mirror of
https://github.com/nillerusr/source-engine.git
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1597 lines
55 KiB
C++
1597 lines
55 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "cstrikeclientscoreboard.h"
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#include "c_team.h"
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#include "c_cs_playerresource.h"
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#include "c_cs_player.h"
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#include "cs_gamerules.h"
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#include "backgroundpanel.h"
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#include "clientmode.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/SectionedListPanel.h>
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#include <vgui_controls/ScalableImagePanel.h>
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "voice_status.h"
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#include "vgui_avatarimage.h"
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#include "achievementmgr.h"
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#include "engine/imatchmaking.h"
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using namespace vgui;
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const int kInvalidImageID = -1;
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const int kMaxMVPCount = 9999;
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const float kScaleMVP = 0.75f; // scale of the MVP star relative to the player name height
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const float kUpdateInterval = 1.0f; // how often the scoreboard refreshes
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const float kTeamScoreMargin = 0.15f; // margin as a ratio of avatar height
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const float kTeamScoreLineLeadingRatio = 0.25f; // padding as a ratio of avatar height
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// CT player data colors
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ConVar cl_scoreboard_ct_color_red( "cl_scoreboard_ct_color_red", "150", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player data red channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_ct_color_green( "cl_scoreboard_ct_color_green", "200", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player data green channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_ct_color_blue( "cl_scoreboard_ct_color_blue", "255", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player data blue channel", true, 0.0f, true, 255.0f );
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// T player data colors
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ConVar cl_scoreboard_t_color_red( "cl_scoreboard_t_color_red", "240", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player data red channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_t_color_green( "cl_scoreboard_t_color_green", "90", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player data green channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_t_color_blue( "cl_scoreboard_t_color_blue", "90", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player data blue channel", true, 0.0f, true, 255.0f );
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// Dead player data colors
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ConVar cl_scoreboard_dead_color_red( "cl_scoreboard_dead_color_red", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player data red channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_dead_color_green( "cl_scoreboard_dead_color_green", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player data green channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_dead_color_blue( "cl_scoreboard_dead_color_blue", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player data blue channel", true, 0.0f, true, 255.0f );
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// Clan colors
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ConVar cl_scoreboard_clan_ct_color_red( "cl_scoreboard_clan_ct_color_red", "150", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player clan tag red channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_clan_ct_color_green( "cl_scoreboard_clan_ct_color_green", "200", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player clan tag green channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_clan_ct_color_blue( "cl_scoreboard_clan_ct_color_blue", "255", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player clan tag blue channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_clan_t_color_red( "cl_scoreboard_clan_t_color_red", "240", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player clan tag red channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_clan_t_color_green( "cl_scoreboard_clan_t_color_green", "90", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player clan tag green channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_clan_t_color_blue( "cl_scoreboard_clan_t_color_blue", "90", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player clan tag blue channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_dead_clan_color_red( "cl_scoreboard_dead_clan_color_red", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player clan tag red channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_dead_clan_color_green( "cl_scoreboard_dead_clan_color_green", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player clan tag green channel", true, 0.0f, true, 255.0f );
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ConVar cl_scoreboard_dead_clan_color_blue( "cl_scoreboard_dead_clan_color_blue", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player clan tag blue channel", true, 0.0f, true, 255.0f );
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// [tj] These ConVars are defined at various places in the global scope. Just declaring them here so we can use them
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extern ConVar mp_winlimit;
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extern ConVar mp_maxrounds;
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extern ConVar mp_timelimit;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CCSClientScoreBoardDialog::CCSClientScoreBoardDialog( IViewPort *pViewPort ) : CClientScoreBoardDialog( pViewPort ),
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m_DeadPlayerDataColor( 125, 125, 125, 125 ),
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m_PlayerDataBgColor( 0, 0, 0, 0 ),
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m_DeadPlayerClanColor( 125, 125, 125, 125 )
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{
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m_teamDisplayT.playerDataColor = Color( 240, 90, 90, 255 );
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m_teamDisplayT.playerClanColor = Color( 240, 90, 90, 255 );
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m_teamDisplayCT.playerDataColor = Color( 150, 200, 255, 255 );
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m_teamDisplayCT.playerClanColor = Color( 150, 200, 255, 255 );
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m_iImageDead = kInvalidImageID;
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m_iImageDominated = kInvalidImageID;
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m_iImageNemesis = kInvalidImageID;
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m_iImageBomb = kInvalidImageID;
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m_iImageVIP = kInvalidImageID;
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m_iImageFriend = kInvalidImageID;
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m_iImageNemesisDead = kInvalidImageID;
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m_iImageDominationDead = kInvalidImageID;
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m_pWinConditionLabel = new Label( this, "WinConditionLabel", "" );
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m_pClockLabel = new Label( this, "Icon_Clock", "" );
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m_pLabelMapName = new Label( this, "MapName", "" );
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m_pServerLabel = new Label( this, "ServerNameLabel", "" );
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ListenForGameEvent( "server_spawn" );
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ListenForGameEvent( "game_newmap" );
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ListenForGameEvent( "match_end_conditions" );
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ListenForGameEvent( "cs_win_panel_match" );
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SetDialogVariable( "server", "" );
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SetVisible( false );
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SetProportional(true);
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SetPaintBorderEnabled(false);
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SetScheme( "ClientScheme" );
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// [pfreese] Make the scoreboard a popup so it renders over the chat interface (which is also a popup). Hacky.
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MakePopup();
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m_listItemFont = NULL;
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m_LocalPlayerItemID = -1;
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m_iImageMVP = -1;
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m_gameOver = false;
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if ( g_pClientMode &&
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g_pClientMode->GetMapName() )
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{
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V_wcsncpy( m_pMapName, g_pClientMode->GetMapName(), sizeof( m_pMapName ) );
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SetDialogVariable( "mapname", m_pMapName );
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m_pLabelMapName->SetVisible( true );
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}
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SetKeyBoardInputEnabled( true );
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for ( int i = 0; i < cMaxScoreLines; ++i )
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{
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PlayerDisplay* pPlayerDisplay;
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pPlayerDisplay = &m_teamDisplayCT.playerDisplay[i];
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pPlayerDisplay->pClanLabel = NULL;
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pPlayerDisplay->pNameLabel = NULL;
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pPlayerDisplay->pScoreLabel = NULL;
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pPlayerDisplay->pDeathsLabel = NULL;
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pPlayerDisplay->pPingLabel = NULL;
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pPlayerDisplay->pMVPCountLabel = NULL;
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pPlayerDisplay->pAvatar = NULL;
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pPlayerDisplay->pStatusImage = NULL;
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pPlayerDisplay->pMVPImage = NULL;
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pPlayerDisplay->pSelect = NULL;
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pPlayerDisplay = &m_teamDisplayT.playerDisplay[i];
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pPlayerDisplay->pClanLabel = NULL;
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pPlayerDisplay->pNameLabel = NULL;
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pPlayerDisplay->pScoreLabel = NULL;
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pPlayerDisplay->pDeathsLabel = NULL;
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pPlayerDisplay->pPingLabel = NULL;
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pPlayerDisplay->pMVPCountLabel = NULL;
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pPlayerDisplay->pAvatar = NULL;
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pPlayerDisplay->pStatusImage = NULL;
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pPlayerDisplay->pMVPImage = NULL;
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pPlayerDisplay->pSelect = NULL;
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}
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m_pServerName[0] = L'\0';
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m_pStatsEnabled[0] = L'\0';
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m_pStatsDisabled[0] = L'\0';
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m_MVPXOffset = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CCSClientScoreBoardDialog::~CCSClientScoreBoardDialog()
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{
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for (int i = 0; i < cMaxScoreLines; ++i)
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{
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PlayerDisplay* pPlayerDisplay;
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pPlayerDisplay = &m_teamDisplayCT.playerDisplay[i];
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delete pPlayerDisplay->pClanLabel;
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delete pPlayerDisplay->pNameLabel;
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delete pPlayerDisplay->pScoreLabel;
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delete pPlayerDisplay->pDeathsLabel;
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delete pPlayerDisplay->pPingLabel;
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delete pPlayerDisplay->pMVPCountLabel;
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delete pPlayerDisplay->pAvatar;
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delete pPlayerDisplay->pStatusImage;
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delete pPlayerDisplay->pMVPImage;
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delete pPlayerDisplay->pSelect;
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pPlayerDisplay = &m_teamDisplayT.playerDisplay[i];
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delete pPlayerDisplay->pClanLabel;
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delete pPlayerDisplay->pNameLabel;
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delete pPlayerDisplay->pScoreLabel;
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delete pPlayerDisplay->pDeathsLabel;
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delete pPlayerDisplay->pPingLabel;
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delete pPlayerDisplay->pMVPCountLabel;
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delete pPlayerDisplay->pAvatar;
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delete pPlayerDisplay->pStatusImage;
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delete pPlayerDisplay->pMVPImage;
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delete pPlayerDisplay->pSelect;
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}
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}
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const wchar_t *LocalizeFindSafe( const char *pTokenName )
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{
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const wchar_t *pStr = g_pVGuiLocalize->Find( pTokenName );
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return pStr ? pStr : L"\0";
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}
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//-----------------------------------------------------------------------------
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// Purpose: Apply scheme settings
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//-----------------------------------------------------------------------------
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void CCSClientScoreBoardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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//
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// [smessick] Note: ApplySchemeSettings is called multiple times for the scoreboard.
