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https://github.com/nillerusr/source-engine.git
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2749 lines
78 KiB
C++
2749 lines
78 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements many of the entities that control logic flow within a map.
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//
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//=============================================================================
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#include "cbase.h"
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#include "entityinput.h"
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#include "entityoutput.h"
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#include "eventqueue.h"
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#include "mathlib/mathlib.h"
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#include "globalstate.h"
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#include "ndebugoverlay.h"
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#include "saverestore_utlvector.h"
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#include "vstdlib/random.h"
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#include "gameinterface.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern CServerGameDLL g_ServerGameDLL;
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//-----------------------------------------------------------------------------
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// Purpose: Compares a set of integer inputs to the one main input
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// Outputs true if they are all equivalant, false otherwise
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//-----------------------------------------------------------------------------
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class CLogicCompareInteger : public CLogicalEntity
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{
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public:
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DECLARE_CLASS( CLogicCompareInteger, CLogicalEntity );
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// outputs
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COutputEvent m_OnEqual;
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COutputEvent m_OnNotEqual;
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// data
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int m_iIntegerValue;
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int m_iShouldCompareToValue;
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DECLARE_DATADESC();
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CMultiInputVar m_AllIntCompares;
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// Input handlers
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void InputValue( inputdata_t &inputdata );
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void InputCompareValues( inputdata_t &inputdata );
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};
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LINK_ENTITY_TO_CLASS( logic_multicompare, CLogicCompareInteger );
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BEGIN_DATADESC( CLogicCompareInteger )
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DEFINE_OUTPUT( m_OnEqual, "OnEqual" ),
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DEFINE_OUTPUT( m_OnNotEqual, "OnNotEqual" ),
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DEFINE_KEYFIELD( m_iIntegerValue, FIELD_INTEGER, "IntegerValue" ),
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DEFINE_KEYFIELD( m_iShouldCompareToValue, FIELD_INTEGER, "ShouldComparetoValue" ),
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DEFINE_FIELD( m_AllIntCompares, FIELD_INPUT ),
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DEFINE_INPUTFUNC( FIELD_INPUT, "InputValue", InputValue ),
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DEFINE_INPUTFUNC( FIELD_INPUT, "CompareValues", InputCompareValues ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose: Adds to the list of compared values
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//-----------------------------------------------------------------------------
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void CLogicCompareInteger::InputValue( inputdata_t &inputdata )
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{
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// make sure it's an int, if it can't be converted just throw it away
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if ( !inputdata.value.Convert(FIELD_INTEGER) )
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return;
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// update the value list with the new value
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m_AllIntCompares.AddValue( inputdata.value, inputdata.nOutputID );
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// if we haven't already this frame, send a message to ourself to update and fire
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if ( !m_AllIntCompares.m_bUpdatedThisFrame )
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{
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// TODO: need to add this event with a lower priority, so it gets called after all inputs have arrived
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g_EventQueue.AddEvent( this, "CompareValues", 0, inputdata.pActivator, this, inputdata.nOutputID );
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m_AllIntCompares.m_bUpdatedThisFrame = TRUE;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Forces a recompare
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//-----------------------------------------------------------------------------
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void CLogicCompareInteger::InputCompareValues( inputdata_t &inputdata )
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{
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m_AllIntCompares.m_bUpdatedThisFrame = FALSE;
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// loop through all the values comparing them
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int value = m_iIntegerValue;
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CMultiInputVar::inputitem_t *input = m_AllIntCompares.m_InputList;
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if ( !m_iShouldCompareToValue && input )
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{
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value = input->value.Int();
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}
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while ( input )
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{
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if ( input->value.Int() != value )
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{
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// false
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m_OnNotEqual.FireOutput( inputdata.pActivator, this );
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return;
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}
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input = input->next;
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}
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// true! all values equal
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m_OnEqual.FireOutput( inputdata.pActivator, this );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Timer entity. Fires an output at regular or random intervals.
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//-----------------------------------------------------------------------------
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//
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// Spawnflags and others constants.
