mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "predicted_viewmodel.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( predicted_viewmodel, CPredictedViewModel );
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( PredictedViewModel, DT_PredictedViewModel )
|
|
|
|
BEGIN_NETWORK_TABLE( CPredictedViewModel, DT_PredictedViewModel )
|
|
END_NETWORK_TABLE()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef CLIENT_DLL
|
|
CPredictedViewModel::CPredictedViewModel() : m_LagAnglesHistory("CPredictedViewModel::m_LagAnglesHistory")
|
|
{
|
|
m_vLagAngles.Init();
|
|
m_LagAnglesHistory.Setup( &m_vLagAngles, 0 );
|
|
}
|
|
#else
|
|
CPredictedViewModel::CPredictedViewModel()
|
|
{
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CPredictedViewModel::~CPredictedViewModel()
|
|
{
|
|
}
|
|
|
|
#ifdef CLIENT_DLL
|
|
ConVar cl_wpn_sway_interp( "cl_wpn_sway_interp", "0.1", FCVAR_CLIENTDLL );
|
|
ConVar cl_wpn_sway_scale( "cl_wpn_sway_scale", "1.0", FCVAR_CLIENTDLL|FCVAR_CHEAT );
|
|
#endif
|
|
|
|
void CPredictedViewModel::CalcViewModelLag( Vector& origin, QAngle& angles, QAngle& original_angles )
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
// Calculate our drift
|
|
Vector forward, right, up;
|
|
AngleVectors( angles, &forward, &right, &up );
|
|
|
|
// Add an entry to the history.
|
|
m_vLagAngles = angles;
|
|
m_LagAnglesHistory.NoteChanged( gpGlobals->curtime, cl_wpn_sway_interp.GetFloat(), false );
|
|
|
|
// Interpolate back 100ms.
|
|
m_LagAnglesHistory.Interpolate( gpGlobals->curtime, cl_wpn_sway_interp.GetFloat() );
|
|
|
|
// Now take the 100ms angle difference and figure out how far the forward vector moved in local space.
|
|
Vector vLaggedForward;
|
|
QAngle angleDiff = m_vLagAngles - angles;
|
|
AngleVectors( -angleDiff, &vLaggedForward, 0, 0 );
|
|
Vector vForwardDiff = Vector(1,0,0) - vLaggedForward;
|
|
|
|
// Now offset the origin using that.
|
|
vForwardDiff *= cl_wpn_sway_scale.GetFloat();
|
|
origin += forward*vForwardDiff.x + right*-vForwardDiff.y + up*vForwardDiff.z;
|
|
#endif
|
|
} |