mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
846 lines
19 KiB
C++
846 lines
19 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "cbase.h"
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#include "StatusWindow.h"
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#include "cmdlib.h"
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#include <sys/stat.h>
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#include "workspace.h"
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#include "workspacemanager.h"
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#include "workspacebrowser.h"
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#include "tier2/riff.h"
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#include "sentence.h"
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#include "utlbuffer.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include <KeyValues.h>
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#include "MultipleRequest.h"
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bool SceneManager_HasWindowStyle( mxWindow *w, int bits )
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{
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HWND wnd = (HWND)w->getHandle();
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DWORD style = GetWindowLong( wnd, GWL_STYLE );
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return ( style & bits ) ? true : false;
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}
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bool SceneManager_HasWindowExStyle( mxWindow *w, int bits )
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{
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HWND wnd = (HWND)w->getHandle();
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DWORD style = GetWindowLong( wnd, GWL_EXSTYLE );
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return ( style & bits ) ? true : false;
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}
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void SceneManager_AddWindowStyle( mxWindow *w, int addbits )
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{
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HWND wnd = (HWND)w->getHandle();
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DWORD style = GetWindowLong( wnd, GWL_STYLE );
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style |= addbits;
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SetWindowLong( wnd, GWL_STYLE, style );
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}
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void SceneManager_AddWindowExStyle( mxWindow *w, int addbits )
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{
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HWND wnd = (HWND)w->getHandle();
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DWORD style = GetWindowLong( wnd, GWL_EXSTYLE );
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style |= addbits;
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SetWindowLong( wnd, GWL_EXSTYLE, style );
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}
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void SceneManager_RemoveWindowStyle( mxWindow *w, int removebits )
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{
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HWND wnd = (HWND)w->getHandle();
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DWORD style = GetWindowLong( wnd, GWL_STYLE );
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style &= ~removebits;
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SetWindowLong( wnd, GWL_STYLE, style );
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}
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void SceneManager_RemoveWindowExStyle( mxWindow *w, int removebits )
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{
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HWND wnd = (HWND)w->getHandle();
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DWORD style = GetWindowLong( wnd, GWL_EXSTYLE );
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style &= ~removebits;
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SetWindowLong( wnd, GWL_EXSTYLE, style );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *w -
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//-----------------------------------------------------------------------------
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void SceneManager_MakeToolWindow( mxWindow *w, bool smallcaption )
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{
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SceneManager_AddWindowStyle( w, WS_VISIBLE | WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS );
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if ( smallcaption )
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{
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SceneManager_AddWindowExStyle( w, WS_EX_OVERLAPPEDWINDOW );
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SceneManager_AddWindowExStyle( w, WS_EX_TOOLWINDOW );
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}
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else
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{
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SceneManager_RemoveWindowStyle( w, WS_SYSMENU );
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}
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}
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char *va( const char *fmt, ... )
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{
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va_list args;
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static char output[4][1024];
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static int outbuffer = 0;
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outbuffer++;
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va_start( args, fmt );
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vprintf( fmt, args );
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vsprintf( output[ outbuffer & 3 ], fmt, args );
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return output[ outbuffer & 3 ];
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}
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void Con_Overprintf( const char *fmt, ... )
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{
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va_list args;
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static char output[1024];
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va_start( args, fmt );
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vprintf( fmt, args );
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vsprintf( output, fmt, args );
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if ( !g_pStatusWindow )
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{
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return;
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}
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g_pStatusWindow->StatusPrint( CONSOLE_R, CONSOLE_G, CONSOLE_B, true, output );
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}
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void Con_Printf( const char *fmt, ... )
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{
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va_list args;
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static char output[1024];
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va_start( args, fmt );
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// vprintf( fmt, args );
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vsprintf( output, fmt, args );
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va_end( args );
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if ( !g_pStatusWindow )
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{
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return;
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}
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g_pStatusWindow->StatusPrint( CONSOLE_R, CONSOLE_G, CONSOLE_B, false, output );
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}
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void Con_ColorPrintf( int r, int g, int b, const char *fmt, ... )
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{
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va_list args;
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static char output[1024];
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va_start( args, fmt );
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vprintf( fmt, args );
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vsprintf( output, fmt, args );
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if ( !g_pStatusWindow )
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{
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return;
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}
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g_pStatusWindow->StatusPrint( r, g, b, false, output );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pname -
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// Output : char
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//-----------------------------------------------------------------------------
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char *SceneManager_MakeWindowsSlashes( char *pname )
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{
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static char returnString[ 4096 ];
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strcpy( returnString, pname );
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pname = returnString;
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while ( *pname ) {
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if ( *pname == '/' )
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*pname = '\\';
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pname++;
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}
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return returnString;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : const char
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//-----------------------------------------------------------------------------
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const char *SceneManager_GetGameDirectory( void )
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{
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// Todo: Make SceneManager only use the filesystem read/write paths.