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//
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const int SF_TIMER_UPDOWN = 1;
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const float LOGIC_TIMER_MIN_INTERVAL = 0.01;
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class CTimerEntity : public CLogicalEntity
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{
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public:
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DECLARE_CLASS( CTimerEntity, CLogicalEntity );
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void Spawn( void );
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void Think( void );
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void Toggle( void );
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void Enable( void );
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void Disable( void );
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void FireTimer( void );
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int DrawDebugTextOverlays(void);
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// outputs
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COutputEvent m_OnTimer;
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COutputEvent m_OnTimerHigh;
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COutputEvent m_OnTimerLow;
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// inputs
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void InputToggle( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputFireTimer( inputdata_t &inputdata );
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void InputRefireTime( inputdata_t &inputdata );
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void InputResetTimer( inputdata_t &inputdata );
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void InputAddToTimer( inputdata_t &inputdata );
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void InputSubtractFromTimer( inputdata_t &inputdata );
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int m_iDisabled;
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float m_flRefireTime;
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bool m_bUpDownState;
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int m_iUseRandomTime;
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float m_flLowerRandomBound;
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float m_flUpperRandomBound;
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// methods
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void ResetTimer( void );
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( logic_timer, CTimerEntity );
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BEGIN_DATADESC( CTimerEntity )
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// Keys
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DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
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DEFINE_KEYFIELD( m_flRefireTime, FIELD_FLOAT, "RefireTime" ),
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DEFINE_FIELD( m_bUpDownState, FIELD_BOOLEAN ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_FLOAT, "RefireTime", InputRefireTime ),
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DEFINE_INPUTFUNC( FIELD_VOID, "FireTimer", InputFireTimer ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "AddToTimer", InputAddToTimer ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ResetTimer", InputResetTimer ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SubtractFromTimer", InputSubtractFromTimer ),
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DEFINE_INPUT( m_iUseRandomTime, FIELD_INTEGER, "UseRandomTime" ),
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DEFINE_INPUT( m_flLowerRandomBound, FIELD_FLOAT, "LowerRandomBound" ),
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DEFINE_INPUT( m_flUpperRandomBound, FIELD_FLOAT, "UpperRandomBound" ),
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// Outputs
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DEFINE_OUTPUT( m_OnTimer, "OnTimer" ),
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DEFINE_OUTPUT( m_OnTimerHigh, "OnTimerHigh" ),
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DEFINE_OUTPUT( m_OnTimerLow, "OnTimerLow" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::Spawn( void )
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{
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if (!m_iUseRandomTime && (m_flRefireTime < LOGIC_TIMER_MIN_INTERVAL))
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{
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m_flRefireTime = LOGIC_TIMER_MIN_INTERVAL;
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}
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if ( !m_iDisabled && (m_flRefireTime > 0 || m_iUseRandomTime) )
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{
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Enable();
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}
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else
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{
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Disable();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::Think( void )
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{
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FireTimer();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the time the timerentity will next fire
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//-----------------------------------------------------------------------------
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void CTimerEntity::ResetTimer( void )
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{
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if ( m_iDisabled )
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return;
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if ( m_iUseRandomTime )
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{
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m_flRefireTime = random->RandomFloat( m_flLowerRandomBound, m_flUpperRandomBound );
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}
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SetNextThink( gpGlobals->curtime + m_flRefireTime );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::Enable( void )
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{
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m_iDisabled = FALSE;
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ResetTimer();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::Disable( void )
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{
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m_iDisabled = TRUE;
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SetNextThink( TICK_NEVER_THINK );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::Toggle( void )
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{
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if ( m_iDisabled )
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{
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Enable();
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}
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else
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{
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Disable();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::FireTimer( void )
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{
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if ( !m_iDisabled )
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{
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//
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// Up/down timers alternate between two outputs.
