ) {};
|
|
virtual void OnScreenSizeChanged(int nOldWide, int nOldTall);
|
|
|
|
virtual void OnThink();
|
|
|
|
void InitLayout();
|
|
void Show();
|
|
void Hide();
|
|
|
|
protected:
|
|
void SetMVP( C_CSPlayer* pPlayer, CSMvpReason_t reason );
|
|
void SetFunFactLabel( const wchar *szFunFact );
|
|
|
|
private:
|
|
bool m_bShowTimerDefend;
|
|
bool m_bShowTimerAttack;
|
|
|
|
bool m_bShouldBeVisible;
|
|
|
|
// fade tracking
|
|
bool m_bIsFading;
|
|
float m_fFadeBeginTime;
|
|
};
|
|
|
|
#endif //CSWINPANEL_ROUND_H
|