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return gamedir;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Takes a full path and determines if the file exists on the disk
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// Input : *filename -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool SceneManager_FullpathFileExists( const char *filename )
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{
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// Should be a full path
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Assert( strchr( filename, ':' ) );
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struct _stat buf;
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int result = _stat( filename, &buf );
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if ( result != -1 )
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return true;
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: converts an english string to unicode
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//-----------------------------------------------------------------------------
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int ConvertANSIToUnicode(const char *ansi, wchar_t *unicode, int unicodeBufferSize)
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{
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return ::MultiByteToWideChar(CP_ACP, 0, ansi, -1, unicode, unicodeBufferSize);
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}
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//-----------------------------------------------------------------------------
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// Purpose: converts an unicode string to an english string
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//-----------------------------------------------------------------------------
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int ConvertUnicodeToANSI(const wchar_t *unicode, char *ansi, int ansiBufferSize)
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{
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return ::WideCharToMultiByte(CP_ACP, 0, unicode, -1, ansi, ansiBufferSize, NULL, NULL);
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}
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int Sys_Exec( const char *pProgName, const char *pCmdLine, bool verbose )
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{
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#if 0
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int count = 0;
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char cmdLine[1024];
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STARTUPINFO si;
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memset( &si, 0, sizeof(si) );
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si.cb = sizeof(si);
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//GetStartupInfo( &si );
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sprintf( cmdLine, "%s %s", pProgName, pCmdLine );
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PROCESS_INFORMATION pi;
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memset( &pi, 0, sizeof( pi ) );
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si.cb = sizeof(si);
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si.dwFlags = STARTF_USESTDHANDLES;
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if ( CreateProcess( NULL, cmdLine, NULL, NULL, TRUE, NORMAL_PRIORITY_CLASS, NULL, NULL, &si, &pi ) )
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{
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WaitForSingleObject( pi.hProcess, INFINITE );
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/*
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do
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{
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WaitForInputIdle( pi.hProcess, 100 );
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count++;
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} while ( count < 100 );
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*/
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/*
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DWORD exitCode = STILL_ACTIVE;
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do
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{
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BOOL ok = GetExitCodeProcess( pi.hProcess, &exitCode );
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if ( !ok )
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break;
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Sleep( 100 );
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} while ( exitCode == STILL_ACTIVE );
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*/
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DWORD exitCode;
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GetExitCodeProcess( pi.hProcess, &exitCode );
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Con_Printf( "Finished\n" );
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CloseHandle( pi.hProcess );
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return (int)exitCode;
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}
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else
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{
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char *lpMsgBuf;
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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GetLastError(),
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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NULL
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);
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Con_Printf( "error %s\n", lpMsgBuf );
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LocalFree( (HLOCAL)lpMsgBuf );
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}
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return false;
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#else
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char tmp[1024];
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sprintf( tmp, "%s %s\n", pProgName, pCmdLine );
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_strlwr( tmp );
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int iret = system( tmp );
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if ( iret != 0 && verbose )
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{
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Con_Printf( "Execution failed: %s\n", tmp );
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}
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return iret;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Checks it out/ checks it in baby
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//-----------------------------------------------------------------------------
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static void SceneManager_VSSCheckout( char const *pUserName, char const *pProjectDir,
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char const* pRelativeDir, char const* pDestPath, char const* pFileNameWithExtension )
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{
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char buf[1024];
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// Check for the existence of the file in source safe...