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//
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if (m_spawnflags & SF_TIMER_UPDOWN)
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{
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if (m_bUpDownState)
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{
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m_OnTimerHigh.FireOutput( this, this );
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}
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else
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{
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m_OnTimerLow.FireOutput( this, this );
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}
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m_bUpDownState = !m_bUpDownState;
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}
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//
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// Regular timers only fire a single output.
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//
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else
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{
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m_OnTimer.FireOutput( this, this );
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}
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ResetTimer();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::InputEnable( inputdata_t &inputdata )
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{
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Enable();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::InputDisable( inputdata_t &inputdata )
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{
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Disable();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::InputToggle( inputdata_t &inputdata )
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{
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Toggle();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTimerEntity::InputFireTimer( inputdata_t &inputdata )
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{
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FireTimer();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Changes the time interval between timer fires
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// Resets the next firing to be time + newRefireTime
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// Input : Float refire frequency in seconds.
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//-----------------------------------------------------------------------------
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void CTimerEntity::InputRefireTime( inputdata_t &inputdata )
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{
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float flRefireInterval = inputdata.value.Float();
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if ( flRefireInterval < LOGIC_TIMER_MIN_INTERVAL)
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{
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flRefireInterval = LOGIC_TIMER_MIN_INTERVAL;
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}
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if (m_flRefireTime != flRefireInterval )
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{
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m_flRefireTime = flRefireInterval;
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ResetTimer();
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CTimerEntity::InputResetTimer( inputdata_t &inputdata )
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{
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// don't reset the timer if it isn't enabled
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if ( m_iDisabled )
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return;
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ResetTimer();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds to the time interval if the timer is enabled
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// Input : Float time to add in seconds
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//-----------------------------------------------------------------------------
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void CTimerEntity::InputAddToTimer( inputdata_t &inputdata )
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{
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// don't add time if the timer isn't enabled
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if ( m_iDisabled )
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return;
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// Add time to timer
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float flNextThink = GetNextThink();
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SetNextThink( flNextThink += inputdata.value.Float() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Subtract from the time interval if the timer is enabled
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// Input : Float time to subtract in seconds
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//-----------------------------------------------------------------------------
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void CTimerEntity::InputSubtractFromTimer( inputdata_t &inputdata )
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{
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// don't add time if the timer isn't enabled
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if ( m_iDisabled )
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return;
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// Subtract time from the timer but don't let the timer go negative
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float flNextThink = GetNextThink();
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if ( ( flNextThink - gpGlobals->curtime ) <= inputdata.value.Float() )
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{
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SetNextThink( gpGlobals->curtime );
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}
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else
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{
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SetNextThink( flNextThink -= inputdata.value.Float() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw any debug text overlays
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// Output : Current text offset from the top
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//-----------------------------------------------------------------------------
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int CTimerEntity::DrawDebugTextOverlays( void )
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{
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int text_offset = BaseClass::DrawDebugTextOverlays();
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if (m_debugOverlays & OVERLAY_TEXT_BIT)
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{
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char tempstr[512];
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// print refire time
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Q_snprintf(tempstr,sizeof(tempstr),"refire interval: %.2f sec", m_flRefireTime);
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EntityText(text_offset,tempstr,0);
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text_offset++;
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// print seconds to next fire
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if ( !m_iDisabled )
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{
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float flNextThink = GetNextThink();
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Q_snprintf( tempstr, sizeof( tempstr ), " firing in: %.2f sec", flNextThink - gpGlobals->curtime );
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EntityText( text_offset, tempstr, 0);
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text_offset++;
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}
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}
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return text_offset;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Computes a line between two entities
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//-----------------------------------------------------------------------------
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class CLogicLineToEntity : public CLogicalEntity
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{
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public:
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DECLARE_CLASS( CLogicLineToEntity, CLogicalEntity );
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void Activate(void);
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void Spawn( void );
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void Think( void );
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// outputs
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COutputVector m_Line;
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DECLARE_DATADESC();
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private:
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string_t m_SourceName;
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EHANDLE m_StartEntity;
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EHANDLE m_EndEntity;
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};
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LINK_ENTITY_TO_CLASS( logic_lineto, CLogicLineToEntity );
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BEGIN_DATADESC( CLogicLineToEntity )
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// Keys
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// target is handled in the base class, stored in field m_target
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DEFINE_KEYFIELD( m_SourceName, FIELD_STRING, "source" ),
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DEFINE_FIELD( m_StartEntity, FIELD_EHANDLE ),
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DEFINE_FIELD( m_EndEntity, FIELD_EHANDLE ),
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// Outputs
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DEFINE_OUTPUT( m_Line, "Line" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Find the entities
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//-----------------------------------------------------------------------------
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void CLogicLineToEntity::Activate(void)
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{
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BaseClass::Activate();
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if (m_target != NULL_STRING)
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{
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m_EndEntity = gEntList.FindEntityByName( NULL, m_target );
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//
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// If we were given a bad measure target, just measure sound where we are.
