mirror of
https://github.com/nillerusr/source-engine.git
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471 lines
14 KiB
C++
471 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Create and display a win panel at the end of a round displaying interesting stats and info about the round.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "win_panel_round.h"
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#include "vgui_controls/AnimationController.h"
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#include "iclientmode.h"
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#include "c_playerresource.h"
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#include <vgui_controls/Label.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include "fmtstr.h"
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#include "cs_gamestats_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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ConVar cl_round_win_fade_time( "cl_round_win_fade_time", "1.5", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
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DECLARE_HUDELEMENT_DEPTH( WinPanel_Round, 1 ); // 1 is foreground
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extern const wchar_t *LocalizeFindSafe( const char *pTokenName );
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// helper function for converting wstrings to upper-case inline
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// NB: this returns a pointer to a static buffer
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wchar_t* UpperCaseWideString( const wchar_t* wszSource )
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{
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static wchar_t wszBuffer[256];
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V_wcsncpy(wszBuffer, wszSource, sizeof(wszBuffer));
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V_wcsupr(wszBuffer);
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return wszBuffer;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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WinPanel_Round::WinPanel_Round( const char *pElementName ) :
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BorderedPanel( NULL, pElementName ),
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CHudElement( pElementName ),
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m_bIsFading(false),
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m_fFadeBeginTime(0.0f)
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{
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SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
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SetParent(g_pClientMode->GetViewport());
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SetScheme( "ClientScheme" );
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RegisterForRenderGroup( "hide_for_scoreboard" );
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m_bShouldBeVisible = false;
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}
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WinPanel_Round::~WinPanel_Round()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WinPanel_Round::Reset()
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{
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Hide();
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}
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void WinPanel_Round::Init()
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{
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CHudElement::Init();
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// listen for events
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ListenForGameEvent( "round_end" );
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ListenForGameEvent( "round_start" );
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ListenForGameEvent( "cs_win_panel_round" );
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ListenForGameEvent( "cs_win_panel_match" );
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ListenForGameEvent( "round_mvp" );
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InitLayout();
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m_bShouldBeVisible = false;
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m_bShowTimerDefend = false;
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m_bShowTimerAttack = false;
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}
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void WinPanel_Round::InitLayout()
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{
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// reload control settings when resolution changes to force update of proportional layout
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LoadControlSettings("Resource/UI/Win_Round.res");
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CAvatarImagePanel* pMVP_Avatar = dynamic_cast<CAvatarImagePanel*>(FindChildByName("MVP_Avatar"));
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pMVP_Avatar->SetDefaultAvatar(scheme()->GetImage( CSTRIKE_DEFAULT_AVATAR, true));
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pMVP_Avatar->SetShouldDrawFriendIcon(false);
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}
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void WinPanel_Round::VidInit()
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{
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}
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] Allow win panel to be turned off on client
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//=============================================================================
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ConVar cl_nowinpanel(
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"cl_nowinpanel",
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"0",
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FCVAR_ARCHIVE,
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"Turn on/off win panel on client"
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);
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//=============================================================================
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// HPE_END
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//=============================================================================
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void WinPanel_Round::FireGameEvent( IGameEvent* event )
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{
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const char *pEventName = event->GetName();
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if ( Q_strcmp( "round_end", pEventName ) == 0 )
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{
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}
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else if ( Q_strcmp( "round_start", pEventName ) == 0 )
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{
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Hide();
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}
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else if( Q_strcmp( "cs_win_panel_match", pEventName ) == 0 )
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{
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Hide();
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}
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else if( Q_strcmp( "round_mvp", pEventName ) == 0 )
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{
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C_BasePlayer *basePlayer = UTIL_PlayerByUserId( event->GetInt( "userid" ) );
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CSMvpReason_t mvpReason = (CSMvpReason_t)event->GetInt( "reason" );
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if( basePlayer )
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{
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SetMVP( ToCSPlayer( basePlayer ), mvpReason );
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}
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}
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else if ( Q_strcmp( "cs_win_panel_round", pEventName ) == 0 )
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{
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/*
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"show_timer_defend" "bool"
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"show_timer_attack" "bool"
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"timer_time" "int"
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"final_event" "byte" // 0 - no event, 1 - bomb exploded, 2 - flag capped, 3 - timer expired
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"funfact_type" "byte" //WINPANEL_FUNFACT in cs_shareddef.h
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"funfact_player" "byte"
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"funfact_data1" "long"
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"funfact_data2" "long"
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"funfact_data3" "long"
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*/
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if ( !g_PR )
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return;
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] Check if win panel is disabled.
