mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
213 lines
4.3 KiB
C++
213 lines
4.3 KiB
C++
#include "shaderlib/cshader.h"
|
|
class flashlight_ps20_Static_Index
|
|
{
|
|
private:
|
|
int m_nNORMALMAP;
|
|
#ifdef _DEBUG
|
|
bool m_bNORMALMAP;
|
|
#endif
|
|
public:
|
|
void SetNORMALMAP( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 2 );
|
|
m_nNORMALMAP = i;
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAP = true;
|
|
#endif
|
|
}
|
|
void SetNORMALMAP( bool i )
|
|
{
|
|
m_nNORMALMAP = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAP = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nNORMALMAP2;
|
|
#ifdef _DEBUG
|
|
bool m_bNORMALMAP2;
|
|
#endif
|
|
public:
|
|
void SetNORMALMAP2( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nNORMALMAP2 = i;
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAP2 = true;
|
|
#endif
|
|
}
|
|
void SetNORMALMAP2( bool i )
|
|
{
|
|
m_nNORMALMAP2 = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAP2 = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nWORLDVERTEXTRANSITION;
|
|
#ifdef _DEBUG
|
|
bool m_bWORLDVERTEXTRANSITION;
|
|
#endif
|
|
public:
|
|
void SetWORLDVERTEXTRANSITION( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nWORLDVERTEXTRANSITION = i;
|
|
#ifdef _DEBUG
|
|
m_bWORLDVERTEXTRANSITION = true;
|
|
#endif
|
|
}
|
|
void SetWORLDVERTEXTRANSITION( bool i )
|
|
{
|
|
m_nWORLDVERTEXTRANSITION = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bWORLDVERTEXTRANSITION = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nSEAMLESS;
|
|
#ifdef _DEBUG
|
|
bool m_bSEAMLESS;
|
|
#endif
|
|
public:
|
|
void SetSEAMLESS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nSEAMLESS = i;
|
|
#ifdef _DEBUG
|
|
m_bSEAMLESS = true;
|
|
#endif
|
|
}
|
|
void SetSEAMLESS( bool i )
|
|
{
|
|
m_nSEAMLESS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bSEAMLESS = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDETAILTEXTURE;
|
|
#ifdef _DEBUG
|
|
bool m_bDETAILTEXTURE;
|
|
#endif
|
|
public:
|
|
void SetDETAILTEXTURE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDETAILTEXTURE = i;
|
|
#ifdef _DEBUG
|
|
m_bDETAILTEXTURE = true;
|
|
#endif
|
|
}
|
|
void SetDETAILTEXTURE( bool i )
|
|
{
|
|
m_nDETAILTEXTURE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAILTEXTURE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nDETAIL_BLEND_MODE;
|
|
#ifdef _DEBUG
|
|
bool m_bDETAIL_BLEND_MODE;
|
|
#endif
|
|
public:
|
|
void SetDETAIL_BLEND_MODE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nDETAIL_BLEND_MODE = i;
|
|
#ifdef _DEBUG
|
|
m_bDETAIL_BLEND_MODE = true;
|
|
#endif
|
|
}
|
|
void SetDETAIL_BLEND_MODE( bool i )
|
|
{
|
|
m_nDETAIL_BLEND_MODE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAIL_BLEND_MODE = true;
|
|
#endif
|
|
}
|
|
public:
|
|
flashlight_ps20_Static_Index( )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAP = false;
|
|
#endif // _DEBUG
|
|
m_nNORMALMAP = 0;
|
|
#ifdef _DEBUG
|
|
m_bNORMALMAP2 = false;
|
|
#endif // _DEBUG
|
|
m_nNORMALMAP2 = 0;
|
|
#ifdef _DEBUG
|
|
m_bWORLDVERTEXTRANSITION = false;
|
|
#endif // _DEBUG
|
|
m_nWORLDVERTEXTRANSITION = 0;
|
|
#ifdef _DEBUG
|
|
m_bSEAMLESS = false;
|
|
#endif // _DEBUG
|
|
m_nSEAMLESS = 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAILTEXTURE = false;
|
|
#endif // _DEBUG
|
|
m_nDETAILTEXTURE = 0;
|
|
#ifdef _DEBUG
|
|
m_bDETAIL_BLEND_MODE = false;
|
|
#endif // _DEBUG
|
|
m_nDETAIL_BLEND_MODE = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bNORMALMAP && m_bNORMALMAP2 && m_bWORLDVERTEXTRANSITION && m_bSEAMLESS && m_bDETAILTEXTURE && m_bDETAIL_BLEND_MODE;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 2 * m_nNORMALMAP ) + ( 6 * m_nNORMALMAP2 ) + ( 12 * m_nWORLDVERTEXTRANSITION ) + ( 24 * m_nSEAMLESS ) + ( 48 * m_nDETAILTEXTURE ) + ( 96 * m_nDETAIL_BLEND_MODE ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_flashlight_ps20 psh_forgot_to_set_static_NORMALMAP + psh_forgot_to_set_static_NORMALMAP2 + psh_forgot_to_set_static_WORLDVERTEXTRANSITION + psh_forgot_to_set_static_SEAMLESS + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_DETAIL_BLEND_MODE + 0
|
|
class flashlight_ps20_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nPIXELFOGTYPE;
|
|
#ifdef _DEBUG
|
|
bool m_bPIXELFOGTYPE;
|
|
#endif
|
|
public:
|
|
void SetPIXELFOGTYPE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nPIXELFOGTYPE = i;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
void SetPIXELFOGTYPE( bool i )
|
|
{
|
|
m_nPIXELFOGTYPE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
public:
|
|
flashlight_ps20_Dynamic_Index()
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = false;
|
|
#endif // _DEBUG
|
|
m_nPIXELFOGTYPE = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nPIXELFOGTYPE ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_flashlight_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
|