mirror of
https://github.com/nillerusr/source-engine.git
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75 lines
2.3 KiB
C
75 lines
2.3 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYDLL_H
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#define REPLAYDLL_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/ireplaysystem.h"
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#include "replay/ienginereplay.h"
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#include "replay/iclientreplay.h"
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#include "replay/iserverreplay.h"
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#include "replay/ireplaydemoplayer.h"
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#include "replay/ireplayserver.h"
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#include "igameevents.h"
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#include "engine/IEngineTrace.h"
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#include "engine/idownloadsystem.h"
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#include "icliententitylist.h"
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#if !defined( DEDICATED )
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#include "cl_replaycontext.h"
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#include "engine/ivdebugoverlay.h"
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#endif
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#include "vgui/ILocalize.h"
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#include "sv_replaycontext.h"
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#include "convar.h"
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//----------------------------------------------------------------------------------------
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extern IReplaySystem *g_pReplay;
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extern IClientReplay *g_pClient;
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extern IServerReplay *g_pServer;
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extern IGameEventManager2 *g_pGameEventManager;
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extern IEngineTrace *g_pEngineTraceClient;
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extern IReplayDemoPlayer *g_pReplayDemoPlayer;
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extern IEngineReplay *g_pEngine;
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extern vgui::ILocalize *g_pVGuiLocalize;
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#if !defined( DEDICATED )
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extern IEngineClientReplay *g_pEngineClient;
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extern IVDebugOverlay *g_pDebugOverlay;
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extern IDownloadSystem *g_pDownloadSystem;
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#endif
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//----------------------------------------------------------------------------------------
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inline IReplayServer *ReplayServer()
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{
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return g_pEngine->GetReplayServer();
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}
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inline IServer *ReplayServerAsIServer()
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{
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return g_pEngine->GetReplayServerAsIServer();
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}
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//----------------------------------------------------------------------------------------
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void Replay_MsgBox( const char *pText ); // Display a message box
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void Replay_MsgBox( const wchar_t *pText );
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const char *Replay_GetBaseDir(); // Returns the replays base dir - eg, "/home/user/<...>/replays/"
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const char *Replay_GetDownloadURLPath();
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const char *Replay_GetDownloadURL();
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void Replay_CrackURL( const char *pURL, char *pBaseURLOut, char *pURLPathOut );
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#ifndef DEDICATED
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void Replay_HudMsg( const char *pText, const char *pSound = NULL, bool bUrgent = false );
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#endif
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//----------------------------------------------------------------------------------------
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#endif // REPLAYDLL_H
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