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https://github.com/nillerusr/source-engine.git
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35 lines
1.0 KiB
GLSL
35 lines
1.0 KiB
GLSL
vs.1.1
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# DYNAMIC: "DOWATERFOG" "0..1"
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# DYNAMIC: "SKINNING" "0..1"
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#include "macros.vsh"
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;------------------------------------------------------------------------------
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; Vertex blending
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;------------------------------------------------------------------------------
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&AllocateRegister( \$worldPos );
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&AllocateRegister( \$worldNormal );
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&SkinPositionAndNormal( $worldPos, $worldNormal );
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;------------------------------------------------------------------------------
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; Transform the position from world to view space
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;------------------------------------------------------------------------------
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&AllocateRegister( \$projPos );
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dp4 $projPos.x, $worldPos, $cViewProj0
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dp4 $projPos.y, $worldPos, $cViewProj1
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dp4 $projPos.z, $worldPos, $cViewProj2
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dp4 $projPos.w, $worldPos, $cViewProj3
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mov oPos, $projPos
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&FreeRegister( \$worldPos );
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; stick the normal in the color channel
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mov oD0.xyz, $worldNormal.xyz
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mov oD0.w, $cOne ; make sure all components are defined
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&FreeRegister( \$projPos );
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&FreeRegister( \$worldNormal );
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