mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef CLOAK_DX9_HELPER_H
|
|
#define CLOAK_DX9_HELPER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseVSShader;
|
|
class IMaterialVar;
|
|
class IShaderDynamicAPI;
|
|
class IShaderShadow;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init params/ init/ draw methods
|
|
//-----------------------------------------------------------------------------
|
|
struct Cloak_DX9_Vars_t
|
|
{
|
|
Cloak_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
|
|
|
|
int m_nBaseTexture;
|
|
int m_nRefractAmount;
|
|
int m_nRefractTint;
|
|
int m_nNormalMap;
|
|
int m_nBumpFrame;
|
|
int m_nBumpTransform;
|
|
int m_nRefractTintTexture;
|
|
int m_nRefractTintTextureFrame;
|
|
int m_nFresnelReflection;
|
|
int m_nMasked;
|
|
int m_nCloakFactor;
|
|
int m_nDiffuseWarpTexture;
|
|
|
|
int m_nPhongExponent;
|
|
int m_nPhongTint;
|
|
int m_nPhongAlbedoTint;
|
|
int m_nPhongExponentTexture;
|
|
int m_nPhongBoost;
|
|
int m_nPhongFresnelRanges;
|
|
|
|
// Rim lighting parameters
|
|
int m_nRimLight;
|
|
int m_nRimLightPower;
|
|
int m_nRimLightBoost;
|
|
int m_nRimMask;
|
|
};
|
|
|
|
void InitParamsCloak_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName,
|
|
Cloak_DX9_Vars_t &info );
|
|
void InitCloak_DX9( CBaseVSShader *pShader, IMaterialVar** params, Cloak_DX9_Vars_t &info );
|
|
void DrawCloak_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
|
|
IShaderShadow* pShaderShadow, Cloak_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
|
|
|
|
#endif // CLOAK_DX9_HELPER_H
|