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//
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if ((m_EndEntity == NULL) || (m_EndEntity->edict() == NULL))
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{
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Warning( "logic_lineto - Target not found or target with no origin!\n");
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m_EndEntity = this;
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}
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}
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else
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{
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m_EndEntity = this;
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}
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if (m_SourceName != NULL_STRING)
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{
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m_StartEntity = gEntList.FindEntityByName( NULL, m_SourceName );
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//
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// If we were given a bad measure target, just measure sound where we are.
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//
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if ((m_StartEntity == NULL) || (m_StartEntity->edict() == NULL))
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{
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Warning( "logic_lineto - Source not found or source with no origin!\n");
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m_StartEntity = this;
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}
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}
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else
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{
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m_StartEntity = this;
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}
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}
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//-----------------------------------------------------------------------------
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// Find the entities
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//-----------------------------------------------------------------------------
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void CLogicLineToEntity::Spawn(void)
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{
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SetNextThink( gpGlobals->curtime + 0.01f );
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}
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//-----------------------------------------------------------------------------
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// Find the entities
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//-----------------------------------------------------------------------------
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void CLogicLineToEntity::Think(void)
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{
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CBaseEntity* pDest = m_EndEntity.Get();
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CBaseEntity* pSrc = m_StartEntity.Get();
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if (!pDest || !pSrc || !pDest->edict() || !pSrc->edict())
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{
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// Can sleep for a long time, no more lines.
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m_Line.Set( vec3_origin, this, this );
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SetNextThink( gpGlobals->curtime + 10 );
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return;
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}
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Vector delta;
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VectorSubtract( pDest->GetAbsOrigin(), pSrc->GetAbsOrigin(), delta );
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m_Line.Set(delta, this, this);
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SetNextThink( gpGlobals->curtime + 0.01f );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Remaps a given input range to an output range.
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//-----------------------------------------------------------------------------
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const int SF_MATH_REMAP_IGNORE_OUT_OF_RANGE = 1;
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const int SF_MATH_REMAP_CLAMP_OUTPUT_TO_RANGE = 2;
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class CMathRemap : public CLogicalEntity
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{
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public:
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DECLARE_CLASS( CMathRemap, CLogicalEntity );
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void Spawn(void);
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// Keys
|
|
float m_flInMin;
|
|
float m_flInMax;
|
|
float m_flOut1; // Output value when input is m_fInMin
|
|
float m_flOut2; // Output value when input is m_fInMax
|
|
|
|
bool m_bEnabled;
|
|
|
|
// Inputs
|
|
void InputValue( inputdata_t &inputdata );
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputFloat m_OutValue;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_remap, CMathRemap);
|
|
|
|
|
|
BEGIN_DATADESC( CMathRemap )
|
|
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "InValue", InputValue ),
|
|
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
|
|
DEFINE_KEYFIELD(m_flInMin, FIELD_FLOAT, "in1"),
|
|
DEFINE_KEYFIELD(m_flInMax, FIELD_FLOAT, "in2"),
|
|
DEFINE_KEYFIELD(m_flOut1, FIELD_FLOAT, "out1"),
|
|
DEFINE_KEYFIELD(m_flOut2, FIELD_FLOAT, "out2"),
|
|
|
|
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathRemap::Spawn(void)
|
|
{
|
|
//
|
|
// Avoid a divide by zero in ValueChanged.
