mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Dme version of a hitbox
|
|
//
|
|
//===========================================================================//
|
|
|
|
#include "mdlobjects/dmehitbox.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
#include "tier2/renderutils.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeHitbox, CDmeHitbox );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeHitbox::OnConstruction()
|
|
{
|
|
m_SurfaceProperty.Init( this, "surfaceProperty" );
|
|
m_Group.Init( this, "groupName" );
|
|
m_Bone.Init( this, "boneName" );
|
|
m_vecMins.Init( this, "minBounds" );
|
|
m_vecMaxs.Init( this, "maxBounds" );
|
|
m_RenderColor.InitAndSet( this, "renderColor", Color( 255, 255, 255, 64 ) );
|
|
}
|
|
|
|
void CDmeHitbox::OnDestruction()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Rendering method for the dag
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeHitbox::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ )
|
|
{
|
|
Vector vecOrigin;
|
|
QAngle angles;
|
|
MatrixAngles( shapeToWorld, angles, vecOrigin );
|
|
RenderBox( vecOrigin, angles, m_vecMins, m_vecMaxs, m_RenderColor, true );
|
|
}
|
|
|