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https://github.com/nillerusr/source-engine.git
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253 lines
6.7 KiB
C++
253 lines
6.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Header: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef UTLMAP_H
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#define UTLMAP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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#include "utlrbtree.h"
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//-----------------------------------------------------------------------------
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//
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// Purpose: An associative container. Pretty much identical to std::map.
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//
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//-----------------------------------------------------------------------------
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// This is a useful macro to iterate from start to end in order in a map
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#define FOR_EACH_MAP( mapName, iteratorName ) \
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for ( int iteratorName = (mapName).FirstInorder(); (mapName).IsUtlMap && iteratorName != (mapName).InvalidIndex(); iteratorName = (mapName).NextInorder( iteratorName ) )
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// faster iteration, but in an unspecified order
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#define FOR_EACH_MAP_FAST( mapName, iteratorName ) \
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for ( int iteratorName = 0; (mapName).IsUtlMap && iteratorName < (mapName).MaxElement(); ++iteratorName ) if ( !(mapName).IsValidIndex( iteratorName ) ) continue; else
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struct base_utlmap_t
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{
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public:
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// This enum exists so that FOR_EACH_MAP and FOR_EACH_MAP_FAST cannot accidentally
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// be used on a type that is not a CUtlMap. If the code compiles then all is well.
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// The check for IsUtlMap being true should be free.
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// Using an enum rather than a static const bool ensures that this trick works even
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// with optimizations disabled on gcc.
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enum CompileTimeCheck
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{
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IsUtlMap = 1
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};
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};
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template <typename K, typename T, typename I = unsigned short>
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class CUtlMap : public base_utlmap_t
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{
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public:
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typedef K KeyType_t;
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typedef T ElemType_t;
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typedef I IndexType_t;
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// Less func typedef
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// Returns true if the first parameter is "less" than the second
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typedef bool (*LessFunc_t)( const KeyType_t &, const KeyType_t & );
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// constructor, destructor
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// Left at growSize = 0, the memory will first allocate 1 element and double in size
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// at each increment.
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// LessFunc_t is required, but may be set after the constructor using SetLessFunc() below
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CUtlMap( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 )
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: m_Tree( growSize, initSize, CKeyLess( lessfunc ) )
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{
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}
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CUtlMap( LessFunc_t lessfunc )
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: m_Tree( CKeyLess( lessfunc ) )
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{
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}
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void EnsureCapacity( int num ) { m_Tree.EnsureCapacity( num ); }
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// gets particular elements
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ElemType_t & Element( IndexType_t i ) { return m_Tree.Element( i ).elem; }
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const ElemType_t & Element( IndexType_t i ) const { return m_Tree.Element( i ).elem; }
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ElemType_t & operator[]( IndexType_t i ) { return m_Tree.Element( i ).elem; }
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const ElemType_t & operator[]( IndexType_t i ) const { return m_Tree.Element( i ).elem; }
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KeyType_t & Key( IndexType_t i ) { return m_Tree.Element( i ).key; }
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const KeyType_t & Key( IndexType_t i ) const { return m_Tree.Element( i ).key; }
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// Num elements
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unsigned int Count() const { return m_Tree.Count(); }
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// Max "size" of the vector
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IndexType_t MaxElement() const { return m_Tree.MaxElement(); }
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// Checks if a node is valid and in the map
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bool IsValidIndex( IndexType_t i ) const { return m_Tree.IsValidIndex( i ); }
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// Checks if the map as a whole is valid
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bool IsValid() const { return m_Tree.IsValid(); }
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// Invalid index
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static IndexType_t InvalidIndex() { return CTree::InvalidIndex(); }
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// Sets the less func
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void SetLessFunc( LessFunc_t func )
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{
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m_Tree.SetLessFunc( CKeyLess( func ) );
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}
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// Insert method (inserts in order)
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IndexType_t Insert( const KeyType_t &key, const ElemType_t &insert )
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{
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Node_t node;
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node.key = key;
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node.elem = insert;
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return m_Tree.Insert( node );
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}
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IndexType_t Insert( const KeyType_t &key )
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{
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Node_t node;
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node.key = key;
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return m_Tree.Insert( node );
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}
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// Find method
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IndexType_t Find( const KeyType_t &key ) const
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{
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Node_t dummyNode;
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dummyNode.key = key;
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return m_Tree.Find( dummyNode );
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}
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// Remove methods
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void RemoveAt( IndexType_t i ) { m_Tree.RemoveAt( i ); }
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bool Remove( const KeyType_t &key )
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{
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Node_t dummyNode;
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dummyNode.key = key;
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return m_Tree.Remove( dummyNode );
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}
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void RemoveAll( ) { m_Tree.RemoveAll(); }
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void Purge( ) { m_Tree.Purge(); }
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// Purges the list and calls delete on each element in it.