|
|
//
|
|
if (m_flInMin == m_flInMax)
|
|
{
|
|
m_flInMin = 0;
|
|
m_flInMax = 1;
|
|
}
|
|
|
|
//
|
|
// Make sure min and max are set properly relative to one another.
|
|
//
|
|
if (m_flInMin > m_flInMax)
|
|
{
|
|
float flTemp = m_flInMin;
|
|
m_flInMin = m_flInMax;
|
|
m_flInMax = flTemp;
|
|
}
|
|
|
|
m_bEnabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathRemap::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bEnabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathRemap::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bEnabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler that is called when the input value changes.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathRemap::InputValue( inputdata_t &inputdata )
|
|
{
|
|
float flValue = inputdata.value.Float();
|
|
|
|
//
|
|
// Disallow out-of-range input values to avoid out-of-range output values.
|
|
//
|
|
float flClampValue = clamp(flValue, m_flInMin, m_flInMax);
|
|
|
|
if ((flClampValue == flValue) || !FBitSet(m_spawnflags, SF_MATH_REMAP_IGNORE_OUT_OF_RANGE))
|
|
{
|
|
//
|
|
// Remap the input value to the desired output range and update the output.
|
|
//
|
|
float flRemappedValue = m_flOut1 + (((flValue - m_flInMin) * (m_flOut2 - m_flOut1)) / (m_flInMax - m_flInMin));
|
|
|
|
if ( FBitSet( m_spawnflags, SF_MATH_REMAP_CLAMP_OUTPUT_TO_RANGE ) )
|
|
{
|
|
flRemappedValue = clamp( flRemappedValue, m_flOut1, m_flOut2 );
|
|
}
|
|
|
|
if ( m_bEnabled == true )
|
|
{
|
|
m_OutValue.Set(flRemappedValue, inputdata.pActivator, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Remaps a given input range to an output range.
|
|
//-----------------------------------------------------------------------------
|
|
const int SF_COLOR_BLEND_IGNORE_OUT_OF_RANGE = 1;
|
|
|
|
class CMathColorBlend : public CLogicalEntity
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CMathColorBlend, CLogicalEntity );
|
|
|
|
void Spawn(void);
|
|
|
|
// Keys
|
|
float m_flInMin;
|
|
float m_flInMax;
|
|
color32 m_OutColor1; // Output color when input is m_fInMin
|
|
color32 m_OutColor2; // Output color when input is m_fInMax
|
|
|
|
// Inputs
|
|
void InputValue( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputColor32 m_OutValue;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_colorblend, CMathColorBlend);
|
|
|
|
|
|
BEGIN_DATADESC( CMathColorBlend )
|
|
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "InValue", InputValue ),
|
|
|
|
DEFINE_OUTPUT(m_OutValue, "OutColor"),
|
|
|
|
DEFINE_KEYFIELD(m_flInMin, FIELD_FLOAT, "inmin"),
|
|
DEFINE_KEYFIELD(m_flInMax, FIELD_FLOAT, "inmax"),
|
|
DEFINE_KEYFIELD(m_OutColor1, FIELD_COLOR32, "colormin"),
|
|
DEFINE_KEYFIELD(m_OutColor2, FIELD_COLOR32, "colormax"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMathColorBlend::Spawn(void)
|
|
{
|
|
//
|
|
// Avoid a divide by zero in ValueChanged.
|
|
//
|
|
if (m_flInMin == m_flInMax)
|
|
{
|
|
m_flInMin = 0;
|
|
m_flInMax = 1;
|
|
}
|
|
|
|
//
|
|
// Make sure min and max are set properly relative to one another.
