mirror of
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81 lines
2.4 KiB
Plaintext
81 lines
2.4 KiB
Plaintext
//-----------------------------------------------------------------------------
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// FILESYSTEM_STEAM.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$SRCDIR\public,$SRCDIR\public\tier1,$SRCDIR\common"
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$PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE;FILESYSTEM_STEAM"
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}
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$Linker
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{
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$SystemLibraries "iconv" [$OSXALL]
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}
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}
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$Project "FileSystem_Steam"
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{
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$Folder "Source Files"
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{
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$File "basefilesystem.cpp"
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$File "packfile.cpp"
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$File "filetracker.cpp"
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$File "filesystem_async.cpp"
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$File "filesystem_steam.cpp"
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$File "linux_support.cpp" [$POSIX]
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$File "QueuedLoader.cpp"
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$File "$SRCDIR\public\kevvaluescompiler.cpp"
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$File "$SRCDIR\public\keyvaluescompiler.h"
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$File "$SRCDIR\public\zip_utils.cpp"
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}
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$Folder "Header Files"
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{
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$File "basefilesystem.h"
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$File "packfile.h"
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$File "filetracker.h"
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$File "threadsaferefcountedobject.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\bspfile.h"
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$File "$SRCDIR\public\bspflags.h"
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$File "$SRCDIR\public\mathlib\bumpvects.h"
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$File "$SRCDIR\public\tier1\characterset.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\ifilelist.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$File "$SRCDIR\public\zip_utils.h"
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}
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$Folder "Link Libraries"
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{
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$Lib tier2
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$DynamicFile "$SRCDIR\lib\public\steam_api.lib" [$WIN32]
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$DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam$_IMPLIB_EXT" [$POSIX || $LINUX]
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$DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" [$POSIX || $LINUX]
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}
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}
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