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void PurgeAndDeleteElements();
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// Iteration
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IndexType_t FirstInorder() const { return m_Tree.FirstInorder(); }
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IndexType_t NextInorder( IndexType_t i ) const { return m_Tree.NextInorder( i ); }
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IndexType_t PrevInorder( IndexType_t i ) const { return m_Tree.PrevInorder( i ); }
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IndexType_t LastInorder() const { return m_Tree.LastInorder(); }
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// If you change the search key, this can be used to reinsert the
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// element into the map.
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void Reinsert( const KeyType_t &key, IndexType_t i )
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{
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m_Tree[i].key = key;
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m_Tree.Reinsert(i);
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}
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IndexType_t InsertOrReplace( const KeyType_t &key, const ElemType_t &insert )
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{
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IndexType_t i = Find( key );
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if ( i != InvalidIndex() )
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{
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Element( i ) = insert;
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return i;
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}
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return Insert( key, insert );
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}
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void Swap( CUtlMap< K, T, I > &that )
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{
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m_Tree.Swap( that.m_Tree );
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}
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struct Node_t
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{
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Node_t()
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{
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}
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Node_t( const Node_t &from )
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: key( from.key ),
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elem( from.elem )
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{
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}
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KeyType_t key;
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ElemType_t elem;
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};
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class CKeyLess
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{
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public:
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CKeyLess( LessFunc_t lessFunc ) : m_LessFunc(lessFunc) {}
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bool operator!() const
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{
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return !m_LessFunc;
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}
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bool operator()( const Node_t &left, const Node_t &right ) const
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{
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return m_LessFunc( left.key, right.key );
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}
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LessFunc_t m_LessFunc;
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};
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typedef CUtlRBTree<Node_t, I, CKeyLess> CTree;
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CTree *AccessTree() { return &m_Tree; }
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protected:
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CTree m_Tree;
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};
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//-----------------------------------------------------------------------------
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// Purges the list and calls delete on each element in it.
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template< typename K, typename T, typename I >
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inline void CUtlMap<K, T, I>::PurgeAndDeleteElements()
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{
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for ( I i = 0; i < MaxElement(); ++i )
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{
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if ( !IsValidIndex( i ) )
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continue;
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delete Element( i );
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}
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Purge();
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}
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//-----------------------------------------------------------------------------
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// This is horrible and slow and meant to be used only when you're dealing with really
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// non-time/memory-critical code and desperately want to copy a whole map element-by-element
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// for whatever reason.
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template < typename K, typename T, typename I >
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void DeepCopyMap( const CUtlMap<K,T,I>& pmapIn, CUtlMap<K,T,I> *out_pmapOut )
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{
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Assert( out_pmapOut );
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out_pmapOut->Purge();
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FOR_EACH_MAP_FAST( pmapIn, i )
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{
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out_pmapOut->Insert( pmapIn.Key( i ), pmapIn.Element( i ) );
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}
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}
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#endif // UTLMAP_H
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