|
|
//
|
|
if (m_flInMin > m_flInMax)
|
|
{
|
|
float flTemp = m_flInMin;
|
|
m_flInMin = m_flInMax;
|
|
m_flInMax = flTemp;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler that is called when the input value changes.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathColorBlend::InputValue( inputdata_t &inputdata )
|
|
{
|
|
float flValue = inputdata.value.Float();
|
|
|
|
//
|
|
// Disallow out-of-range input values to avoid out-of-range output values.
|
|
//
|
|
float flClampValue = clamp(flValue, m_flInMin, m_flInMax);
|
|
if ((flClampValue == flValue) || !FBitSet(m_spawnflags, SF_COLOR_BLEND_IGNORE_OUT_OF_RANGE))
|
|
{
|
|
//
|
|
// Remap the input value to the desired output color and update the output.
|
|
//
|
|
color32 Color;
|
|
Color.r = m_OutColor1.r + (((flClampValue - m_flInMin) * (m_OutColor2.r - m_OutColor1.r)) / (m_flInMax - m_flInMin));
|
|
Color.g = m_OutColor1.g + (((flClampValue - m_flInMin) * (m_OutColor2.g - m_OutColor1.g)) / (m_flInMax - m_flInMin));
|
|
Color.b = m_OutColor1.b + (((flClampValue - m_flInMin) * (m_OutColor2.b - m_OutColor1.b)) / (m_flInMax - m_flInMin));
|
|
Color.a = m_OutColor1.a + (((flClampValue - m_flInMin) * (m_OutColor2.a - m_OutColor1.a)) / (m_flInMax - m_flInMin));
|
|
|
|
m_OutValue.Set(Color, inputdata.pActivator, this);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Console command to set the state of a global
|
|
//-----------------------------------------------------------------------------
|
|
void CC_Global_Set( const CCommand &args )
|
|
{
|
|
const char *szGlobal = args[1];
|
|
const char *szState = args[2];
|
|
|
|
if ( szGlobal == NULL || szState == NULL )
|
|
{
|
|
Msg( "Usage: global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).\n" );
|
|
return;
|
|
}
|
|
|
|
int nState = atoi( szState );
|
|
|
|
int nIndex = GlobalEntity_GetIndex( szGlobal );
|
|
|
|
if ( nIndex >= 0 )
|
|
{
|
|
GlobalEntity_SetState( nIndex, ( GLOBALESTATE )nState );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( szGlobal, STRING( gpGlobals->mapname ), ( GLOBALESTATE )nState );
|
|
}
|
|
}
|
|
|
|
static ConCommand global_set( "global_set", CC_Global_Set, "global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).", FCVAR_CHEAT );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Holds a global state that can be queried by other entities to change
|
|
// their behavior, such as "predistaster".
|
|
//-----------------------------------------------------------------------------
|
|
const int SF_GLOBAL_SET = 1; // Set global state to initial state on spawn
|
|
|
|
class CEnvGlobal : public CLogicalEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CEnvGlobal, CLogicalEntity );
|
|
|
|
void Spawn( void );
|
|
|
|
// Input handlers
|
|
void InputTurnOn( inputdata_t &inputdata );
|
|
void InputTurnOff( inputdata_t &inputdata );
|
|
void InputRemove( inputdata_t &inputdata );
|
|
void InputToggle( inputdata_t &inputdata );
|
|
void InputSetCounter( inputdata_t &inputdata );
|
|
void InputAddToCounter( inputdata_t &inputdata );
|
|
void InputGetCounter( inputdata_t &inputdata );
|
|
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
COutputInt m_outCounter;
|
|
|
|
string_t m_globalstate;
|
|
int m_triggermode;
|
|
int m_initialstate;
|
|
int m_counter; // A counter value associated with this global.