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// Therefore, we must make sure to delete previously allocated items.
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//
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LoadControlSettings( "Resource/UI/scoreboard.res" );
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//Just used for a background alpha value. 50% opacity
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m_listItemFont = pScheme->GetFont( "ScoreboardBody_1", IsProportional() );
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m_listItemFontSmaller = pScheme->GetFont( "ScoreboardBody_2", IsProportional() );
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m_listItemFontSmallest = pScheme->GetFont( "ScoreboardBody_3", IsProportional() );
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m_MVPFont = pScheme->GetFont( "ScoreboardMVP", IsProportional() );
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SetBgColor( Color( 0, 0, 0, 0 ) );
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SetBorder( pScheme->GetBorder( "BaseBorder" ) );
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// turn off the default player list since we have our own
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if ( m_pPlayerList )
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{
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m_pPlayerList->SetVisible( false );
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}
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// Set the player colors from the convars.
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UpdatePlayerColors();
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m_MVPXOffset = scheme()->GetProportionalScaledValueEx( GetScheme(), 2 );
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SetupTeamDisplay( m_teamDisplayCT, "CT" );
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SetupTeamDisplay( m_teamDisplayT, "T" );
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// Set the server name (in the case of a resolution change).
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if ( m_pServerName[0] == L'\0' &&
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g_pClientMode->GetServerName() != NULL )
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{
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V_wcsncpy( m_pServerName, g_pClientMode->GetServerName(), sizeof( m_pServerName ) );
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}
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// Cache the stats enabled string.
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if ( m_pStatsEnabled[0] == L'\0' )
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{
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V_wcsncpy( m_pStatsEnabled, LocalizeFindSafe( "#Cstrike_Scoreboard_StatsEnabled" ), sizeof( m_pStatsEnabled ) );
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}
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// Cache the stats disabled string.
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if ( m_pStatsDisabled[0] == L'\0' )
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{
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V_wcsncpy( m_pStatsDisabled, LocalizeFindSafe( "#Cstrike_Scoreboard_StatsDisabled" ), sizeof( m_pStatsDisabled ) );
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}
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SetVisible( false );
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}
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void CCSClientScoreBoardDialog::SetupTeamDisplay( TeamDisplayInfo& teamDisplay, const char* szTeamPrefix )
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{
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const int selectMargin = scheme()->GetProportionalScaledValueEx( GetScheme(), 1 );
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const int mvpLabelWidth = scheme()->GetProportionalScaledValueEx( GetScheme(), 20 );
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const int mvpLabelYOffset = scheme()->GetProportionalScaledValueEx( GetScheme(), 2 );
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char tmpName[32];
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V_snprintf( tmpName, sizeof(tmpName), "%sPlayerArea", szTeamPrefix );
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Panel *pPlayerArea = FindChildByName( tmpName );
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V_snprintf( tmpName, sizeof(tmpName), "%sPlayerAvatar0", szTeamPrefix );
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Panel *pPlayerAvatar0 = FindChildByName( tmpName );
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V_snprintf( tmpName, sizeof(tmpName), "%sPlayerClan0", szTeamPrefix );
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Panel *pPlayerClan0 = FindChildByName( tmpName );
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V_snprintf( tmpName, sizeof(tmpName), "%sPlayerName0", szTeamPrefix );
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Panel *pPlayerName0 = FindChildByName( tmpName );
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V_snprintf( tmpName, sizeof(tmpName), "%sPlayerStatus0", szTeamPrefix );
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Panel *pPlayerStatus0 = FindChildByName( tmpName );
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V_snprintf( tmpName, sizeof(tmpName), "%sPlayerScore0", szTeamPrefix );
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Panel *pPlayerScore0 = FindChildByName( tmpName );
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V_snprintf( tmpName, sizeof(tmpName), "%sPlayerDeaths0", szTeamPrefix );
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Panel *pPlayerDeaths0 = FindChildByName( tmpName );
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V_snprintf( tmpName, sizeof(tmpName), "%sPlayerLatency0", szTeamPrefix );
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Panel *pPlayerLatency0 = FindChildByName( tmpName );
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// Get the bounds of the player area.
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int playerX = 0;
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int playerY = 0;
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int playerWide = 0;
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int playerTall = 0;
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if ( pPlayerArea )
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pPlayerArea->GetBounds( playerX, playerY, playerWide, playerTall );
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// determine the line height needed
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int x, y, wide, tall;
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teamDisplay.scoreAreaLineHeight = 0;
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teamDisplay.scoreAreaMinX = INT_MAX;
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teamDisplay.scoreAreaMaxX = INT_MIN;
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if ( pPlayerAvatar0 != NULL )
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{
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pPlayerAvatar0->GetBounds( x, y, wide, tall );
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teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
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teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
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teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
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}
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if ( pPlayerClan0 != NULL )
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{
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pPlayerClan0->GetBounds( x, y, wide, tall );
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teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
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teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
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teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
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}
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if ( pPlayerName0 != NULL )
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{
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pPlayerName0->GetBounds( x, y, wide, tall );
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teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
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teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
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teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
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}
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if ( pPlayerScore0 != NULL )
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{
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pPlayerScore0->GetBounds( x, y, wide, tall );
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teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
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teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
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teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
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}
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if ( pPlayerDeaths0 != NULL )
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{
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pPlayerDeaths0->GetBounds( x, y, wide, tall );
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teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
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teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
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teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
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}
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if ( pPlayerLatency0 != NULL )
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{
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pPlayerLatency0->GetBounds( x, y, wide, tall );
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teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
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teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
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teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
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}
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if ( pPlayerStatus0 != NULL )
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{
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pPlayerStatus0->GetBounds( x, y, wide, tall );
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teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
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teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
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teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
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}
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int marginY = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kTeamScoreMargin);
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teamDisplay.scoreAreaInnerHeight = playerTall - 2 * marginY;
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teamDisplay.scoreAreaLinePreferredLeading = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kTeamScoreLineLeadingRatio);
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teamDisplay.scoreAreaStartY = playerY + marginY;
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teamDisplay.maxPlayersVisible = MIN(cMaxScoreLines, teamDisplay.scoreAreaInnerHeight / teamDisplay.scoreAreaLineHeight);
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// Calculate the starting point for player data.