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sprintf( buf, "filetype %s/%s%s -O- -y%s\n",
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pProjectDir, pRelativeDir, pFileNameWithExtension,
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pUserName );
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int retVal = Sys_Exec( "ss.exe", buf, false );
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if (retVal != 0 )
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{
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Con_Printf( "File %s missing from VSS\n", pFileNameWithExtension );
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return;
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}
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// It's there, try to check it out
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sprintf( buf, "checkout %s/%s%s -GL%s -GWA -O- -y%s\n",
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pProjectDir, pRelativeDir, pFileNameWithExtension,
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pDestPath, pUserName );
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Sys_Exec( "ss.exe", buf, true );
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}
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//-----------------------------------------------------------------------------
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// Checks it out/ checks it in baby
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//-----------------------------------------------------------------------------
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static void SceneManager_VSSCheckin( char const *pUserName, char const *pProjectDir,
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char const* pRelativeDir, char const* pDestPath, char const* pFileNameWithExtension )
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{
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char buf[1024];
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// Check for the existence of the file on disk. If it's not there, don't bother
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sprintf( buf, "%s%s", pDestPath, pFileNameWithExtension );
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struct _stat statbuf;
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int result = _stat( buf, &statbuf );
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if (result != 0)
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return;
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// Check for the existence of the file in source safe...
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sprintf( buf, "filetype %s/%s%s -O- -y%s\n",
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pProjectDir, pRelativeDir, pFileNameWithExtension,
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pUserName );
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int retVal = Sys_Exec( "ss.exe", buf, false );
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if (retVal != 0)
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{
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sprintf( buf, "Cp %s -O- -y%s\n",
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pProjectDir ,
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pUserName );
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Sys_Exec( "ss.exe", buf, true );
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// Try to add the file to source safe...
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sprintf( buf, "add %s%s -GL%s -O- -I- -y%s\n",
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pRelativeDir, pFileNameWithExtension,
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pDestPath, pUserName );
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Sys_Exec( "ss.exe", buf, true );
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}
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else
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{
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// It's there, just check it in
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sprintf( buf, "checkin %s/%s%s -GL%s -O- -I- -y%s\n",
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pProjectDir, pRelativeDir, pFileNameWithExtension,
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pDestPath, pUserName );
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Sys_Exec( "ss.exe", buf, true );
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}
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}
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void SplitFileName( char const *in, char *path, int maxpath, char *filename, int maxfilename )
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{
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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char fname[_MAX_FNAME];
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char ext[_MAX_EXT];
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_splitpath( in, drive, dir, fname, ext );
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if ( dir[0] )
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{
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Q_snprintf( path, maxpath, "\\%s", dir );
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}
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else
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{
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path[0] = 0;
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}
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Q_snprintf( filename, maxfilename, "%s%s", fname, ext );
