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163 lines
3.4 KiB
C++
163 lines
3.4 KiB
C++
#include "shaderlib/cshader.h"
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class portalstaticoverlay_ps20_Static_Index
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{
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private:
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int m_nCONVERT_TO_SRGB;
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#ifdef _DEBUG
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bool m_bCONVERT_TO_SRGB;
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#endif
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public:
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void SetCONVERT_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nCONVERT_TO_SRGB = i;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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void SetCONVERT_TO_SRGB( bool i )
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{
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m_nCONVERT_TO_SRGB = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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private:
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int m_nHASALPHAMASK;
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#ifdef _DEBUG
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bool m_bHASALPHAMASK;
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#endif
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public:
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void SetHASALPHAMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHASALPHAMASK = i;
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#ifdef _DEBUG
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m_bHASALPHAMASK = true;
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#endif
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}
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void SetHASALPHAMASK( bool i )
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{
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m_nHASALPHAMASK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHASALPHAMASK = true;
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#endif
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}
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private:
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int m_nHASSTATICTEXTURE;
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#ifdef _DEBUG
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bool m_bHASSTATICTEXTURE;
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#endif
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public:
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void SetHASSTATICTEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHASSTATICTEXTURE = i;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = true;
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#endif
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}
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void SetHASSTATICTEXTURE( bool i )
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{
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m_nHASSTATICTEXTURE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = true;
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#endif
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}
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public:
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portalstaticoverlay_ps20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif // _DEBUG
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m_nCONVERT_TO_SRGB = 0;
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#ifdef _DEBUG
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m_bHASALPHAMASK = false;
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#endif // _DEBUG
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m_nHASALPHAMASK = 0;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = false;
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#endif // _DEBUG
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m_nHASSTATICTEXTURE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bHASALPHAMASK && m_bHASSTATICTEXTURE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nCONVERT_TO_SRGB ) + ( 4 * m_nHASALPHAMASK ) + ( 8 * m_nHASSTATICTEXTURE ) + 0;
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}
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};
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#define shaderStaticTest_portalstaticoverlay_ps20 psh_forgot_to_set_static_HASALPHAMASK + psh_forgot_to_set_static_HASSTATICTEXTURE + 0
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class portalstaticoverlay_ps20_Dynamic_Index
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{
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private:
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int m_nHDRENABLED;
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#ifdef _DEBUG
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bool m_bHDRENABLED;
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#endif
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public:
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void SetHDRENABLED( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHDRENABLED = i;
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#ifdef _DEBUG
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m_bHDRENABLED = true;
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#endif
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}
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void SetHDRENABLED( bool i )
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{
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m_nHDRENABLED = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHDRENABLED = true;
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#endif
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}
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private:
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int m_nPIXELFOGTYPE;
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#ifdef _DEBUG
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bool m_bPIXELFOGTYPE;
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#endif
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public:
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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void SetPIXELFOGTYPE( bool i )
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{
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m_nPIXELFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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public:
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portalstaticoverlay_ps20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bHDRENABLED = false;
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#endif // _DEBUG
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m_nHDRENABLED = 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = false;
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#endif // _DEBUG
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m_nPIXELFOGTYPE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bHDRENABLED && m_bPIXELFOGTYPE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
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}
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};
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#define shaderDynamicTest_portalstaticoverlay_ps20 psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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