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//=============================================================================
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static ConVarRef sv_nowinpanel( "sv_nowinpanel" );
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if ( sv_nowinpanel.GetBool() || cl_nowinpanel.GetBool() )
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return;
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//=============================================================================
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// HPE_END
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//=============================================================================
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m_bShowTimerDefend = event->GetBool( "show_timer_defend" );
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m_bShowTimerAttack = event->GetBool( "show_timer_attack" );
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int iTimerTime = event->GetInt( "timer_time" );
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int minutes = clamp( iTimerTime / 60, 0, 99 );
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int seconds = clamp( iTimerTime % 60, 0, 59 );
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wchar_t time[8];
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_snwprintf( time, ARRAYSIZE( time ), L"%d:%02d", minutes, seconds );
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SetDialogVariable("TIMER_TEXT", time);
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// Final Fun Fact
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SetFunFactLabel( L"");
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int iFunFactPlayer = event->GetInt("funfact_player");
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const char* funfactToken = event->GetString("funfact_token", "");
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if (strlen(funfactToken) != 0)
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{
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wchar_t funFactText[256];
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wchar_t playerText[64];
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wchar_t dataText1[8], dataText2[8], dataText3[8];
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int param1 = event->GetInt("funfact_data1");
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int param2 = event->GetInt("funfact_data2");
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int param3 = event->GetInt("funfact_data3");
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if ( iFunFactPlayer >= 1 && iFunFactPlayer <= MAX_PLAYERS )
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{
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const char* playerName = g_PR->GetPlayerName( iFunFactPlayer );
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if( playerName && Q_strcmp( playerName, PLAYER_UNCONNECTED_NAME ) != 0 && Q_strcmp( playerName, PLAYER_ERROR_NAME ) != 0 )
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{
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V_strtowcs( g_PR->GetPlayerName( iFunFactPlayer ), 64, playerText, sizeof( playerText ) );
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}
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else
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{
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#ifdef WIN32
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_snwprintf( playerText, ARRAYSIZE( playerText ), L"%s", LocalizeFindSafe( "#winpanel_former_player" ) );
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#else
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_snwprintf( playerText, ARRAYSIZE( playerText ), L"%S", LocalizeFindSafe( "#winpanel_former_player" ) );
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#endif
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}
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}
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else
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{
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_snwprintf( playerText, ARRAYSIZE( playerText ), L"" );
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}
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_snwprintf( dataText1, ARRAYSIZE( dataText1 ), L"%i", param1 );
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_snwprintf( dataText2, ARRAYSIZE( dataText2 ), L"%i", param2 );
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_snwprintf( dataText3, ARRAYSIZE( dataText3 ), L"%i", param3 );
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g_pVGuiLocalize->ConstructString( funFactText, sizeof(funFactText), (wchar_t *)LocalizeFindSafe(funfactToken), 4,
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playerText, dataText1, dataText2, dataText3 );
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SetFunFactLabel(funFactText);
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}
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int iEndEvent = event->GetInt( "final_event" );
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//Map the round end events onto localized strings
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const char* endEventToString[RoundEndReason_Count];
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V_memset(endEventToString, 0, sizeof(endEventToString));
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//terrorist win events