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}
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void VSS_Checkout( char const *name, bool updatestaticons /*= true*/ )
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{
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CWorkspace *ws = GetWorkspaceManager()->GetBrowser()->GetWorkspace();
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if ( !ws )
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{
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return;
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}
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if ( filesystem->IsFileWritable( name ) )
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{
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return;
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}
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char path[ 256 ];
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char filename[ 256 ];
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SplitFileName( name, path, sizeof( path ), filename, sizeof( filename ) );
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Con_ColorPrintf( 200, 200, 100, "VSS Checkout: '%s'\n", name );
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SceneManager_VSSCheckout(
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ws->GetVSSUserName(),
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ws->GetVSSProject(),
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path,
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va( "%s%s", gamedir, path ),
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filename );
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if ( updatestaticons )
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{
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GetWorkspaceManager()->RefreshBrowsers();
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}
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}
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void VSS_Checkin( char const *name, bool updatestaticons /*= true*/ )
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{
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CWorkspace *ws = GetWorkspaceManager()->GetBrowser()->GetWorkspace();
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if ( !ws )
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{
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return;
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}
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if ( !filesystem->IsFileWritable( name ) )
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{
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return;
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}
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char path[ 256 ];
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char filename[ 256 ];
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SplitFileName( name, path, sizeof( path ), filename, sizeof( filename ) );
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Con_ColorPrintf( 200, 200, 100, "VSS Checkin: '%s'\n", name );
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SceneManager_VSSCheckin(
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ws->GetVSSUserName(),
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ws->GetVSSProject(),
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path,
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va( "%s%s", gamedir, path ),
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filename );
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if ( updatestaticons )
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{
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GetWorkspaceManager()->RefreshBrowsers();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Implements the RIFF i/o interface on stdio
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//-----------------------------------------------------------------------------
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class StdIOReadBinary : public IFileReadBinary
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{
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public:
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int open( const char *pFileName )
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{
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return (int)filesystem->Open( pFileName, "rb" );
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}
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int read( void *pOutput, int size, int file )
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{
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if ( !file )
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return 0;
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return filesystem->Read( pOutput, size, (FileHandle_t)file );
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}
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void seek( int file, int pos )
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{
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if ( !file )
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return;
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filesystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
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}
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unsigned int tell( int file )
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{
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if ( !file )
