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109 lines
1.9 KiB
C++
109 lines
1.9 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef GAMEPADCODES_H
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#define GAMEPADCODES_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace panorama
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{
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enum GamePadCode
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{
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XK_NULL,
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XK_BUTTON_UP,
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XK_BUTTON_DOWN,
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XK_BUTTON_LEFT,
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XK_BUTTON_RIGHT,
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XK_BUTTON_START,
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XK_BUTTON_BACK,
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XK_BUTTON_STICK1,
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XK_BUTTON_STICK2,
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XK_BUTTON_A,
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XK_BUTTON_B,
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XK_BUTTON_X,
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XK_BUTTON_Y,
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XK_BUTTON_LEFT_SHOULDER,
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XK_BUTTON_RIGHT_SHOULDER,
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XK_BUTTON_LTRIGGER,
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XK_BUTTON_RTRIGGER,
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XK_STICK1_UP,
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XK_STICK1_DOWN,
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XK_STICK1_LEFT,
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XK_STICK1_RIGHT,
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XK_STICK2_UP,
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XK_STICK2_DOWN,
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XK_STICK2_LEFT,
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XK_STICK2_RIGHT,
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XK_STICK1_ANALOG,
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XK_STICK2_ANALOG,
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XK_BUTTON_GUIDE,
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STEAM_LEFTPAD_UP,
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STEAM_LEFTPAD_DOWN,
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STEAM_LEFTPAD_LEFT,
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STEAM_LEFTPAD_RIGHT,
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STEAM_LEFTPAD_ANALOG,
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STEAM_RIGHTPAD_UP,
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STEAM_RIGHTPAD_DOWN,
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STEAM_RIGHTPAD_LEFT,
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STEAM_RIGHTPAD_RIGHT,
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STEAM_RIGHTPAD_ANALOG,
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STEAM_LEFTSTICK_UP,
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STEAM_LEFTSTICK_DOWN,
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STEAM_LEFTSTICK_LEFT,
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STEAM_LEFTSTICK_RIGHT,
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STEAM_LEFTSTICK_ANALOG,
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STEAM_BUTTON_LTRIGGER,
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STEAM_BUTTON_RTRIGGER,
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STEAM_BUTTON_LSHOULDER,
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STEAM_BUTTON_RSHOULDER,
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STEAM_BUTTON_LBACK,
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STEAM_BUTTON_RBACK,
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STEAM_BUTTON_GUIDE,
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STEAM_BUTTON_SELECT,
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STEAM_BUTTON_START,
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STEAM_BUTTON_LPAD_CLICKED,
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STEAM_BUTTON_LPAD_TOUCH,
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STEAM_BUTTON_RPAD_CLICKED,
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STEAM_BUTTON_RPAD_TOUCH,
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STEAM_BUTTON_LPAD_DBLTAPPED,
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STEAM_BUTTON_RPAD_DBLTAPPED,
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STEAM_BUTTON_A,
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STEAM_BUTTON_B,
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STEAM_BUTTON_X,
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STEAM_BUTTON_Y,
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STEAM_BUTTON_DPAD_UP,
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STEAM_BUTTON_DPAD_RIGHT,
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STEAM_BUTTON_DPAD_DOWN,
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STEAM_BUTTON_DPAD_LEFT,
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XK_MAX_KEYS,
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};
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enum EJoystickAxis
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{
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JOY_AXIS_X = 0,
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JOY_AXIS_Y,
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JOY_AXIS_Z,
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JOY_AXIS_R,
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JOY_AXIS_U,
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JOY_AXIS_V,
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JOY_MAX_AXES,
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};
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enum EJoystickDeadzoneMode
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{
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JOYSTICK_DEADZONE_CROSS = 0,
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JOYSTICK_DEADZONE_SQUARE = 1,
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};
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} // namespace panorama
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#endif // GAMEPADCODES_H
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