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int startY = teamDisplay.scoreAreaStartY;
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int spacingY = teamDisplay.scoreAreaLineHeight + teamDisplay.scoreAreaLinePreferredLeading;
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for ( int i = 0; i < cMaxScoreLines; ++i, startY += spacingY )
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{
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PlayerDisplay& playerDisplay = teamDisplay.playerDisplay[i];
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int wide = 0;
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int tall = 0;
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int x = 0;
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int y = 0;
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// avatar
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if ( pPlayerAvatar0 != NULL )
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{
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pPlayerAvatar0->GetBounds( x, y, wide, tall );
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V_snprintf( tmpName, 32, "_%s_playeravatar%d", szTeamPrefix, i );
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delete playerDisplay.pAvatar;
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playerDisplay.pAvatar = (CAvatarImagePanel*)SETUP_PANEL( new CAvatarImagePanel( this, tmpName ) );
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playerDisplay.pAvatar->SetBounds( x, startY, wide, tall );
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playerDisplay.pAvatar->SetDefaultAvatar( scheme()->GetImage( &teamDisplay == &m_teamDisplayCT ? CSTRIKE_DEFAULT_CT_AVATAR : CSTRIKE_DEFAULT_T_AVATAR, true ) );
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playerDisplay.pAvatar->SetShouldDrawFriendIcon( false );
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playerDisplay.pAvatar->SetShouldScaleImage( true );
|
|
playerDisplay.pAvatar->SetVisible( false );
|
|
}
|
|
|
|
// clan
|
|
if ( pPlayerClan0 != NULL )
|
|
{
|
|
pPlayerClan0->GetBounds( x, y, wide, tall );
|
|
V_snprintf( tmpName, 32, "_%s_playerclan%d", szTeamPrefix, i );
|
|
delete playerDisplay.pClanLabel;
|
|
playerDisplay.pClanLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, tmpName ) );
|
|
playerDisplay.pClanLabel->SetFont( m_listItemFont );
|
|
playerDisplay.pClanLabel->SetBounds( x, startY, wide, tall );
|
|
playerDisplay.pClanLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pClanLabel->SetFgColor( m_teamDisplayCT.playerClanColor );
|
|
playerDisplay.pClanLabel->SetContentAlignment( Label::a_east );
|
|
playerDisplay.pClanLabel->SetVisible( false );
|
|
}
|
|
|
|
// name
|
|
if ( pPlayerName0 != NULL )
|
|
{
|
|
pPlayerName0->GetBounds( x, y, wide, tall );
|
|
V_snprintf( tmpName, 32, "_%s_playername%d", szTeamPrefix, i );
|
|
delete playerDisplay.pNameLabel;
|
|
playerDisplay.pNameLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, tmpName ) );
|
|
playerDisplay.pNameLabel->SetFont( m_listItemFont );
|
|
playerDisplay.pNameLabel->SetBounds( x, startY, wide, tall);
|
|
playerDisplay.pNameLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pNameLabel->SetFgColor( m_teamDisplayCT.playerDataColor );
|
|
playerDisplay.pNameLabel->SetContentAlignment( Label::a_west );
|
|
playerDisplay.pNameLabel->SetVisible( false );
|
|
|
|
// mvp
|
|
int wideMVP = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kScaleMVP);
|
|
int tallMVP = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kScaleMVP);
|
|
int yMVP = ( teamDisplay.scoreAreaLineHeight - tallMVP ) / 2;
|
|
|
|
V_snprintf( tmpName, 32, "_%s_mvp%d", szTeamPrefix, i );
|
|
delete playerDisplay.pMVPImage;
|
|
playerDisplay.pMVPImage = (ImagePanel*)SETUP_PANEL( new ImagePanel( this, tmpName ) );
|
|
playerDisplay.pMVPImage->SetBounds( x, startY + yMVP, wideMVP, tallMVP );
|
|
playerDisplay.pMVPImage->SetImage( "../hud/scoreboard_mvp" );
|
|
playerDisplay.pMVPImage->SetShouldScaleImage( true );
|
|
playerDisplay.pMVPImage->SetVisible( false );
|
|
|
|
// mvp count
|
|
V_snprintf( tmpName, 32, "_%s_mvpcount%d", szTeamPrefix, i );
|
|
delete playerDisplay.pMVPCountLabel;
|
|
playerDisplay.pMVPCountLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, "" ) );
|
|
playerDisplay.pMVPCountLabel->SetFont( m_MVPFont );
|
|
playerDisplay.pMVPCountLabel->SetBounds( 0, -mvpLabelYOffset, mvpLabelWidth, tallMVP );
|
|
playerDisplay.pMVPCountLabel->SetVisible( false );
|
|
|
|
// Pin to the mvp image.
|
|
V_snprintf( tmpName, 32, "_%s_mvp%d", szTeamPrefix, i );
|
|
playerDisplay.pMVPCountLabel->PinToSibling( tmpName, PIN_CENTER_LEFT, PIN_CENTER_RIGHT );
|
|
}
|
|
|
|
// score
|
|
if ( pPlayerScore0 != NULL )
|
|
{
|
|
pPlayerScore0->GetBounds( x, y, wide, tall );
|
|
V_snprintf( tmpName, 32, "_%s_playerscore%d", szTeamPrefix, i );
|
|
delete playerDisplay.pScoreLabel;
|
|
playerDisplay.pScoreLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, "" ) );
|
|
playerDisplay.pScoreLabel->SetFont( m_listItemFont );
|
|
playerDisplay.pScoreLabel->SetBounds( x, startY, wide, tall );
|
|
playerDisplay.pScoreLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pScoreLabel->SetFgColor( m_teamDisplayCT.playerDataColor );
|
|
playerDisplay.pScoreLabel->SetContentAlignment( Label::a_center );
|
|
playerDisplay.pScoreLabel->SetVisible( false );
|
|
}
|
|
|
|
// deaths
|
|
if ( pPlayerDeaths0 != NULL )
|
|
{
|
|
pPlayerDeaths0->GetBounds( x, y, wide, tall );
|
|
V_snprintf( tmpName, 32, "_%s_playerdeaths%d", szTeamPrefix, i );
|
|
delete playerDisplay.pDeathsLabel;
|
|
playerDisplay.pDeathsLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, "" ) );
|
|
playerDisplay.pDeathsLabel->SetFont( m_listItemFont );
|
|
playerDisplay.pDeathsLabel->SetBounds( x, startY, wide, tall );
|
|
playerDisplay.pDeathsLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pDeathsLabel->SetFgColor( m_teamDisplayCT.playerDataColor );
|
|
playerDisplay.pDeathsLabel->SetContentAlignment( Label::a_center );
|
|
playerDisplay.pDeathsLabel->SetVisible( false );
|
|
}
|
|
|
|
// latency
|
|
if ( pPlayerLatency0 != NULL )
|
|
{
|
|
pPlayerLatency0->GetBounds( x, y, wide, tall );
|
|
V_snprintf( tmpName, 32, "_%s_playerping%d", szTeamPrefix, i );
|
|
delete playerDisplay.pPingLabel;
|
|
playerDisplay.pPingLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, "" ) );
|
|
playerDisplay.pPingLabel->SetFont( m_listItemFont );
|
|
playerDisplay.pPingLabel->SetBounds( x, startY, wide, tall );
|
|
playerDisplay.pPingLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pPingLabel->SetFgColor( m_teamDisplayCT.playerDataColor );
|
|
playerDisplay.pPingLabel->SetContentAlignment( Label::a_center );
|
|
playerDisplay.pPingLabel->SetVisible( false );
|
|
}
|
|
|
|
// status
|
|
if ( pPlayerStatus0 != NULL )
|
|
{
|
|
pPlayerStatus0->GetBounds( x, y, wide, tall );
|
|
V_snprintf( tmpName, 32, "_%s_playerstatus%d", szTeamPrefix, i );
|
|
delete playerDisplay.pStatusImage;
|
|
playerDisplay.pStatusImage = (ImagePanel*)SETUP_PANEL( new ImagePanel( this, tmpName ) );
|
|
playerDisplay.pStatusImage->SetBounds( x, startY, wide, tall );
|
|
playerDisplay.pStatusImage->SetImage( "../hud/scoreboard_dead" );
|
|
playerDisplay.pStatusImage->SetShouldScaleImage( true );
|
|
playerDisplay.pStatusImage->SetVisible( false );
|
|
}
|
|
|
|
// select
|
|
{
|
|
int x1 = teamDisplay.scoreAreaMinX - selectMargin;
|
|
int y1 = startY - selectMargin;
|
|
int x2 = teamDisplay.scoreAreaMaxX + selectMargin;
|
|
int y2 = startY + teamDisplay.scoreAreaLineHeight + selectMargin;
|
|
|
|
V_snprintf( tmpName, 32, "_%s_playerselect%d", szTeamPrefix, i );
|
|
delete playerDisplay.pSelect;
|
|
playerDisplay.pSelect = (ImagePanel*)SETUP_PANEL( new ImagePanel( this, tmpName ) );
|
|
playerDisplay.pSelect->SetBounds( x1, y1, x2 - x1, y2 - y1 );
|
|
playerDisplay.pSelect->SetImage( "../vgui/scoreboard/scoreboard-select" );
|
|
playerDisplay.pSelect->SetShouldScaleImage( true );
|
|
playerDisplay.pSelect->SetVisible( false );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Used for sorting players
|
|
//-----------------------------------------------------------------------------
|
|
int CCSClientScoreBoardDialog::PlayerSortFunction( PlayerScoreInfo* const* pLeft, PlayerScoreInfo* const* pRight )
|
|
{
|
|
// a return value < 0 puts pLeft earlier in the list, > 0 puts pRight earlier
|
|
const PlayerScoreInfo* pPlayer1 = *pLeft;
|
|
const PlayerScoreInfo* pPlayer2 = *pRight;
|
|
Assert( pPlayer1 && pPlayer2 );
|
|
|
|
// bail out early if either player is an empty slot, i.e. has a player index of -1
|
|
if( pPlayer1->playerIndex == -1 )
|
|
return 1;
|
|
if( pPlayer2->playerIndex == -1 )
|
|
return -1;
|
|
|
|
// first compare scores
|
|
if ( pPlayer1->frags > pPlayer2->frags )
|
|
return -1;
|
|
if ( pPlayer1->frags < pPlayer2->frags )
|
|
return 1;
|
|
|
|
// second compare deaths
|
|
if ( pPlayer1->deaths > pPlayer2->deaths )
|
|
return 1;
|
|
if ( pPlayer1->deaths < pPlayer2->deaths )
|
|
return -1;
|
|
|
|
// if score and deaths are the same, use player index to get deterministic sort
|
|
if ( pPlayer1->playerIndex < pPlayer2->playerIndex )
|
|
return -1;
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the dialog
|
|
//-----------------------------------------------------------------------------
|
|
void CCSClientScoreBoardDialog::Update()
|
|
{
|
|
if ( m_pServerLabel )
|
|
{
|
|
m_pServerLabel->SetText( m_pServerName );
|
|
}
|
|
|
|
// Update the stats status.
