mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
#include "movieobjects/dmematerial.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
#include "movieobjects_interfaces.h"
|
|
|
|
#include "materialsystem/imaterial.h"
|
|
#include "materialsystem/imaterialsystem.h"
|
|
#include "tier2/tier2.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeMaterial, CDmeMaterial );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor, destructor
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeMaterial::OnConstruction()
|
|
{
|
|
m_pMTL = NULL;
|
|
m_mtlName.Init( this, "mtlName" );
|
|
}
|
|
|
|
void CDmeMaterial::OnDestruction()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// resolve
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeMaterial::Resolve()
|
|
{
|
|
BaseClass::Resolve();
|
|
if ( m_mtlName.IsDirty() )
|
|
{
|
|
m_pMTL = NULL; // no cleanup necessary
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the material
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeMaterial::SetMaterial( const char *pMaterialName )
|
|
{
|
|
m_mtlName = pMaterialName;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the material name
|
|
//-----------------------------------------------------------------------------
|
|
const char *CDmeMaterial::GetMaterialName() const
|
|
{
|
|
return m_mtlName;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// accessor for cached IMaterial
|
|
//-----------------------------------------------------------------------------
|
|
IMaterial *CDmeMaterial::GetCachedMTL()
|
|
{
|
|
if ( m_pMTL == NULL )
|
|
{
|
|
const char *mtlName = m_mtlName.Get();
|
|
if ( mtlName == NULL )
|
|
return NULL;
|
|
m_pMTL = g_pMaterialSystem->FindMaterial( mtlName, NULL, false );
|
|
}
|
|
return m_pMTL;
|
|
}
|