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335 lines
13 KiB
C++
335 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================//
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#include "cbase.h"
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#include "match_stats_page.h"
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#include <vgui_controls/SectionedListPanel.h>
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#include "c_team.h"
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#include "cs_client_gamestats.h"
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: creates child panels, passes down name to pick up any settings from res files.
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//-----------------------------------------------------------------------------
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CMatchStatsPage::CMatchStatsPage(vgui::Panel *parent, const char *name) : BaseClass(parent, "CSMatchStatsDialog")
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{
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m_allStatsGroupPanel = AddGroup( L"all", "Stats_Button_All", L"All" );
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m_detailedWeaponStatsGroupPanel = AddGroup( L"weapon", "Stats_Button_Weapon", L"Weapon Stats" );
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m_specialSkillsStatsGroupPanel = AddGroup( L"skills", "Stats_Button_Skills", L"Special Skills" );
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m_mapAndMiscellanyStatsGroupPanel = AddGroup( L"map", "Stats_Button_Misc", L"Miscellaneous" );
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m_missionAndObjectiveStatsGroupPanel = AddGroup( L"mission", "Stats_Button_Mission", L"Mission && Objectives" );
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m_allStatsGroupPanel->SetGroupActive(true);
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m_ResetNotice = new Label( this, "ResetNotice", "");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads settings from statsdialog.res in hl2/resource/ui/
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//-----------------------------------------------------------------------------
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void CMatchStatsPage::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings("resource/ui/CSMatchStatsDialog.res");
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m_statsList->AddColumnToSection( 0, "name", "", SectionedListPanel::COLUMN_CENTER, 180);
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m_statsList->AddColumnToSection( 0, "playerValue", "", SectionedListPanel::COLUMN_CENTER, 100);
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m_statsList->AddColumnToSection( 0, "ctValue", "", SectionedListPanel::COLUMN_CENTER, 100);
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m_statsList->AddColumnToSection( 0, "tValue", " ", SectionedListPanel::COLUMN_CENTER, 100);
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m_statsList->AddColumnToSection( 0, "serverValue", "", SectionedListPanel::COLUMN_CENTER, 100);
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}
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void CMatchStatsPage::RepopulateStats()
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{
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m_statsList->RemoveAll();
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RoundStatsDirectAverage_t* tStats = g_CSClientGameStats.GetDirectTStatsAverages();
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RoundStatsDirectAverage_t* ctStats = g_CSClientGameStats.GetDirectCTStatsAverages();
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RoundStatsDirectAverage_t* serverStats = g_CSClientGameStats.GetDirectPlayerStatsAverages();
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const StatsCollection_t& personalMatchStats = g_CSClientGameStats.GetMatchStats();
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if (m_missionAndObjectiveStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive())
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{
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AddSimpleStat(CSSTAT_ROUNDS_WON, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_KILLS, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_DEATHS, personalMatchStats, tStats, ctStats, serverStats);
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AddKillToDeathStat(personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_DAMAGE, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_NUM_BOMBS_PLANTED, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_NUM_BOMBS_DEFUSED, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_NUM_HOSTAGES_RESCUED, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_PISTOLROUNDS_WON, personalMatchStats, tStats, ctStats, serverStats);
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}
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if (m_specialSkillsStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive())
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{
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AddSimpleStat(CSSTAT_MVPS, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_SHOTS_FIRED, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_SHOTS_HIT, personalMatchStats, tStats, ctStats, serverStats);
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AddAccuracyStat(personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_DOMINATIONS, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_DOMINATION_OVERKILLS, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_REVENGES, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_KILLS_HEADSHOT, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_KILLS_AGAINST_ZOOMED_SNIPER, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_KILLS_ENEMY_BLINDED, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_KILLS_ENEMY_WEAPON, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_KILLS_KNIFE_FIGHT, personalMatchStats, tStats, ctStats, serverStats);
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}
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if (m_mapAndMiscellanyStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive())
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{
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AddSimpleStat(CSSTAT_MONEY_EARNED, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_DECAL_SPRAYS, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_NIGHTVISION_DAMAGE, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_NUM_BROKEN_WINDOWS, personalMatchStats, tStats, ctStats, serverStats);
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AddSimpleStat(CSSTAT_WEAPONS_DONATED, personalMatchStats, tStats, ctStats, serverStats);
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}
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if (m_detailedWeaponStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive())
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{
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CSStatType_t hitsStat = CSSTAT_HITS_DEAGLE;
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CSStatType_t shotsStat = CSSTAT_SHOTS_DEAGLE;
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for (CSStatType_t killStat = CSSTAT_KILLS_DEAGLE ; killStat <= CSSTAT_KILLS_HEGRENADE ; killStat = (CSStatType_t)(killStat + 1))
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{
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if (shotsStat <= CSSTAT_SHOTS_M249)
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{
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AddSimpleStat(shotsStat, personalMatchStats, tStats, ctStats, serverStats);
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}
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if (hitsStat <= CSSTAT_HITS_M249)
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{