|
|
CAchievementMgr *pAchievementMgr = dynamic_cast<CAchievementMgr*>( engine->GetAchievementMgr() );
|
|
if ( pAchievementMgr != NULL &&
|
|
pAchievementMgr->CheckAchievementsEnabled() )
|
|
{
|
|
SetDialogVariable( "statsstatus", m_pStatsEnabled );
|
|
}
|
|
else
|
|
{
|
|
SetDialogVariable( "statsstatus", m_pStatsDisabled );
|
|
}
|
|
|
|
UpdateTeamInfo();
|
|
UpdatePlayerList();
|
|
UpdateSpectatorList();
|
|
UpdateHLTVList();
|
|
UpdateMatchEndText();
|
|
UpdateMvpElements();
|
|
|
|
// update every second
|
|
m_fNextUpdateTime = gpGlobals->curtime + kUpdateInterval;
|
|
|
|
// Catch the case where we call ShowPanel before ApplySchemeSettings, eg when going from windowed <-> fullscreen
|
|
if ( m_pImageList == NULL )
|
|
{
|
|
InvalidateLayout( true, true );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates information about teams
|
|
//-----------------------------------------------------------------------------
|
|
void CCSClientScoreBoardDialog::UpdateTeamInfo()
|
|
{
|
|
if ( g_PR == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// update the team sections in the scoreboard
|
|
for ( int teamIndex = TEAM_TERRORIST; teamIndex <= TEAM_CT; teamIndex++ )
|
|
{
|
|
wchar_t *teamName = NULL;
|
|
C_Team *team = GetGlobalTeam( teamIndex );
|
|
if ( team )
|
|
{
|
|
// choose dialog variables to set depending on team
|
|
const char *pDialogVarTeamName = NULL;
|
|
const char *pDialogVarAliveCount = NULL;
|
|
const char *pDialogVarTeamScore = NULL;
|
|
switch ( teamIndex )
|
|
{
|
|
case TEAM_TERRORIST:
|
|
teamName = g_pVGuiLocalize->Find( "#Cstrike_Team_T" );
|
|
pDialogVarTeamName = "t_teamname";
|
|
pDialogVarAliveCount = "t_alivecount";
|
|
pDialogVarTeamScore = "t_totalteamscore";
|
|
break;
|
|
case TEAM_CT:
|
|
teamName = g_pVGuiLocalize->Find( "#Cstrike_Team_CT" );
|
|
pDialogVarTeamName = "ct_teamname";
|
|
pDialogVarAliveCount = "ct_alivecount";
|
|
pDialogVarTeamScore = "ct_totalteamscore";
|
|
break;
|
|
default:
|
|
Assert( false );
|
|
break;
|
|
}
|
|
|
|
// Set the team name if it hasn't been set.
|
|
wchar_t name[64];
|
|
if ( !teamName && team && team->Get_Name() != NULL )
|
|
{
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( team->Get_Name(), name, sizeof( name ) );
|
|
teamName = name;
|
|
}
|
|
|
|
// Count the players on the team.
|
|
int numPlayers = 0;
|
|
int numAlive = 0;
|
|
for ( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
|
|
{
|
|
if ( g_PR->IsConnected( playerIndex ) && g_PR->GetTeam( playerIndex ) == teamIndex )
|
|
{
|
|
numPlayers++;
|
|
if ( g_PR->IsAlive( playerIndex ) )
|
|
{
|
|
++numAlive;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetDialogVariable( pDialogVarTeamName, teamName );
|
|
|
|
// Team score
|
|
wchar_t wNumScore[16];
|
|
V_snwprintf( wNumScore, ARRAYSIZE( wNumScore ), L"%i", team->Get_Score() );
|
|
SetDialogVariable( pDialogVarTeamScore, wNumScore );
|
|
|
|
// Number of alive players
|
|
wchar_t numAliveString[32];
|
|
V_snwprintf( numAliveString, ARRAYSIZE( numAliveString ), L"%i / %i", numAlive, numPlayers);
|
|
SetDialogVariable( pDialogVarAliveCount, numAliveString );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Helper to shrink font size when a string gets too long for its label
|
|
//-----------------------------------------------------------------------------
|
|
void CCSClientScoreBoardDialog::AdjustFontToFit( const char *pString, vgui::Label *pLabel )
|
|
{
|
|
if ( !pString || !pLabel )
|
|
return;
|
|
|
|
int len = Q_strlen( pString );
|
|
if ( !len )
|
|
return;
|
|
|
|
int arraySize = len + 1;
|
|
wchar_t *pWideString = new wchar_t[arraySize];
|
|
V_UTF8ToUnicode( pString, pWideString, (arraySize * sizeof(wchar_t)) );
|
|
|
|
int stringWidth, stringHeight;
|
|
g_pMatSystemSurface->GetTextSize( m_listItemFont, pWideString, stringWidth, stringHeight );
|
|
|
|
int labelWidth = pLabel->GetWide();
|
|
if ( stringWidth <= labelWidth )
|
|
{
|
|
pLabel->SetFont( m_listItemFont );
|
|
}
|
|
else
|
|
{
|
|
g_pMatSystemSurface->GetTextSize( m_listItemFontSmaller, pWideString, stringWidth, stringHeight );
|
|
if ( stringWidth <= labelWidth )
|
|
{
|
|
pLabel->SetFont( m_listItemFontSmaller );
|
|
}
|
|
else
|
|
{
|
|
pLabel->SetFont(m_listItemFontSmallest);
|
|
}
|
|
}
|
|
delete [] pWideString;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the player list
|
|
//-----------------------------------------------------------------------------
|
|
void CCSClientScoreBoardDialog::UpdatePlayerList()
|
|
{
|
|
m_teamDisplayT.playerScores.PurgeAndDeleteElements();
|
|
m_teamDisplayCT.playerScores.PurgeAndDeleteElements();
|
|
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if ( !pLocalPlayer )
|
|
return;
|
|
|
|
// Set the player colors from the convars.