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endEventToString[Target_Bombed] = "#winpanel_end_target_bombed";
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endEventToString[VIP_Assassinated] = "#winpanel_end_vip_assassinated";
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endEventToString[Terrorists_Escaped] = "#winpanel_end_terrorists_escaped";
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endEventToString[Terrorists_Win] = "#winpanel_end_terrorists__kill";
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endEventToString[Hostages_Not_Rescued] = "#winpanel_end_hostages_not_rescued";
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endEventToString[VIP_Not_Escaped] = "#winpanel_end_vip_not_escaped";
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//CT win events
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endEventToString[VIP_Escaped] = "#winpanel_end_vip_escaped";
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endEventToString[CTs_PreventEscape] = "#winpanel_end_cts_prevent_escape";
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endEventToString[Escaping_Terrorists_Neutralized] = "#winpanel_end_escaping_terrorists_neutralized";
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endEventToString[Bomb_Defused] = "#winpanel_end_bomb_defused";
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endEventToString[CTs_Win] = "#winpanel_end_cts_win";
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endEventToString[All_Hostages_Rescued] = "#winpanel_end_all_hostages_rescued";
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endEventToString[Target_Saved] = "#winpanel_end_target_saved";
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endEventToString[Terrorists_Not_Escaped] = "#winpanel_end_terrorists_not_escaped";
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//We don't show a round end panel for these
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endEventToString[Game_Commencing] = "";
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endEventToString[Round_Draw] = "";
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const wchar_t* wszEventMessage = NULL;
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if(iEndEvent >=0 && iEndEvent < RoundEndReason_Count)
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wszEventMessage = LocalizeFindSafe(endEventToString[iEndEvent]);
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if ( wszEventMessage != NULL )
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{
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SetDialogVariable("WIN_DESCRIPTION", UpperCaseWideString(wszEventMessage));
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}
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else
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{
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SetDialogVariable("WIN_DESCRIPTION", "");
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}
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Label* pWinLabel = dynamic_cast<Label*>(FindChildByName("WinLabel"));
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switch(iEndEvent)
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{
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case Target_Bombed:
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case VIP_Assassinated:
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case Terrorists_Escaped:
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case Terrorists_Win:
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case Hostages_Not_Rescued:
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case VIP_Not_Escaped:
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pWinLabel->SetText(UpperCaseWideString(LocalizeFindSafe("#winpanel_t_win")));
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pWinLabel->SetFgColor(Color(184,0,0,255));
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break;
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case VIP_Escaped:
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case CTs_PreventEscape:
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case Escaping_Terrorists_Neutralized:
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case Bomb_Defused:
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case CTs_Win:
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case All_Hostages_Rescued:
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case Target_Saved:
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case Terrorists_Not_Escaped:
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pWinLabel->SetText(UpperCaseWideString(LocalizeFindSafe("#winpanel_ct_win")));
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pWinLabel->SetFgColor(Color(71,152,237,255));
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break;
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case Round_Draw:
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pWinLabel->SetText(UpperCaseWideString(LocalizeFindSafe("#winpanel_draw")));
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pWinLabel->SetFgColor(Color(204,204,204,255));
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break;
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}
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//[tj] We set the icon to the generic one right before we show it.
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// The expected result is that we replace it immediately with
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// the round MVP. if there is none, we just use the generic.