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AddSimpleStat(hitsStat, personalMatchStats, tStats, ctStats, serverStats);
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}
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AddSimpleStat(killStat, personalMatchStats, tStats, ctStats, serverStats);
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hitsStat = (CSStatType_t)(hitsStat + 1);
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shotsStat = (CSStatType_t)(shotsStat + 1);
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}
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}
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int itemCount = m_statsList->GetItemCount();
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for (int i = 0; i < itemCount ; ++i)
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{
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m_statsList->SetItemBgColor(i, Color(0,0,0,0));
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}
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}
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int CMatchStatsPage::AddSimpleStat( int desiredStat, const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats )
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{
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PlayerStatData_t stat = g_CSClientGameStats.GetStatById(desiredStat);
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KeyValues *pKeyValues = new KeyValues( "data" );
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pKeyValues->SetWString( "name", stat.pStatDisplayName );
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pKeyValues->SetFloat( "playerValue", 0 );
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char buf[64];
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Q_snprintf( buf, sizeof( buf ), "%d", personalMatchStats[stat.iStatId] );
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pKeyValues->SetString( "playerValue", (personalMatchStats[stat.iStatId])?buf:"" );
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if (desiredStat == CSSTAT_ROUNDS_WON)
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{
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C_Team *ts = GetGlobalTeam(TEAM_TERRORIST);
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if (ts)
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{
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Q_snprintf( buf, sizeof( buf ), "%d", ts->Get_Score() );
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pKeyValues->SetString( "tValue", buf );
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}
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C_Team *cts = GetGlobalTeam(TEAM_CT);
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if (cts){
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Q_snprintf( buf, sizeof( buf ), "%d", cts->Get_Score());
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pKeyValues->SetString( "ctValue", buf );
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}
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}
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else
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{
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Q_snprintf( buf, sizeof( buf ), "%.1f", tStats->m_fStat[stat.iStatId] );
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pKeyValues->SetString( "tValue", (tStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" );
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Q_snprintf( buf, sizeof( buf ), "%.1f", ctStats->m_fStat[stat.iStatId] );
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pKeyValues->SetString( "ctValue", (ctStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" );
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}
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Q_snprintf( buf, sizeof( buf ), "%.1f", serverStats->m_fStat[stat.iStatId] );
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pKeyValues->SetString( "serverValue", (serverStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" );
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int newItem = m_statsList->AddItem(0, pKeyValues);
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pKeyValues->deleteThis();
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m_statsList->SetItemFont(newItem , m_listItemFont);
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m_statsList->SetItemFgColor(newItem, Color(197,197,197,255));
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return newItem;
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}
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int CMatchStatsPage::AddKillToDeathStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats )
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{
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PlayerStatData_t statKills = g_CSClientGameStats.GetStatById(CSSTAT_KILLS);
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PlayerStatData_t statDeaths = g_CSClientGameStats.GetStatById(CSSTAT_DEATHS);
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KeyValues *pKeyValues = new KeyValues( "data" );
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pKeyValues->SetWString( "name", LocalizeTagOrUseDefault( "Stats_KillToDeathRatio", L"Kill to Death Ratio" ) );
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pKeyValues->SetFloat( "playerValue", 0 );
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float playerKills = personalMatchStats[statKills.iStatId];
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float tKills = tStats->m_fStat[statKills.iStatId];
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float ctKills = ctStats->m_fStat[statKills.iStatId];
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float serverKills = serverStats->m_fStat[statKills.iStatId];
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float playerDeaths = personalMatchStats[statDeaths.iStatId];
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float tDeaths = tStats->m_fStat[statDeaths.iStatId];
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float ctDeaths = ctStats->m_fStat[statDeaths.iStatId];
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float serverDeaths = serverStats->m_fStat[statDeaths.iStatId];
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char buf[64];
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if (playerDeaths > 0)
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{
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float playerKillToDeathRatio = playerKills / playerDeaths;
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Q_snprintf( buf, sizeof( buf ), "%.2f", playerKillToDeathRatio );
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pKeyValues->SetString( "playerValue", (playerKillToDeathRatio)?buf:"" );
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}
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else
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{
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pKeyValues->SetString( "playerValue", "" );
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}
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if (tDeaths > 0)
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{
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float tKillToDeathRatio = tKills / tDeaths;
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Q_snprintf( buf, sizeof( buf ), "%.2f", tKillToDeathRatio );
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pKeyValues->SetString( "tValue", ((playerKills&&playerDeaths)||tKillToDeathRatio)?buf:"" );
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}
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else
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{
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pKeyValues->SetString( "tValue", "" );