|
|
UpdatePlayerColors();
|
|
|
|
for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
|
|
{
|
|
if( g_PR->IsConnected( playerIndex ) )
|
|
{
|
|
PlayerScoreInfo* playerScoreInfo = new PlayerScoreInfo;
|
|
if ( !GetPlayerScoreInfo( playerIndex, *playerScoreInfo ) )
|
|
{
|
|
delete playerScoreInfo;
|
|
continue;
|
|
}
|
|
|
|
if ( g_PR->GetTeam( playerIndex ) == TEAM_TERRORIST )
|
|
{
|
|
m_teamDisplayT.playerScores.AddToTail(playerScoreInfo);
|
|
}
|
|
else if ( g_PR->GetTeam( playerIndex ) == TEAM_CT )
|
|
{
|
|
m_teamDisplayCT.playerScores.AddToTail(playerScoreInfo);
|
|
}
|
|
else
|
|
{
|
|
// [mhansen] make sure we don't leak here
|
|
delete playerScoreInfo;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort the lists of players
|
|
m_teamDisplayT.playerScores.Sort(PlayerSortFunction);
|
|
m_teamDisplayCT.playerScores.Sort(PlayerSortFunction);
|
|
|
|
// Force the local player to be visible when he is below the visible portion of the sorted list
|
|
if ( pLocalPlayer->GetTeamNumber() == TEAM_TERRORIST )
|
|
ForceLocalPlayerVisible(m_teamDisplayT);
|
|
else if ( pLocalPlayer->GetTeamNumber() == TEAM_CT )
|
|
ForceLocalPlayerVisible(m_teamDisplayCT);
|
|
|
|
UpdateTeamPlayerDisplay(m_teamDisplayT);
|
|
UpdateTeamPlayerDisplay(m_teamDisplayCT);
|
|
}
|
|
|
|
void CCSClientScoreBoardDialog::UpdateTeamPlayerDisplay( TeamDisplayInfo& teamDisplay )
|
|
{
|
|
const int selectMargin = scheme()->GetProportionalScaledValueEx( GetScheme(), 1 );
|
|
|
|
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
|
|
if ( !cs_PR )
|
|
return;
|
|
int iLocalPlayerIndex = GetLocalPlayerIndex();
|
|
|
|
int maxTeamSize = MAX(m_teamDisplayT.playerScores.Count(), m_teamDisplayCT.playerScores.Count());
|
|
|
|
// adjust spacing
|
|
int leadingAvailable = teamDisplay.scoreAreaInnerHeight - maxTeamSize * teamDisplay.scoreAreaLineHeight;
|
|
int leading = 0;
|
|
if ( maxTeamSize > 1 ) // only makes sense if we have more than one player
|
|
{
|
|
leading = clamp(leadingAvailable / (maxTeamSize - 1), 0, teamDisplay.scoreAreaLinePreferredLeading);
|
|
}
|
|
int spacingY = teamDisplay.scoreAreaLineHeight + leading;
|
|
|
|
// temp values for updating just the y position of elements
|
|
int xPos, yPos;
|
|
|
|
int i = 0;
|
|
int startY = teamDisplay.scoreAreaStartY;
|
|
for ( i = 0; i < MIN( cMaxScoreLines, teamDisplay.playerScores.Count() ); ++i, startY += spacingY )
|
|
{
|
|
if ( startY + teamDisplay.scoreAreaLineHeight > teamDisplay.scoreAreaStartY + teamDisplay.scoreAreaInnerHeight )
|
|
break;
|
|
|
|
PlayerDisplay& playerDisplay = teamDisplay.playerDisplay[i];
|
|
|
|
const PlayerScoreInfo* pPlayerScore = teamDisplay.playerScores[i];
|
|
if ( pPlayerScore )
|
|
{
|
|
int playerIndex = pPlayerScore->playerIndex;
|
|
|
|
const char* pUTF8Name = pPlayerScore->szName;
|
|
|
|
// int bufsize;
|
|
// if ( g_PR->IsFakePlayer( playerIndex ) )
|
|
// bufsize = strlen( oldName ) * 2 + 14 + 1;
|
|
// else
|
|
// bufsize = strlen( oldName ) * 2 + 1;
|
|
//
|
|
// char *newName = (char *)_alloca( bufsize );
|
|
// UTIL_MakeSafeName( oldName, newName, bufsize );
|
|
|
|
if ( pUTF8Name != NULL && V_strlen( pUTF8Name ) > 0 )
|
|
{
|
|
bool isAlive = cs_PR->IsAlive( playerIndex );
|
|
Color fgColor = ( isAlive ? teamDisplay.playerDataColor : m_DeadPlayerDataColor );
|
|
Color fgClanColor = ( isAlive ? teamDisplay.playerClanColor : m_DeadPlayerClanColor );
|
|
|
|
if ( playerDisplay.pNameLabel != NULL )
|
|
{
|
|
AdjustFontToFit( pUTF8Name, playerDisplay.pNameLabel );
|
|
|
|
playerDisplay.pNameLabel->SetVisible( true );
|
|
playerDisplay.pNameLabel->SetText( pUTF8Name );
|
|
playerDisplay.pNameLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pNameLabel->SetFgColor( fgColor );
|
|
playerDisplay.pNameLabel->GetPos(xPos, yPos);
|
|
playerDisplay.pNameLabel->SetPos(xPos, startY);
|
|
|
|
int tallMVP = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kScaleMVP);
|
|
int yMVP = ( teamDisplay.scoreAreaLineHeight - tallMVP ) / 2;
|
|
playerDisplay.pMVPImage->SetPos( xPos, startY + yMVP);
|
|
}
|
|
|
|
if ( playerDisplay.pClanLabel != NULL )
|
|
{
|
|
const char* pUTF8Clan = pPlayerScore->szClanTag;
|
|
AdjustFontToFit( pUTF8Clan, playerDisplay.pClanLabel );
|
|
|
|
playerDisplay.pClanLabel->SetVisible( true );
|
|
playerDisplay.pClanLabel->SetText( pUTF8Clan );
|
|
playerDisplay.pClanLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pClanLabel->SetFgColor( fgClanColor );
|
|
playerDisplay.pClanLabel->GetPos(xPos, yPos);
|
|
playerDisplay.pClanLabel->SetPos(xPos, startY);
|
|
}
|
|
|
|
char tmpbuf[16];
|
|
|
|
if ( playerDisplay.pScoreLabel != NULL )
|
|
{
|
|
Q_snprintf( tmpbuf, sizeof( tmpbuf ), "%d", pPlayerScore->frags);
|
|
playerDisplay.pScoreLabel->SetVisible( true );
|
|
playerDisplay.pScoreLabel->SetText( tmpbuf );
|
|
playerDisplay.pScoreLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pScoreLabel->SetFgColor( fgColor );
|
|
playerDisplay.pScoreLabel->GetPos(xPos, yPos);
|
|
playerDisplay.pScoreLabel->SetPos(xPos, startY);
|
|
}
|
|
|
|
if ( playerDisplay.pDeathsLabel != NULL )
|
|
{
|
|
Q_snprintf( tmpbuf, sizeof( tmpbuf ), "%d", pPlayerScore->deaths);
|
|
playerDisplay.pDeathsLabel->SetVisible( true );
|
|
playerDisplay.pDeathsLabel->SetText( tmpbuf );
|
|
playerDisplay.pDeathsLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pDeathsLabel->SetFgColor( fgColor );
|
|
playerDisplay.pDeathsLabel->GetPos(xPos, yPos);
|
|
playerDisplay.pDeathsLabel->SetPos(xPos, startY);
|
|
|
|
}
|
|
|
|
if ( playerDisplay.pPingLabel != NULL )
|
|
{
|
|
if ( pPlayerScore->ping >= 0 )
|
|
Q_snprintf( tmpbuf, sizeof( tmpbuf ), "%d", pPlayerScore->ping);
|
|
else
|
|
Q_strcpy( tmpbuf, "BOT");
|
|
|
|
playerDisplay.pPingLabel->SetVisible( true );
|
|
playerDisplay.pPingLabel->SetText( tmpbuf );
|
|
playerDisplay.pPingLabel->SetBgColor( m_PlayerDataBgColor );
|
|
playerDisplay.pPingLabel->SetFgColor( fgColor );
|
|
playerDisplay.pPingLabel->GetPos(xPos, yPos);
|
|
playerDisplay.pPingLabel->SetPos(xPos, startY);
|
|
|
|
}
|
|
}
|
|
|
|
if ( playerDisplay.pStatusImage != NULL )
|
|
{
|
|
if ( pPlayerScore->szStatus == NULL )
|
|
{
|
|
playerDisplay.pStatusImage->SetVisible( false );
|
|
}
|
|
else
|
|
{
|
|
playerDisplay.pStatusImage->SetVisible( true );
|
|
playerDisplay.pStatusImage->SetImage( pPlayerScore->szStatus );
|
|
playerDisplay.pStatusImage->GetPos(xPos, yPos);
|
|
playerDisplay.pStatusImage->SetPos(xPos, startY);
|
|
playerDisplay.pStatusImage->SetDrawColor(pPlayerScore->bStatusPlayerColor ? teamDisplay.playerDataColor : COLOR_WHITE);
|
|
}
|
|
}
|
|
|
|
if ( playerDisplay.pAvatar != NULL )
|
|
{
|
|
playerDisplay.pAvatar->SetVisible( true );
|
|
playerDisplay.pAvatar->SetPlayer( playerIndex, k_EAvatarSize32x32 );
|
|
playerDisplay.pAvatar->GetPos(xPos, yPos);
|
|
playerDisplay.pAvatar->SetPos(xPos, startY);
|
|
}
|
|
|
|
if ( playerDisplay.pSelect != NULL )
|
|
{
|
|
playerDisplay.pSelect->SetVisible( pPlayerScore->playerIndex == iLocalPlayerIndex );
|
|
playerDisplay.pSelect->SetPos(teamDisplay.scoreAreaMinX - selectMargin, startY - selectMargin);
|
|
}
|
|
}
|
|
}
|
|
|
|
// set any remaining entries to non-visible
|
|
for ( ; i < cMaxScoreLines; ++i )
|
|
{
|
|
PlayerDisplay& playerDisplay = teamDisplay.playerDisplay[i];
|
|
|
|
if ( playerDisplay.pClanLabel != NULL )
|
|
playerDisplay.pClanLabel->SetVisible(false);
|
|
|
|
if ( playerDisplay.pNameLabel != NULL )
|
|
playerDisplay.pNameLabel->SetVisible(false);
|
|
|
|
if ( playerDisplay.pScoreLabel != NULL )
|
|
playerDisplay.pScoreLabel->SetVisible(false);
|
|
|
|
if ( playerDisplay.pDeathsLabel != NULL )
|
|
playerDisplay.pDeathsLabel->SetVisible(false);
|
|
|
|
if ( playerDisplay.pPingLabel != NULL )
|
|
playerDisplay.pPingLabel->SetVisible(false);
|
|
|
|
if ( playerDisplay.pStatusImage != NULL )
|
|
playerDisplay.pStatusImage->SetVisible(false);
|
|
|
|
if ( playerDisplay.pAvatar != NULL )
|
|
playerDisplay.pAvatar->SetVisible( false );
|
|
|
|
if ( playerDisplay.pMVPImage != NULL )
|
|
playerDisplay.pMVPImage->SetVisible( false );
|
|
|
|
if ( playerDisplay.pMVPCountLabel != NULL )
|
|
playerDisplay.pMVPCountLabel->SetVisible( false );
|
|
|
|
if ( playerDisplay.pSelect != NULL )
|
|
playerDisplay.pSelect->SetVisible( false );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the spectator list
|
|
//-----------------------------------------------------------------------------
|
|
void CCSClientScoreBoardDialog::UpdateSpectatorList()
|
|
{
|
|
if ( g_PR == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const int listTextLen = 100;
|
|
wchar_t listText[listTextLen];
|
|
listText[0] = L'\0';
|
|
|
|
const wchar_t *delimText = L", ";
|
|
const int delimTextLen = V_wcslen( delimText );
|
|
|
|
// Count the number of spectators and build up a list.
