mirror of
https://github.com/nillerusr/source-engine.git
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219 lines
6.8 KiB
C++
219 lines
6.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CSACHIEVEMENTSPAGE_H
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#define CSACHIEVEMENTSPAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/PanelListPanel.h"
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#include "vgui_controls/Label.h"
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#include "tier1/KeyValues.h"
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#include "vgui_controls/PropertyPage.h"
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#include "vgui_controls/Button.h"
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#include "c_cs_player.h"
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#include "vgui_avatarimage.h"
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#include "GameEventListener.h"
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class CCSBaseAchievement;
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class IScheme;
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class CAchievementsPageGroupPanel;
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class StatCard;
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#define ACHIEVED_ICON_PATH "hud/icon_check.vtf"
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#define LOCK_ICON_PATH "hud/icon_locked.vtf"
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// Loads an achievement's icon into a specified image panel, or turns the panel off if no achievement icon was found.
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bool CSLoadAchievementIconForPage( vgui::ImagePanel* pIconPanel, CCSBaseAchievement *pAchievement, const char *pszExt = NULL );
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// Loads an achievement's icon into a specified image panel, or turns the panel off if no achievement icon was found.
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bool CSLoadIconForPage( vgui::ImagePanel* pIconPanel, const char* pFilename, const char *pszExt = NULL );
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// Updates a listed achievement item's progress bar.
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void CSUpdateProgressBarForPage( vgui::EditablePanel* pPanel, CCSBaseAchievement *pAchievement, Color clrProgressBar );
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////////////////////////////////////////////////////////////////////////////
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// PC version
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//////////////////////////////////////////////////////////////////////////
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class CAchievementsPage : public vgui::PropertyPage, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE ( CAchievementsPage, vgui::PropertyPage );
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public:
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CAchievementsPage( vgui::Panel *parent, const char *name );
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~CAchievementsPage();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void UpdateTotalProgressDisplay();
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virtual void UpdateAchievementDialogInfo( void );
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virtual void OnPageShow();
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virtual void OnThink();
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virtual void ApplySettings( KeyValues *pResourceData );
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virtual void OnSizeChanged( int newWide, int newTall );
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virtual void FireGameEvent( IGameEvent *event );
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void CreateNewAchievementGroup( int iMinRange, int iMaxRange );
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void CreateOrUpdateComboItems( bool bCreate );
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void UpdateAchievementList(CAchievementsPageGroupPanel* groupPanel);
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void UpdateAchievementList(int minID, int maxID);
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vgui::PanelListPanel *m_pAchievementsList;
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vgui::ImagePanel *m_pListBG;
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vgui::PanelListPanel *m_pGroupsList;
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vgui::ImagePanel *m_pGroupListBG;
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vgui::ImagePanel *m_pPercentageBarBackground;
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vgui::ImagePanel *m_pPercentageBar;
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StatCard* m_pStatCard;
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int m_iFixedWidth;
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bool m_bStatsDirty;
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bool m_bAchievementsDirty;
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typedef struct
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{
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int m_iMinRange;
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int m_iMaxRange;
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} achievement_group_t;
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int m_iNumAchievementGroups;
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achievement_group_t m_AchievementGroups[15];
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};
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class CHiddenHUDToggleButton : public vgui::Button
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{
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DECLARE_CLASS_SIMPLE( CHiddenHUDToggleButton, vgui::Button );
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public:
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CHiddenHUDToggleButton( vgui::Panel *pParent, const char *pName, const char *pText );
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virtual void DoClick( void );
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};
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//////////////////////////////////////////////////////////////////////////
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// Individual item panel, displaying stats for one achievement
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class CAchievementsPageItemPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CAchievementsPageItemPanel, vgui::EditablePanel );
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public:
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CAchievementsPageItemPanel( vgui::PanelListPanel *parent, const char* name);
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~CAchievementsPageItemPanel();
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void SetAchievementInfo ( CCSBaseAchievement* pAchievement );
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CCSBaseAchievement* GetAchievementInfo( void ) { return m_pSourceAchievement; }
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void UpdateAchievementInfo( vgui::IScheme *pScheme );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void ToggleShowOnHUDButton();
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
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private:
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static void PreloadResourceFile();
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CCSBaseAchievement* m_pSourceAchievement;
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int m_iSourceAchievementIndex;
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vgui::PanelListPanel *m_pParent;
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vgui::Label *m_pAchievementNameLabel;
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vgui::Label *m_pAchievementDescLabel;
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vgui::Label *m_pPercentageText;
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vgui::Label *m_pAwardDate;
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vgui::ImagePanel *m_pLockedIcon;
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vgui::ImagePanel *m_pAchievementIcon;
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vgui::ImagePanel *m_pPercentageBarBackground;
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vgui::ImagePanel *m_pPercentageBar;
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vgui::CheckButton *m_pShowOnHUDButton;
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vgui::IScheme *m_pSchemeSettings;
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CHiddenHUDToggleButton *m_pHiddenHUDToggleButton;
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CPanelAnimationVar( Color, m_clrProgressBar, "ProgressBarColor", "140 140 140 255" );
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};
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class CGroupButton : public vgui::Button
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{
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DECLARE_CLASS_SIMPLE( CGroupButton, vgui::Button );
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public:
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CGroupButton( vgui::Panel *pParent, const char *pName, const char *pText );
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virtual void DoClick( void );
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};
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//////////////////////////////////////////////////////////////////////////
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// Individual achievement group panel, displaying info for one achievement group
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class CAchievementsPageGroupPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CAchievementsPageGroupPanel, vgui::EditablePanel );
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public:
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CAchievementsPageGroupPanel( vgui::PanelListPanel *parent, CAchievementsPage *owner, const char* name, int iListItemID );
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~CAchievementsPageGroupPanel();
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void SetGroupInfo ( const wchar_t* name, int firstAchievementID, int lastAchievementID );
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void UpdateAchievementInfo( vgui::IScheme *pScheme );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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int GetFirstAchievementID() { return m_iFirstAchievementID; }
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int GetLastAchievementID() { return m_iLastAchievementID; }
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vgui::PanelListPanel* GetParent() { return m_pParent; }
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CAchievementsPage* GetOwner() { return m_pOwner; }
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void SetGroupActive(bool active) { m_bActiveButton = active; }
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bool IsGroupActive() { return m_bActiveButton; }
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private:
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void PreloadResourceFile( void );
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vgui::PanelListPanel *m_pParent;
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CAchievementsPage *m_pOwner;
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vgui::Label *m_pAchievementGroupLabel;
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vgui::Label *m_pPercentageText;
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CGroupButton *m_pGroupButton;
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vgui::ImagePanel *m_pGroupIcon;
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vgui::ImagePanel *m_pPercentageBarBackground;
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vgui::ImagePanel *m_pPercentageBar;
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vgui::IScheme *m_pSchemeSettings;
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bool m_bActiveButton;
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CPanelAnimationVar( Color, m_clrProgressBar, "ProgressBarColor", "140 140 140 255" );
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int m_iFirstAchievementID;
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int m_iLastAchievementID;
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wchar_t *m_pGroupName;
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};
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#endif // CSACHIEVEMENTSPAGE_H
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