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58 lines
1.0 KiB
C++
58 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef STATUSWINDOW_H
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#define STATUSWINDOW_H
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#ifdef _WIN32
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#pragma once
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#endif
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class mxScrollbar;
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#define IDC_STATUS_SCROLL 1000
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class CStatusWindow : public mxWindow
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{
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public:
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CStatusWindow (mxWindow *parent, int x, int y, int w, int h, const char *label = 0 );
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~CStatusWindow();
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void StatusPrint( int r, int g, int b, bool overwrite, const char *text );
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virtual void redraw();
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virtual bool PaintBackground( void );
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virtual int handleEvent( mxEvent *event );
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// virtual void Think( float dt );
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private:
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void PositionSliders( int sboffset );
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enum
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{
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MAX_TEXT_LINES = 1024,
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TEXT_LINE_MASK = MAX_TEXT_LINES - 1,
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};
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struct TextLine
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{
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char m_szText[ 512 ];
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int r, g, b;
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float curtime;
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};
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TextLine m_rgTextLines[ MAX_TEXT_LINES ];
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int m_nCurrentLine;
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mxScrollbar *m_pScrollbar;
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};
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extern CStatusWindow *g_pStatusWindow;
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#endif // STATUSWINDOW_H
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