mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
224 lines
6.1 KiB
C++
224 lines
6.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
#include "cbase.h"
|
|
#include "c_te_particlesystem.h"
|
|
#include "tier1/KeyValues.h"
|
|
#include "toolframework_client.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Blood Stream TE
|
|
//-----------------------------------------------------------------------------
|
|
class C_TEBloodStream : public C_TEParticleSystem
|
|
{
|
|
public:
|
|
DECLARE_CLASS( C_TEBloodStream, C_TEParticleSystem );
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_TEBloodStream( void );
|
|
virtual ~C_TEBloodStream( void );
|
|
|
|
virtual void PostDataUpdate( DataUpdateType_t updateType );
|
|
|
|
public:
|
|
Vector m_vecDirection;
|
|
int r, g, b, a;
|
|
int m_nAmount;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Networking
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBloodStream, DT_TEBloodStream, CTEBloodStream)
|
|
RecvPropVector( RECVINFO(m_vecDirection)),
|
|
RecvPropInt( RECVINFO(r)),
|
|
RecvPropInt( RECVINFO(g)),
|
|
RecvPropInt( RECVINFO(b)),
|
|
RecvPropInt( RECVINFO(a)),
|
|
RecvPropInt( RECVINFO(m_nAmount)),
|
|
END_RECV_TABLE()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
C_TEBloodStream::C_TEBloodStream( void )
|
|
{
|
|
m_vecOrigin.Init();
|
|
m_vecDirection.Init();
|
|
r = g = b = a = 0;
|
|
m_nAmount = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
C_TEBloodStream::~C_TEBloodStream( void )
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Recording
|
|
//-----------------------------------------------------------------------------
|
|
static inline void RecordBloodStream( const Vector &start, const Vector &direction,
|
|
int r, int g, int b, int a, int amount )
|
|
{
|
|
if ( !ToolsEnabled() )
|
|
return;
|
|
|
|
if ( clienttools->IsInRecordingMode() )
|
|
{
|
|
Color clr( r, g, b, a );
|
|
|
|
KeyValues *msg = new KeyValues( "TempEntity" );
|
|
|
|
msg->SetInt( "te", TE_BLOOD_STREAM );
|
|
msg->SetString( "name", "TE_BloodStream" );
|
|
msg->SetFloat( "time", gpGlobals->curtime );
|
|
msg->SetFloat( "originx", start.x );
|
|
msg->SetFloat( "originy", start.y );
|
|
msg->SetFloat( "originz", start.z );
|
|
msg->SetFloat( "directionx", direction.x );
|
|
msg->SetFloat( "directiony", direction.y );
|
|
msg->SetFloat( "directionz", direction.z );
|
|
msg->SetColor( "color", clr );
|
|
msg->SetInt( "amount", amount );
|
|
|
|
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
|
|
msg->deleteThis();
|
|
}
|
|
}
|
|
|
|
|
|
void TE_BloodStream( IRecipientFilter& filter, float delay,
|
|
const Vector* org, const Vector* direction, int r, int g, int b, int a, int amount )
|
|
{
|
|
RecordBloodStream( *org, *direction, r, g, b, a, amount );
|
|
|
|
CSmartPtr<CTEParticleRenderer> pRen = CTEParticleRenderer::Create( "TEBloodStream", *org );
|
|
if( !pRen )
|
|
return;
|
|
|
|
// Add our particles.
