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39 lines
862 B
C++
39 lines
862 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CHANNELPROPERTIES_H
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#define CHANNELPROPERTIES_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CChoreoScene;
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#include "basedialogparams.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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struct CChannelParams : public CBaseDialogParams
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{
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// i/o channel name
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char m_szName[ 256 ];
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// For creating a new channel:
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// i
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bool m_bShowActors;
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// i/o
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char m_szSelectedActor[ 256 ];
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// i
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CChoreoScene *m_pScene;
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};
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// set/create channel properties
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int ChannelProperties( CChannelParams *params );
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#endif // CHANNELPROPERTIES_H
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