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https://github.com/nillerusr/source-engine.git
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107 lines
3.3 KiB
C++
107 lines
3.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUITEXTWINDOW_H
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#define VGUITEXTWINDOW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/HTML.h>
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#include <game/client/iviewport.h>
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#include "shareddefs.h"
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namespace vgui
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{
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class TextEntry;
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}
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//-----------------------------------------------------------------------------
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// Purpose: displays the MOTD
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//-----------------------------------------------------------------------------
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class CTextWindow : public vgui::Frame, public IViewPortPanel
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{
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private:
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DECLARE_CLASS_SIMPLE( CTextWindow, vgui::Frame );
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public:
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CTextWindow(IViewPort *pViewPort);
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virtual ~CTextWindow();
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virtual const char *GetName( void ) { return PANEL_INFO; }
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virtual void SetData(KeyValues *data);
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virtual void Reset();
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virtual void Update();
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virtual bool NeedsUpdate( void ) { return false; }
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virtual bool HasInputElements( void ) { return true; }
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virtual void ShowPanel( bool bShow );
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
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virtual bool IsVisible() { return BaseClass::IsVisible(); }
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
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public:
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virtual void SetData( int type, const char *title, const char *message, const char *message_fallback, int command, bool bUnload );
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virtual void ShowFile( const char *filename );
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virtual void ShowText( const char *text );
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virtual void ShowURL( const char *URL, bool bAllowUserToDisable = true );
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virtual void ShowIndex( const char *entry );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
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protected:
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// vgui overrides
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virtual void OnCommand( const char *command );
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void OnKeyCodePressed( vgui::KeyCode code );
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IViewPort *m_pViewPort;
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char m_szTitle[255];
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char m_szMessage[2048];
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char m_szMessageFallback[2048];
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] Replaced text window command string with TEXTWINDOW_CMD enumeration
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// of options. Passing a command string is dangerous and allowed a server network
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// message to run arbitrary commands on the client.
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//=============================================================================
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int m_nExitCommand;
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//=============================================================================
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// HPE_END
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//=============================================================================
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int m_nContentType;
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bool m_bShownURL;
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bool m_bUnloadOnDismissal;
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vgui::TextEntry *m_pTextMessage;
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class CMOTDHTML : public vgui::HTML
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{
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private:
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DECLARE_CLASS_SIMPLE( CMOTDHTML, vgui::HTML );
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public:
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CMOTDHTML( Panel *parent, const char *pchName ) : vgui::HTML( parent, pchName ) {}
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virtual bool OnStartRequest( const char *url, const char *target, const char *pchPostData, bool bIsRedirect ) OVERRIDE;
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};
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CMOTDHTML *m_pHTMLMessage;
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vgui::Button *m_pOK;
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vgui::Label *m_pTitleLabel;
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};
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#endif // VGUITEXTWINDOW_H
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