|
|
Vector dirCopy;
|
|
float arc = 0.05;
|
|
int count, count2;
|
|
float num;
|
|
float speedCopy = amount;
|
|
|
|
Vector dir;
|
|
VectorCopy( *direction, dir );
|
|
VectorNormalize( dir );
|
|
|
|
for (count=0 ; count<100 ; count++)
|
|
{
|
|
StandardParticle_t *p = pRen->AddParticle();
|
|
if(p)
|
|
{
|
|
p->SetColor(r * random->RandomFloat(0.7, 1.0), g, b);
|
|
p->SetAlpha(a);
|
|
p->m_Pos = *org;
|
|
pRen->SetParticleLifetime(p, 2);
|
|
pRen->SetParticleType(p, pt_vox_grav);
|
|
|
|
VectorCopy (dir, dirCopy);
|
|
|
|
dirCopy[2] -= arc;
|
|
arc -= 0.005;
|
|
|
|
VectorScale (dirCopy, speedCopy, p->m_Velocity);
|
|
|
|
speedCopy -= 0.00001;// so last few will drip
|
|
}
|
|
}
|
|
|
|
// now a few rogue voxels
|
|
arc = 0.075;
|
|
for (count = 0 ; count < (amount/5); count ++)
|
|
{
|
|
StandardParticle_t *p = pRen->AddParticle();
|
|
if(p)
|
|
{
|
|
pRen->SetParticleLifetime(p, 3);
|
|
p->SetColor(r * random->RandomFloat(0.7, 1.0), g, b);
|
|
p->SetAlpha(a);
|
|
p->m_Pos = *org;
|
|
pRen->SetParticleType(p, pt_vox_slowgrav);
|
|
|
|
VectorCopy (dir, dirCopy);
|
|
|
|
dirCopy[2] -= arc;
|
|
arc -= 0.005;
|
|
|
|
num = random->RandomFloat(0,1);
|
|
speedCopy = amount * num;
|
|
|
|
num *= 1.7;
|
|
|
|
VectorScale (dirCopy, num, dirCopy);// randomize a bit
|
|
p->m_Velocity = dirCopy * speedCopy;
|
|
|
|
|
|
// add a few extra voxels directly adjacent to this one to give a
|
|
// 'chunkier' appearance.
|
|
for (count2 = 0; count2 < 2; count2++)
|
|
{
|
|
StandardParticle_t *p = pRen->AddParticle();
|
|
if(p)
|
|
{
|
|
pRen->SetParticleLifetime(p, 3);
|
|
p->SetColor(random->RandomFloat(0.7, 1.0), g, b);
|
|
p->SetAlpha(a);
|
|
p->m_Pos.Init(
|
|
(*org)[0] + random->RandomFloat(-1,1),
|
|
(*org)[1] + random->RandomFloat(-1,1),
|
|
(*org)[2] + random->RandomFloat(-1,1));
|
|
|
|
pRen->SetParticleType(p, pt_vox_slowgrav);
|
|
|
|
VectorCopy (dir, dirCopy);
|
|
|
|
dirCopy[2] -= arc;
|
|
|
|
VectorScale (dirCopy, num, dirCopy);// randomize a bit
|
|
|
|
p->m_Velocity = dirCopy * speedCopy;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void C_TEBloodStream::PostDataUpdate( DataUpdateType_t updateType )
|
|
{
|
|
CBroadcastRecipientFilter filter;
|
|
TE_BloodStream( filter, 0.0f, &m_vecOrigin, &m_vecDirection, r, g, b, a, m_nAmount );
|
|
}
|
|
|
|
void TE_BloodStream( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
|
|
{
|
|
Vector vecOrigin, vecDirection;
|
|
vecOrigin.x = pKeyValues->GetFloat( "originx" );
|
|
vecOrigin.y = pKeyValues->GetFloat( "originy" );
|
|
vecOrigin.z = pKeyValues->GetFloat( "originz" );
|
|
vecDirection.x = pKeyValues->GetFloat( "directionx" );
|
|
vecDirection.y = pKeyValues->GetFloat( "directiony" );
|
|
vecDirection.z = pKeyValues->GetFloat( "directionz" );
|
|
Color c = pKeyValues->GetColor( "color" );
|
|
int nAmount = pKeyValues->GetInt( "amount" );
|
|
TE_BloodStream( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nAmount );
|
|
}
|