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SetMVP( NULL, CSMVP_UNDEFINED );
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Show();
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}
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}
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void WinPanel_Round::SetMVP( C_CSPlayer* pPlayer, CSMvpReason_t reason )
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{
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CAvatarImagePanel* pMVP_Avatar = dynamic_cast<CAvatarImagePanel*>(FindChildByName("MVP_Avatar"));
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if ( pMVP_Avatar )
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{
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pMVP_Avatar->ClearAvatar();
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}
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//First set the text to the name of the player
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] Allow MVP to be turned off for a server
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//=============================================================================
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bool isThereAnMVP = ( pPlayer != NULL );
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if ( isThereAnMVP )
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//=============================================================================
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// HPE_END
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//=============================================================================
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{
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const char* mvpReasonToken = NULL;
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switch ( reason )
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{
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case CSMVP_ELIMINATION:
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mvpReasonToken = "winpanel_mvp_award_kills";
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break;
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case CSMVP_BOMBPLANT:
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mvpReasonToken = "winpanel_mvp_award_bombplant";
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break;
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case CSMVP_BOMBDEFUSE:
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mvpReasonToken = "winpanel_mvp_award_bombdefuse";
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break;
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case CSMVP_HOSTAGERESCUE:
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mvpReasonToken = "winpanel_mvp_award_rescue";
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break;
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default:
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mvpReasonToken = "winpanel_mvp_award";
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break;
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}
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wchar_t wszBuf[256], wszPlayerName[64];
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g_pVGuiLocalize->ConvertANSIToUnicode(UTIL_SafeName(pPlayer->GetPlayerName()), wszPlayerName, sizeof(wszPlayerName));
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wchar_t *pReason = (wchar_t *)LocalizeFindSafe( mvpReasonToken );
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if ( !pReason )
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{
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pReason = L"%s1";
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}
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g_pVGuiLocalize->ConstructString( wszBuf, sizeof( wszBuf ), pReason, 1, wszPlayerName );
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SetDialogVariable( "MVP_TEXT", wszBuf );
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player_info_t pi;
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if ( engine->GetPlayerInfo(pPlayer->entindex(), &pi) )
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{
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if ( pMVP_Avatar )
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{
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pMVP_Avatar->SetDefaultAvatar( GetDefaultAvatarImage( pPlayer ) );
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pMVP_Avatar->SetPlayer( pPlayer, k_EAvatarSize64x64 );
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}
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}
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}
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else
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{
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SetDialogVariable( "MVP_TEXT", "");
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}
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] Allow MVP to be turned off for a server
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//=============================================================================
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// The avatar image and its accompanying elements should be hidden if there is no MVP for the round.
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if ( pMVP_Avatar )
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{
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pMVP_Avatar->SetVisible( isThereAnMVP );
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}
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ImagePanel* pMVP_AvatarGlow = dynamic_cast<ImagePanel*>(FindChildByName("MVP_AvatarGlow"));
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if ( pMVP_AvatarGlow )
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{
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pMVP_AvatarGlow->SetVisible( isThereAnMVP );
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}
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ImagePanel* pMVP_Foreground_Star = dynamic_cast<ImagePanel*>(FindChildByName("MVP_Foreground_Star"));
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if ( pMVP_Foreground_Star )
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{
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pMVP_Foreground_Star->SetVisible( isThereAnMVP );
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}
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//=============================================================================
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// HPE_END
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//=============================================================================
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}
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void WinPanel_Round::SetFunFactLabel( const wchar *szFunFact )
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{
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SetDialogVariable( "FUNFACT", szFunFact );
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}
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void WinPanel_Round::Show( void )
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{
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int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "hide_for_round_panel" );
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if ( iRenderGroup >= 0)
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{
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gHUD.LockRenderGroup( iRenderGroup );
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}
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m_bShouldBeVisible = true;
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SetAlpha(255);
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m_bIsFading = false;
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}
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void WinPanel_Round::Hide( void )
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{
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if ( m_bShouldBeVisible && !m_bIsFading )
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{
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m_bIsFading = true;
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m_fFadeBeginTime = gpGlobals->realtime;
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}
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}
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void WinPanel_Round::OnThink()
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{
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if ( m_bShouldBeVisible && m_bIsFading )
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{
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float fAlpha = 1.0f - (gpGlobals->realtime - m_fFadeBeginTime) / cl_round_win_fade_time.GetFloat();
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if (fAlpha >= 0.0f)
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{
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SetAlpha(RoundFloatToInt(fAlpha * 255.0f));
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}
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else
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{
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int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "hide_for_round_panel" );
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if ( iRenderGroup >= 0 )
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{
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gHUD.UnlockRenderGroup( iRenderGroup );
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}
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m_bShouldBeVisible = false;
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SetAlpha(0);
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m_bIsFading = false;
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}
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}
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}
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void WinPanel_Round::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetFgColor(Color(251,176,59,255));
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SetBgColor(Color(0,0,0,212));
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}
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void WinPanel_Round::OnScreenSizeChanged( int nOldWide, int nOldTall )
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{
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BaseClass::OnScreenSizeChanged(nOldWide, nOldTall);
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InitLayout();
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}
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bool WinPanel_Round::ShouldDraw( void )
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{
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return ( m_bShouldBeVisible && CHudElement::ShouldDraw());
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}
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