|
|
int nSpectators = 0;
|
|
for ( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; ++playerIndex )
|
|
{
|
|
if ( ShouldShowAsSpectator( playerIndex ) )
|
|
{
|
|
const char *playerName = g_PR->GetPlayerName( playerIndex );
|
|
if ( playerName != NULL )
|
|
{
|
|
// Convert the name to wide char.
|
|
wchar_t playerBuf[MAX_PLAYER_NAME_LENGTH];
|
|
playerBuf[0] = L'\0';
|
|
V_UTF8ToUnicode( playerName, playerBuf, sizeof( playerBuf ) );
|
|
|
|
//
|
|
// Check to see if there is space for the player name and delimiter.
|
|
//
|
|
|
|
bool addDelim = ( nSpectators > 0 );
|
|
|
|
int playerNameLen = V_wcslen( playerBuf );
|
|
if ( addDelim )
|
|
{
|
|
playerNameLen += delimTextLen;
|
|
}
|
|
|
|
int currentLen = V_wcslen( listText );
|
|
int remainingLen = listTextLen - currentLen - playerNameLen - 1;
|
|
if ( remainingLen >= 0 )
|
|
{
|
|
// Append the delimiter.
|
|
if ( addDelim )
|
|
{
|
|
V_wcscat_safe( listText, delimText );
|
|
}
|
|
|
|
// Append the player name.
|
|
V_wcscat_safe( listText, playerBuf );
|
|
}
|
|
}
|
|
|
|
++nSpectators;
|
|
}
|
|
}
|
|
|
|
wchar_t labelText[512];
|
|
labelText[0] = L'\0';
|
|
|
|
if ( nSpectators == 0 )
|
|
{
|
|
// No spectators.
|
|
wchar_t *noSpectators = g_pVGuiLocalize->Find( "#Cstrike_Scoreboard_NoSpectators" );
|
|
if ( noSpectators != NULL )
|
|
{
|
|
V_wcsncpy( labelText, noSpectators, sizeof( labelText ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Build the text for the number of spectators.
|
|
const int countTextLen = 16;
|
|
wchar_t countText[countTextLen];
|
|
countText[0] = L'\0';
|
|
V_snwprintf( countText, countTextLen, L"%i", nSpectators );
|
|
countText[countTextLen - 1] = L'\0';
|
|
|
|
// Build the combined count and spectator list text.
|
|
wchar_t *formatLabel = g_pVGuiLocalize->Find( ( nSpectators == 1 ) ? "#Cstrike_Scoreboard_Spectator" : "#Cstrike_Scoreboard_Spectators" );
|
|
if ( formatLabel != NULL )
|
|
{
|
|
g_pVGuiLocalize->ConstructString( labelText, sizeof( labelText ), formatLabel, 2, countText, listText );
|
|
}
|
|
}
|
|
|
|
SetDialogVariable( "spectators", labelText );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Display the number of HLTV viewers
|
|
//-----------------------------------------------------------------------------
|
|
void CCSClientScoreBoardDialog::UpdateHLTVList( void )
|
|
{
|
|
// Build the text for the number of viewers.
|
|
const int countTextLen = 16;
|
|
wchar_t countText[countTextLen];
|
|
countText[0] = L'\0';
|
|
V_snwprintf( countText, countTextLen, L"%i", m_HLTVSpectators );
|
|
countText[countTextLen - 1] = L'\0';
|
|
|
|
// Build the combined text.
|
|
wchar_t labelText[512];
|
|
labelText[0] = L'\0';
|
|
wchar_t *formatLabel = g_pVGuiLocalize->Find( "#Cstrike_Scoreboard_HLTV" );
|
|
if ( formatLabel != NULL )
|
|
{
|
|
g_pVGuiLocalize->ConstructString( labelText, sizeof( labelText ), formatLabel, 1, countText );
|
|
}
|
|
|
|
SetDialogVariable( "sourcetv", labelText );
|
|
}
|
|
|
|
/**
|
|
* Special processing for MVP UI elements
|
|
*/
|
|
void CCSClientScoreBoardDialog::UpdateMvpElements()
|
|
{
|
|
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
|
|
if ( cs_PR == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( int teamIndex = TEAM_TERRORIST; teamIndex <= TEAM_CT; ++teamIndex )
|
|
{
|
|
TeamDisplayInfo& teamDisplay = ( teamIndex == TEAM_TERRORIST ) ? m_teamDisplayT : m_teamDisplayCT;
|
|
|
|
for ( int i = 0; i < cMaxScoreLines && i < teamDisplay.playerScores.Count(); ++i )
|
|
{
|
|
PlayerDisplay& playerDisplay = teamDisplay.playerDisplay[i];
|
|
|
|
// Get the player index.
|
|
int playerIndex = -1;
|
|
if ( teamDisplay.playerScores[i] != NULL )
|
|
{
|
|
playerIndex = teamDisplay.playerScores[i]->playerIndex;
|
|
}
|
|
|
|
if ( playerIndex == -1 )
|
|
continue;
|
|
|
|
// early out fail conditions
|
|
if ( playerDisplay.pNameLabel == NULL || playerDisplay.pMVPImage == NULL || playerDisplay.pMVPCountLabel == NULL )
|
|
continue;
|
|
|
|
// Get the number of MVPs and cap it.
|
|
int numMVPs = MIN( kMaxMVPCount, cs_PR->GetNumMVPs( playerIndex ) );
|
|
|
|
// No MVPs.
|
|
if ( numMVPs == 0 )
|
|
{
|
|
playerDisplay.pMVPImage->SetVisible( false );
|
|
playerDisplay.pMVPCountLabel->SetVisible( false );
|
|
continue;
|
|
}
|
|
|
|
// Get the dimensions of the player label.
|
|
int xName = 0;
|
|
int yName = 0;
|
|
int wideName = 0;
|
|
int tallName = 0;
|
|
playerDisplay.pNameLabel->GetBounds( xName, yName, wideName, tallName );
|
|
|
|
wchar_t playerName[64];
|
|
playerDisplay.pNameLabel->GetText( playerName, sizeof(playerName) );
|
|
|
|
// Find the actual width of the rendered player name.
|
|
int actualWideName = 0;
|
|
int actualTallName = 0;
|
|
g_pMatSystemSurface->GetTextSize( playerDisplay.pNameLabel->GetFont(), playerName, actualWideName, actualTallName );
|
|
if ( actualWideName > wideName )
|
|
{
|
|
actualWideName = wideName;
|
|
}
|
|
|
|
// Get the dimensions of the mvp image.
|
|
int xMVPImage = 0;
|
|
int yMVPImage = 0;
|
|
int wideMVPImage = 0;
|
|
int tallMVPImage = 0;
|
|
playerDisplay.pMVPImage->GetBounds( xMVPImage, yMVPImage, wideMVPImage, tallMVPImage );
|
|
|
|
// The MVP label is hidden for only one star.
|
|
bool showMVPNumber = ( numMVPs > 1 );
|
|
|
|
// Set the MVP label text and get the actual size.
