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61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#include "shaderlib/cshader.h"
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class particlesphere_vs20_Static_Index
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{
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public:
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particlesphere_vs20_Static_Index( )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_particlesphere_vs20 0
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class particlesphere_vs20_Dynamic_Index
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{
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private:
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int m_nFOGTYPE;
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#ifdef _DEBUG
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bool m_bFOGTYPE;
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#endif
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public:
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void SetFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFOGTYPE = i;
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#ifdef _DEBUG
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m_bFOGTYPE = true;
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#endif
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}
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void SetFOGTYPE( bool i )
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{
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m_nFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bFOGTYPE = true;
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#endif
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}
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public:
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particlesphere_vs20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bFOGTYPE = false;
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#endif // _DEBUG
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m_nFOGTYPE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bFOGTYPE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nFOGTYPE ) + 0;
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}
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};
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#define shaderDynamicTest_particlesphere_vs20 vsh_forgot_to_set_dynamic_FOGTYPE + 0
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