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return 0;
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return filesystem->Tell( (FileHandle_t)file );
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}
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unsigned int size( int file )
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{
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if ( !file )
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return 0;
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return filesystem->Size( (FileHandle_t)file );
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}
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void close( int file )
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{
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if ( !file )
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return;
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filesystem->Close( (FileHandle_t)file );
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}
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};
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class StdIOWriteBinary : public IFileWriteBinary
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{
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public:
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int create( const char *pFileName )
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{
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return (int)filesystem->Open( pFileName, "wb" );
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}
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int write( void *pData, int size, int file )
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{
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return filesystem->Write( pData, size, (FileHandle_t)file );
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}
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void close( int file )
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{
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filesystem->Close( (FileHandle_t)file );
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}
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void seek( int file, int pos )
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{
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filesystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
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}
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unsigned int tell( int file )
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{
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return filesystem->Tell( (FileHandle_t)file );
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}
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};
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static StdIOReadBinary io_in;
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static StdIOWriteBinary io_out;
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#define RIFF_WAVE MAKEID('W','A','V','E')
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#define WAVE_FMT MAKEID('f','m','t',' ')
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#define WAVE_DATA MAKEID('d','a','t','a')
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#define WAVE_FACT MAKEID('f','a','c','t')
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#define WAVE_CUE MAKEID('c','u','e',' ')
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &walk -
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//-----------------------------------------------------------------------------
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static void SceneManager_ParseSentence( CSentence& sentence, IterateRIFF &walk )
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{
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
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buf.EnsureCapacity( walk.ChunkSize() );
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walk.ChunkRead( buf.Base() );
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buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
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sentence.InitFromDataChunk( buf.Base(), buf.TellPut() );
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}
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bool SceneManager_LoadSentenceFromWavFileUsingIO( char const *wavfile, CSentence& sentence, IFileReadBinary& io )
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{
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sentence.Reset();
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|
|
InFileRIFF riff( wavfile, io );
|
|
|
|
// UNDONE: Don't use printf to handle errors
|
|
if ( riff.RIFFName() != RIFF_WAVE )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// set up the iterator for the whole file (root RIFF is a chunk)
|
|
IterateRIFF walk( riff, riff.RIFFSize() );
|
|
|
|
// This chunk must be first as it contains the wave's format
|
|
// break out when we've parsed it
|
|
bool found = false;
|
|
while ( walk.ChunkAvailable() && !found )
|
|
{
|
|
switch( walk.ChunkName() )
|
|
{
|
|
case WAVE_VALVEDATA:
|
|
{
|
|
found = true;
|
|
SceneManager_ParseSentence( sentence, walk );
|
|
}
|
|
break;
|
|
}
|
|
walk.ChunkNext();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SceneManager_LoadSentenceFromWavFile( char const *wavfile, CSentence& sentence )
|
|
{
|
|
return SceneManager_LoadSentenceFromWavFileUsingIO( wavfile, sentence, io_in );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : store -
|
|
//-----------------------------------------------------------------------------