|
|
int actualWideMVPLabel = 0;
|
|
if ( showMVPNumber )
|
|
{
|
|
const int mvpTextSize = 8;
|
|
wchar_t mvpText[mvpTextSize];
|
|
V_snwprintf( mvpText, ARRAYSIZE( mvpText ), L"%i", numMVPs );
|
|
playerDisplay.pMVPCountLabel->SetText( mvpText );
|
|
playerDisplay.pMVPCountLabel->SetVisible( true );
|
|
|
|
int actualTallMVPLabel = 0;
|
|
g_pMatSystemSurface->GetTextSize( playerDisplay.pMVPCountLabel->GetFont(), mvpText, actualWideMVPLabel, actualTallMVPLabel );
|
|
}
|
|
|
|
// Calculate the total width of the mvp stuff.
|
|
int wideMVPTotal = wideMVPImage;
|
|
if ( showMVPNumber )
|
|
{
|
|
wideMVPTotal += actualWideMVPLabel;
|
|
}
|
|
|
|
// Calculate the optimal place for the mvp.
|
|
int x = xName + actualWideName + m_MVPXOffset;
|
|
|
|
// Get the position of the status image.
|
|
if ( playerDisplay.pStatusImage )
|
|
{
|
|
int xStatus = 0;
|
|
int yStatus = 0;
|
|
playerDisplay.pStatusImage->GetPos( xStatus, yStatus );
|
|
|
|
if ( x + wideMVPTotal > xStatus )
|
|
{
|
|
// Don't run over the status image. Back up.
|
|
x = xStatus - wideMVPTotal;
|
|
}
|
|
}
|
|
|
|
playerDisplay.pMVPImage->SetPos( x, yMVPImage );
|
|
playerDisplay.pMVPImage->SetVisible( true );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns whether the specified player index is a spectator
|
|
//-----------------------------------------------------------------------------
|
|
bool CCSClientScoreBoardDialog::ShouldShowAsSpectator( int iPlayerIndex )
|
|
{
|
|
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
|
|
if ( !cs_PR )
|
|
return false;
|
|
|
|
// see if player is connected
|
|
if ( cs_PR->IsConnected( iPlayerIndex ) )
|
|
{
|
|
// either spectator or unassigned team should show in spectator list
|
|
int iTeam = cs_PR->GetTeam( iPlayerIndex );
|
|
if ( TEAM_SPECTATOR == iTeam || TEAM_UNASSIGNED == iTeam )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void CCSClientScoreBoardDialog::FireGameEvent( IGameEvent *event )
|
|
{
|
|
if ( event == NULL )
|
|
return;
|
|
|
|
const char *pEventName = event->GetName();
|
|
if ( pEventName == NULL )
|
|
return;
|
|
|
|
if ( Q_strcmp( pEventName, "server_spawn" ) == 0 )
|
|
{
|
|
// set server name in scoreboard
|
|
const char *hostname = event->GetString( "hostname" );
|
|
if ( hostname != NULL )
|
|
{
|
|
wchar_t wzHostName[256];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( hostname, wzHostName, sizeof( wzHostName ) );
|
|
g_pVGuiLocalize->ConstructString( m_pServerName, sizeof(m_pServerName), g_pVGuiLocalize->Find( "#Cstrike_SB_Server" ), 1, wzHostName );
|
|
|
|
if ( m_pServerLabel )
|
|
{
|
|
m_pServerLabel->SetText( m_pServerName );
|
|
}
|
|
|
|
if ( m_gameOver )
|
|
{
|
|
ResetFromGameOverState();
|
|
}
|
|
|
|
// Save the server name for use after this panel is reconstructed
|
|
if ( g_pClientMode )
|
|
{
|
|
g_pClientMode->SetServerName( m_pServerName );
|
|
}
|
|
}
|
|
}
|
|
else if ( Q_strcmp( pEventName, "game_newmap" ) == 0 )
|
|
{
|
|
const char *mapName = event->GetString( "mapname" );
|
|
if ( mapName != NULL )
|
|
{
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( mapName, m_pMapName, sizeof( m_pMapName ) );
|
|
SetDialogVariable( "mapname", m_pMapName );
|
|
|
|
if ( m_gameOver )
|
|
{
|
|
ResetFromGameOverState();
|
|
}
|
|
|
|
// Save the map name for use after this panel is reconstructed
|
|
if ( g_pClientMode )
|
|
{
|
|
g_pClientMode->SetMapName( m_pMapName );
|
|
}
|
|
}
|
|
}
|
|
else if ( Q_strcmp( pEventName, "match_end_conditions" ) == 0 )
|
|
{
|
|
UpdateMatchEndText();
|
|
}
|
|
else if ( Q_strcmp( pEventName, "cs_win_panel_match" ) == 0 )
|
|
{
|
|
m_gameOver = true;
|
|
UpdateMatchEndText();
|
|
}
|
|
|
|
BaseClass::FireGameEvent( event );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds a new row to the scoreboard, from the playerinfo structure
|
|
//-----------------------------------------------------------------------------
|
|
bool CCSClientScoreBoardDialog::GetPlayerScoreInfo( int playerIndex, PlayerScoreInfo& playerScoreInfo )
|
|
{
|
|
if ( g_PR == NULL )
|
|
return false;
|
|
|
|
// Clean up the player name
|
|
const char *oldName = g_PR->GetPlayerName( playerIndex );
|
|
if ( oldName == NULL )
|
|
return false;
|
|
|
|
playerScoreInfo.szName = g_PR->GetPlayerName( playerIndex );
|
|
|
|
playerScoreInfo.playerIndex = playerIndex;
|
|
playerScoreInfo.frags = g_PR->GetPlayerScore( playerIndex );
|
|
playerScoreInfo.deaths = g_PR->GetDeaths( playerIndex );
|
|
|
|
if ( g_PR->GetPing( playerIndex ) < 1 )
|
|
{
|
|
if ( g_PR->IsFakePlayer( playerIndex ) )
|
|
{
|
|
playerScoreInfo.ping = -1;
|
|
}
|
|
else
|
|
{
|
|
playerScoreInfo.ping = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
playerScoreInfo.ping = g_PR->GetPing( playerIndex );
|
|
}
|
|
|
|
// get CS specific infos
|
|
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
|
|
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
|
|
if ( !cs_PR || !pLocalPlayer )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Get the clan tag
|
|
playerScoreInfo.szClanTag = cs_PR->GetClanTag( playerIndex );
|
|
|
|
bool bShowExtraInfo =
|
|
( pLocalPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) || // we're not spawned yet
|
|
( pLocalPlayer->GetTeamNumber() == TEAM_SPECTATOR ) || // we are a spectator
|
|
( pLocalPlayer->IsPlayerDead() && mp_forcecamera.GetInt() == OBS_ALLOW_ALL ) || // we are dead and allowed to spectate opponents
|
|
( pLocalPlayer->GetTeamNumber() == g_PR->GetTeam( playerIndex ) ); // we're on the same team
|
|
|
|
playerScoreInfo.szStatus = NULL;
|
|
playerScoreInfo.bStatusPlayerColor = false;
|
|
|
|
// set the status icon; lowest priority icons are tested first, and highest last
|
|
|
|
if ( cs_PR->IsVIP( playerIndex ) && bShowExtraInfo )
|
|
{
|
|
playerScoreInfo.szStatus = "../hud/scoreboard_clock";
|
|
playerScoreInfo.bStatusPlayerColor = true;
|
|
}
|
|
|
|
if ( !g_PR->IsAlive( playerIndex ) && g_PR->GetTeam( playerIndex ) > TEAM_SPECTATOR )
|
|
{
|
|
playerScoreInfo.szStatus = "../hud/scoreboard_dead";
|
|
}
|
|
|
|
if ( g_PR->IsHLTV( playerIndex ) )
|
|
{
|
|
// // show #spectators in class field, it's transmitted as player's score
|
|
// char numspecs[32];
|
|
// Q_snprintf( numspecs, sizeof( numspecs ), "%i Spectators", m_HLTVSpectators );
|
|
// kv->SetString( "class", numspecs );
|
|
}
|
|
|
|
// Set the dominated icon
|
|
if ( pLocalPlayer->IsPlayerDominatingMe( playerIndex ) )
|
|
{
|
|
if ( g_PR->IsAlive( playerIndex ) )
|
|
{
|
|
playerScoreInfo.szStatus = "../hud/scoreboard_nemesis";
|
|
}
|
|
else
|
|
{
|
|
playerScoreInfo.szStatus = "../hud/scoreboard_nemesis-dead";
|
|
}
|
|
}
|
|
|
|
if ( pLocalPlayer->IsPlayerDominated(playerIndex) )
|
|
{
|
|
if ( g_PR->IsAlive( playerIndex ) )
|
|
{
|
|
playerScoreInfo.szStatus = "../hud/scoreboard_dominated";
|
|
}
|
|
else
|
|
{
|
|
playerScoreInfo.szStatus = "../hud/scoreboard_domination-dead";
|
|
}
|
|
}
|
|
|
|
if ( cs_PR->HasC4( playerIndex ) && bShowExtraInfo )
|
|
{
|
|
playerScoreInfo.szStatus = "../hud/scoreboard_bomb";
|
|
playerScoreInfo.bStatusPlayerColor = true;
|
|
}
|
|
|
|
if ( cs_PR->HasDefuser( playerIndex ) && bShowExtraInfo )
|
|
{
|
|
playerScoreInfo.szStatus = "../hud/scoreboard_defuser";
|
|
playerScoreInfo.bStatusPlayerColor = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the time/round remaining display and server and map name
|
|
//-----------------------------------------------------------------------------
|
|
void CCSClientScoreBoardDialog::UpdateMatchEndText()
|
|
{
|
|
// Hide the win condition.
