mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
#ifndef CLOAK_BLENDED_PASS_HELPER_H
|
|
#define CLOAK_BLENDED_PASS_HELPER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseVSShader;
|
|
class IMaterialVar;
|
|
class IShaderDynamicAPI;
|
|
class IShaderShadow;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init params/ init/ draw methods
|
|
//-----------------------------------------------------------------------------
|
|
struct CloakBlendedPassVars_t
|
|
{
|
|
CloakBlendedPassVars_t() { memset( this, 0xFF, sizeof(CloakBlendedPassVars_t) ); }
|
|
|
|
int m_nCloakFactor;
|
|
int m_nCloakColorTint;
|
|
int m_nRefractAmount;
|
|
|
|
int m_nBumpmap;
|
|
int m_nBumpFrame;
|
|
int m_nBumpTransform;
|
|
};
|
|
|
|
// Default values (Arrays should only be vec[4])
|
|
static const float kDefaultCloakFactor = 0.0f;
|
|
static const float kDefaultCloakColorTint[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
static const float kDefaultRefractAmount = 0.1f;
|
|
|
|
void InitParamsCloakBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, CloakBlendedPassVars_t &info );
|
|
void InitCloakBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, CloakBlendedPassVars_t &info );
|
|
void DrawCloakBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
|
|
IShaderShadow* pShaderShadow, CloakBlendedPassVars_t &info, VertexCompressionType_t vertexCompression );
|
|
bool CloakBlendedPassIsFullyOpaque ( IMaterialVar** params, CloakBlendedPassVars_t &info );
|
|
|
|
#endif // CLOAK_BLENDED_PASS_HELPER_H
|