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}
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if (ctDeaths > 0)
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{
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float ctKillToDeathRatio = ctKills / ctDeaths;
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Q_snprintf( buf, sizeof( buf ), "%.2f", ctKillToDeathRatio);
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pKeyValues->SetString( "ctValue", ((playerKills&&playerDeaths)||ctKillToDeathRatio)?buf:"" );
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}
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else
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{
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pKeyValues->SetString( "ctValue", "" );
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}
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if (serverDeaths > 0)
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{
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float serverKillToDeathRatio = serverKills / serverDeaths;
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Q_snprintf( buf, sizeof( buf ), "%.2f", serverKillToDeathRatio );
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pKeyValues->SetString( "serverValue", ((playerKills&&playerDeaths)||serverKillToDeathRatio)?buf:"" );
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}
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else
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{
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pKeyValues->SetString( "serverValue", "" );
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}
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int newItem = m_statsList->AddItem(0, pKeyValues);
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pKeyValues->deleteThis();
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m_statsList->SetItemFont(newItem , m_listItemFont);
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m_statsList->SetItemFgColor(newItem, Color(197,197,197,255));
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return newItem;
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}
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int CMatchStatsPage::AddAccuracyStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats )
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{
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PlayerStatData_t statHits = g_CSClientGameStats.GetStatById(CSSTAT_SHOTS_HIT);
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PlayerStatData_t statShots = g_CSClientGameStats.GetStatById(CSSTAT_SHOTS_FIRED);
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KeyValues *pKeyValues = new KeyValues( "data" );
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pKeyValues->SetWString( "name", LocalizeTagOrUseDefault( "Stats_Accuracy", L"Accuracy" ) );
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pKeyValues->SetFloat( "playerValue", 0 );
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float playerHits = personalMatchStats[statHits.iStatId];
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float tHits = tStats->m_fStat[statHits.iStatId];
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float ctHits = ctStats->m_fStat[statHits.iStatId];
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float serverHits = serverStats->m_fStat[statHits.iStatId];
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float playerShots = personalMatchStats[statShots.iStatId];
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float tShots = tStats->m_fStat[statShots.iStatId];
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float ctShots = ctStats->m_fStat[statShots.iStatId];
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float serverShots = serverStats->m_fStat[statShots.iStatId];
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float playerAccuracy = 0.0;
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float tAccuracy = 0.0;
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float ctAccuracy = 0.0;
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float serverAccuracy = 0.0;
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if (playerShots > 0)
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{
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playerAccuracy = 100.0f * playerHits / playerShots;
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}
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if (tShots > 0)
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{
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tAccuracy = 100.0f * tHits / tShots;
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}
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if (ctShots > 0)
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{
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ctAccuracy = 100.0f * ctHits / ctShots;
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}
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if (serverShots > 0)
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{
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serverAccuracy = 100.0f * serverHits / serverShots;
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}
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char buf[64];
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Q_snprintf( buf, sizeof( buf ), "%.1f%%", playerAccuracy );
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pKeyValues->SetString( "playerValue", (playerAccuracy)?buf:"" );
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Q_snprintf( buf, sizeof( buf ), "%.1f%%", tAccuracy);
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pKeyValues->SetString( "tValue", (playerAccuracy||tAccuracy)?buf:"" );
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Q_snprintf( buf, sizeof( buf ), "%.1f%%", ctAccuracy );
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pKeyValues->SetString( "ctValue", (playerAccuracy||ctAccuracy)?buf:"" );
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Q_snprintf( buf, sizeof( buf ), "%.1f%%", serverAccuracy );
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pKeyValues->SetString( "serverValue", (playerAccuracy||serverAccuracy)?buf:"" );
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int newItem = m_statsList->AddItem(0, pKeyValues);
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pKeyValues->deleteThis();
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m_statsList->SetItemFont(newItem , m_listItemFont);
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m_statsList->SetItemFgColor(newItem, Color(197,197,197,255));
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return newItem;
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}
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void CMatchStatsPage::OnSizeChanged(int newWide, int newTall)
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{
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BaseClass::OnSizeChanged(newWide, newTall);
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if (m_statsList)
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{
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if (m_ResetNotice)
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{
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int labelX, labelY, listX, listY, listWide, listTall;
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m_statsList->GetBounds(listX, listY, listWide, listTall);
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m_ResetNotice->GetPos(labelX, labelY);
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m_ResetNotice->SetPos(labelX, listY + listTall + 4);
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}
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}
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}
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