|
|
if ( m_pWinConditionLabel )
|
|
{
|
|
m_pWinConditionLabel->SetVisible( false );
|
|
}
|
|
|
|
// Hide the clock.
|
|
if ( m_pClockLabel )
|
|
{
|
|
m_pClockLabel->SetVisible( false );
|
|
}
|
|
|
|
if ( !m_gameOver )
|
|
{
|
|
SetDialogVariable( "mapname", m_pMapName );
|
|
|
|
wchar_t wzMatchEndCausesLabel[128], wzMatchEndCause[32];
|
|
|
|
// Time limit
|
|
if ( mp_timelimit.GetInt() != 0 )
|
|
{
|
|
int timeTillEndOfMatch = CSGameRules()->GetMapRemainingTime();
|
|
bool showTime = ( timeTillEndOfMatch != -1 );
|
|
if ( showTime )
|
|
{
|
|
if ( m_pWinConditionLabel )
|
|
{
|
|
V_snwprintf( wzMatchEndCause, ARRAYSIZE( wzMatchEndCause ), L"%.2i:%.2i", timeTillEndOfMatch / 60, timeTillEndOfMatch % 60 );
|
|
g_pVGuiLocalize->ConstructString( wzMatchEndCausesLabel, sizeof( wzMatchEndCausesLabel ),
|
|
g_pVGuiLocalize->Find( "#Cstrike_Time_LeftVariable" ), 1, wzMatchEndCause );
|
|
m_pWinConditionLabel->SetText( wzMatchEndCausesLabel );
|
|
m_pWinConditionLabel->SetVisible( true );
|
|
}
|
|
|
|
if ( m_pClockLabel )
|
|
{
|
|
m_pClockLabel->SetVisible( true );
|
|
}
|
|
}
|
|
}
|
|
// Round limit
|
|
else if ( mp_maxrounds.GetInt() != 0 )
|
|
{
|
|
if ( m_pWinConditionLabel )
|
|
{
|
|
// Get the number of rounds played.
|
|
int roundsPlayed = 0;
|
|
for ( int teamIndex = TEAM_TERRORIST; teamIndex <= TEAM_CT; teamIndex++ )
|
|
{
|
|
C_Team *team = GetGlobalTeam( teamIndex );
|
|
if ( team )
|
|
{
|
|
roundsPlayed += team->Get_Score();
|
|
}
|
|
}
|
|
|
|
V_snwprintf( wzMatchEndCause, ARRAYSIZE( wzMatchEndCause ), L"%d", mp_maxrounds.GetInt() - roundsPlayed );
|
|
g_pVGuiLocalize->ConstructString( wzMatchEndCausesLabel, sizeof( wzMatchEndCausesLabel ),
|
|
g_pVGuiLocalize->Find( "#Cstrike_Rounds_LeftVariable" ), 1, wzMatchEndCause );
|
|
m_pWinConditionLabel->SetText( wzMatchEndCausesLabel );
|
|
m_pWinConditionLabel->SetVisible( true );
|
|
}
|
|
}
|
|
// Win limit
|
|
else if ( mp_winlimit.GetInt() != 0 )
|
|
{
|
|
if ( m_pWinConditionLabel )
|
|
{
|
|
V_snwprintf( wzMatchEndCause, ARRAYSIZE( wzMatchEndCause ), L"%d", mp_winlimit.GetInt() );
|
|
g_pVGuiLocalize->ConstructString( wzMatchEndCausesLabel, sizeof( wzMatchEndCausesLabel ),
|
|
g_pVGuiLocalize->Find( "#Cstrike_Wins_NeededVariable" ), 1, wzMatchEndCause );
|
|
m_pWinConditionLabel->SetText( wzMatchEndCausesLabel );
|
|
m_pWinConditionLabel->SetVisible( true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Resets all changes made by the scoreboard's state at the match end
|
|
void CCSClientScoreBoardDialog::ResetFromGameOverState()
|
|
{
|
|
m_gameOver = false;
|
|
|
|
if ( m_pLabelMapName )
|
|
{
|
|
m_pLabelMapName->SetVisible( true );
|
|
}
|
|
|
|
UpdateMatchEndText();
|
|
}
|
|
|
|
// [tj] We hook into the show command so we can lock or unlock all the elements that need to be hidden
|
|
//
|
|
// [pfreese] This used to enable/disable keyboard input, but since the scoreboard is now a popup, we have
|
|
// to leave the keyboard disabled
|
|
void CCSClientScoreBoardDialog::ShowPanel( bool state )
|
|
{
|
|
BaseClass::ShowPanel(state);
|
|
|
|
int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "hide_for_scoreboard" );
|
|
|
|
if ( state )
|
|
{
|
|
gHUD.LockRenderGroup( iRenderGroup );
|
|
}
|
|
else
|
|
{
|
|
gHUD.UnlockRenderGroup( iRenderGroup );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Grabs the player data colors from the convars.
|
|
//-----------------------------------------------------------------------------
|
|
void CCSClientScoreBoardDialog::UpdatePlayerColors( void )
|
|
{
|
|
m_teamDisplayT.playerDataColor.SetColor( cl_scoreboard_t_color_red.GetInt(), cl_scoreboard_t_color_green.GetInt(), cl_scoreboard_t_color_blue.GetInt(), 255 );
|
|
m_teamDisplayCT.playerDataColor.SetColor( cl_scoreboard_ct_color_red.GetInt(), cl_scoreboard_ct_color_green.GetInt(), cl_scoreboard_ct_color_blue.GetInt(), 255 );
|
|
m_DeadPlayerDataColor.SetColor( cl_scoreboard_dead_color_red.GetInt(), cl_scoreboard_dead_color_green.GetInt(), cl_scoreboard_dead_color_blue.GetInt(), 255 );
|
|
m_teamDisplayT.playerClanColor.SetColor( cl_scoreboard_clan_t_color_red.GetInt(), cl_scoreboard_clan_t_color_green.GetInt(), cl_scoreboard_clan_t_color_blue.GetInt(), 255 );
|
|
m_teamDisplayCT.playerClanColor.SetColor( cl_scoreboard_clan_ct_color_red.GetInt(), cl_scoreboard_clan_ct_color_green.GetInt(), cl_scoreboard_clan_ct_color_blue.GetInt(), 255 );
|
|
m_DeadPlayerClanColor.SetColor( cl_scoreboard_dead_clan_color_red.GetInt(), cl_scoreboard_dead_clan_color_green.GetInt(), cl_scoreboard_dead_clan_color_blue.GetInt(), 255 );
|
|
}
|
|
|
|
// [tj] Disabling joystick input if you are dead.
|
|
void CCSClientScoreBoardDialog::OnThink()
|
|
{
|
|
BaseClass::OnThink();
|
|
|
|
#ifdef _XBOX
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if ( pLocalPlayer )
|
|
{
|
|
bool mouseEnabled = IsMouseInputEnabled();
|
|
if (pLocalPlayer->IsAlive() == mouseEnabled)
|
|
{
|
|
SetMouseInputEnabled( !mouseEnabled );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool CCSClientScoreBoardDialog::ForceLocalPlayerVisible( TeamDisplayInfo& teamDisplay )
|
|
{
|
|
int iLocalPlayerIndex = GetLocalPlayerIndex();
|
|
|
|
// Look for the local player in the non-visible portion of the member list
|
|
for (int i = teamDisplay.maxPlayersVisible; i < teamDisplay.playerScores.Count(); ++i)
|
|
{
|
|
PlayerScoreInfo* pPlayerScore = teamDisplay.playerScores[i];
|
|
Assert(pPlayerScore != NULL);
|
|
|
|
// Determine if this is the local player's entry
|
|
if ( pPlayerScore->playerIndex == iLocalPlayerIndex )
|
|
{
|
|
// Remove the local player entry from the current position
|
|
teamDisplay.playerScores.Remove(i);
|
|
|
|
// Re-insert the local player entry at the end of the visible list
|
|
teamDisplay.playerScores.InsertBefore( teamDisplay.maxPlayersVisible - 1, pPlayerScore );
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|