|
|
static void SceneManager_StoreValveDataChunk( CSentence& sentence, IterateOutputRIFF& store )
|
|
{
|
|
// Buffer and dump data
|
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
|
|
sentence.SaveToBuffer( buf );
|
|
|
|
// Copy into store
|
|
store.ChunkWriteData( buf.Base(), buf.TellPut() );
|
|
}
|
|
|
|
bool SceneManager_SaveSentenceToWavFile( char const *wavfile, CSentence& sentence )
|
|
{
|
|
char tempfile[ 512 ];
|
|
|
|
Q_StripExtension( wavfile, tempfile, sizeof( tempfile ) );
|
|
Q_DefaultExtension( tempfile, ".tmp", sizeof( tempfile ) );
|
|
|
|
if ( filesystem->FileExists( tempfile, "GAME" ) )
|
|
{
|
|
filesystem->RemoveFile( tempfile, "GAME" );
|
|
}
|
|
|
|
if ( !filesystem->IsFileWritable( wavfile ) )
|
|
{
|
|
int retval = MultipleRequest( va( "Check out '%s'?", wavfile ) );
|
|
if ( retval != 0 )
|
|
return false;
|
|
|
|
VSS_Checkout( wavfile );
|
|
}
|
|
|
|
if ( !filesystem->IsFileWritable( wavfile ) )
|
|
{
|
|
Con_Printf( "%s is not writable, can't save sentence data to file\n", wavfile );
|
|
return false;
|
|
}
|
|
|
|
// Rename original wavfile to temp
|
|
filesystem->RenameFile( wavfile, tempfile, "GAME" );
|
|
|
|
// NOTE: Put this in it's own scope so that the destructor for outfileRFF actually closes the file!!!!
|
|
{
|
|
// Read from Temp
|
|
InFileRIFF riff( tempfile, io_in );
|
|
Assert( riff.RIFFName() == RIFF_WAVE );
|
|
|
|
// set up the iterator for the whole file (root RIFF is a chunk)
|
|
IterateRIFF walk( riff, riff.RIFFSize() );
|
|
|
|
// And put data back into original wavfile by name
|
|
OutFileRIFF riffout( wavfile, io_out );
|
|
|
|
IterateOutputRIFF store( riffout );
|
|
|
|
bool wordtrackwritten = false;
|
|
|
|
// Walk input chunks and copy to output
|
|
while ( walk.ChunkAvailable() )
|
|
{
|
|
store.ChunkStart( walk.ChunkName() );
|
|
|
|
switch ( walk.ChunkName() )
|
|
{
|
|
case WAVE_VALVEDATA:
|
|
{
|
|
// Overwrite data
|
|
SceneManager_StoreValveDataChunk( sentence, store );
|
|
wordtrackwritten = true;
|
|
}
|
|
break;
|
|
default:
|
|
store.CopyChunkData( walk );
|
|
break;
|
|
}
|
|
|
|
store.ChunkFinish();
|
|
|
|
walk.ChunkNext();
|
|
}
|
|
|
|
// If we didn't write it above, write it now
|
|
if ( !wordtrackwritten )
|
|
{
|
|
store.ChunkStart( WAVE_VALVEDATA );
|
|
SceneManager_StoreValveDataChunk( sentence, store );
|
|
store.ChunkFinish();
|
|
}
|
|
}
|
|
|
|
// Remove temp file
|
|
filesystem->RemoveFile( tempfile, NULL );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void SceneManager_LoadWindowPositions( KeyValues *kv, mxWindow *wnd )
|
|
{
|
|
bool zoomed = kv->GetInt( "zoomed", 0 ) ? true : false;
|
|
int x = kv->GetInt( "x", 0 );
|
|
int y = kv->GetInt( "y", 0 );
|
|
int w = kv->GetInt( "w", 400 );
|
|
int h = kv->GetInt( "h", 300 );
|
|
|
|
wnd->setBounds( x, y, w, h );
|
|
if ( zoomed )
|
|
{
|
|
ShowWindow( (HWND)wnd->getHandle(), SW_SHOWMAXIMIZED );
|
|
}
|
|
}
|
|
|
|
static void Indent( CUtlBuffer& buf, int numtabs )
|
|
{
|
|
for ( int i = 0 ; i < numtabs; i++ )
|
|
{
|
|
buf.Printf( "\t" );
|
|
}
|
|
}
|
|
|
|
void SceneManager_SaveWindowPositions( CUtlBuffer& buf, int indent, mxWindow *wnd )
|
|
{
|
|
int x, y, w, h;
|
|
|
|
x = wnd->x();
|
|
y = wnd->y();
|
|
w = wnd->w();
|
|
h = wnd->h();
|
|
|
|
// xpos and ypos are screen space
|
|
POINT pt;
|
|
pt.x = x;
|
|
pt.y = y;
|
|
|
|
// Convert from screen space to relative to client area of parent window so
|
|
// the setBounds == MoveWindow call will offset to the same location
|
|
if ( wnd->getParent() )
|
|
{
|
|
ScreenToClient( (HWND)wnd->getParent()->getHandle(), &pt );
|
|
x = (short)pt.x;
|
|
y = (short)pt.y;
|
|
}
|
|
|
|
|
|
Indent( buf, indent );
|
|
buf.Printf( "\"x\"\t\"%i\"\n", x );
|
|
|
|
Indent( buf, indent );
|
|
buf.Printf( "\"y\"\t\"%i\"\n", y );
|
|
|
|
Indent( buf, indent );
|
|
buf.Printf( "\"w\"\t\"%i\"\n", w );
|
|
|
|
Indent( buf, indent );
|
|
buf.Printf( "\"h\"\t\"%i\"\n", h );
|
|
|
|
bool zoomed = IsZoomed( (HWND)wnd->getHandle() ) ? true : false;
|
|
|
|
Indent( buf, indent );
|
|
buf.Printf( "\"zoomed\"\t\"%i\"\n", zoomed ? 1 : 0 );
|
|
|
|
}
|
|
#if defined( _WIN32 ) || defined( WIN32 )
|
|
#define PATHSEPARATOR(c) ((c) == '\\' || (c) == '/')
|
|
#else //_WIN32
|
|
#define PATHSEPARATOR(c) ((c) == '/')
|
|
#endif //_WIN32
|
|
|
|
static bool charsmatch( char c1, char c2 )
|
|
{
|
|
if ( tolower( c1 ) == tolower( c2 ) )
|
|
return true;
|
|
if ( PATHSEPARATOR( c1 ) && PATHSEPARATOR( c2 ) )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
char *Q_stristr_slash( char const *pStr, char const *pSearch )
|
|
{
|
|
AssertValidStringPtr(pStr);
|
|
AssertValidStringPtr(pSearch);
|
|
|
|
if (!pStr || !pSearch)
|
|
return 0;
|
|
|
|
char const* pLetter = pStr;
|
|
|
|
// Check the entire string
|
|
while (*pLetter != 0)
|
|
{
|
|
// Skip over non-matches
|
|
if ( charsmatch( *pLetter, *pSearch ) )
|
|
{
|
|
// Check for match
|
|
char const* pMatch = pLetter + 1;
|
|
char const* pTest = pSearch + 1;
|
|
while (*pTest != 0)
|
|
{
|
|
// We've run off the end; don't bother.
|
|
if (*pMatch == 0)
|
|
return 0;
|
|
|
|
if ( !charsmatch( *pMatch, *pTest ) )
|
|
break;
|
|
|
|
++pMatch;
|
|
++pTest;
|
|
}
|
|
|
|
// Found a match!
|
|
if (*pTest == 0)
|
|
return (char *)pLetter;
|
|
}
|
|
|
|
++pLetter;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *filename -
|
|
//-----------------------------------------------------------------------------
|
|
void MakeFileWriteable( const char *filename )
|
|
{
|
|
Assert( filesystem );
|
|
char fullpath[ 512 ];
|
|
if (filesystem->GetLocalPath( filename, fullpath, sizeof(fullpath) ))
|
|
{
|
|
Q_FixSlashes( fullpath );
|
|
SetFileAttributes( fullpath, FILE_ATTRIBUTE_NORMAL );
|
|
}
|
|
} |