|
|
};
|
|
|
|
|
|
BEGIN_DATADESC( CEnvGlobal )
|
|
|
|
DEFINE_KEYFIELD( m_globalstate, FIELD_STRING, "globalstate" ),
|
|
DEFINE_FIELD( m_triggermode, FIELD_INTEGER ),
|
|
DEFINE_KEYFIELD( m_initialstate, FIELD_INTEGER, "initialstate" ),
|
|
DEFINE_KEYFIELD( m_counter, FIELD_INTEGER, "counter" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Remove", InputRemove ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetCounter", InputSetCounter ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "AddToCounter", InputAddToCounter ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "GetCounter", InputGetCounter ),
|
|
|
|
DEFINE_OUTPUT( m_outCounter, "Counter" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( env_global, CEnvGlobal );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvGlobal::Spawn( void )
|
|
{
|
|
if ( !m_globalstate )
|
|
{
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
|
|
#ifdef HL2_EPISODIC
|
|
// if we modify the state of the physics cannon, make sure we precache the ragdoll boogie zap sound
|
|
if ( ( m_globalstate != NULL_STRING ) && ( stricmp( STRING( m_globalstate ), "super_phys_gun" ) == 0 ) )
|
|
{
|
|
PrecacheScriptSound( "RagdollBoogie.Zap" );
|
|
}
|
|
#endif
|
|
|
|
if ( FBitSet( m_spawnflags, SF_GLOBAL_SET ) )
|
|
{
|
|
if ( !GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, (GLOBALESTATE)m_initialstate );
|
|
}
|
|
|
|
if ( m_counter != 0 )
|
|
{
|
|
GlobalEntity_SetCounter( m_globalstate, m_counter );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputTurnOn( inputdata_t &inputdata )
|
|
{
|
|
if ( GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_SetState( m_globalstate, GLOBAL_ON );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputTurnOff( inputdata_t &inputdata )
|
|
{
|
|
if ( GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_SetState( m_globalstate, GLOBAL_OFF );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_OFF );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputRemove( inputdata_t &inputdata )
|
|
{
|
|
if ( GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_SetState( m_globalstate, GLOBAL_DEAD );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_DEAD );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputSetCounter( inputdata_t &inputdata )
|
|
{
|
|
if ( !GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
|
|
GlobalEntity_SetCounter( m_globalstate, inputdata.value.Int() );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputAddToCounter( inputdata_t &inputdata )
|
|
{
|
|
if ( !GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
|
|
GlobalEntity_AddToCounter( m_globalstate, inputdata.value.Int() );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputGetCounter( inputdata_t &inputdata )
|
|
{
|
|
if ( !GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
|
|
}
|
|
|
|
m_outCounter.Set( GlobalEntity_GetCounter( m_globalstate ), inputdata.pActivator, this );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CEnvGlobal::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
GLOBALESTATE oldState = GlobalEntity_GetState( m_globalstate );
|
|
GLOBALESTATE newState;
|
|
|
|
if ( oldState == GLOBAL_ON )
|
|
{
|
|
newState = GLOBAL_OFF;
|
|
}
|
|
else if ( oldState == GLOBAL_OFF )
|
|
{
|
|
newState = GLOBAL_ON;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( GlobalEntity_IsInTable( m_globalstate ) )
|
|
{
|
|
GlobalEntity_SetState( m_globalstate, newState );
|
|
}
|
|
else
|
|
{
|
|
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, newState );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Input :
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CEnvGlobal::DrawDebugTextOverlays(void)
|
|
{
|
|
// Skip AIClass debug overlays
|
|
int text_offset = CBaseEntity::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
Q_snprintf(tempstr,sizeof(tempstr),"State: %s",STRING(m_globalstate));
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
GLOBALESTATE nState = GlobalEntity_GetState( m_globalstate );
|
|
|
|
switch( nState )
|
|
{
|
|
case GLOBAL_OFF:
|
|
Q_strncpy(tempstr,"Value: OFF",sizeof(tempstr));
|
|
break;
|
|
|
|
case GLOBAL_ON:
|
|
Q_strncpy(tempstr,"Value: ON",sizeof(tempstr));
|
|
break;
|
|
|
|
case GLOBAL_DEAD:
|
|
Q_strncpy(tempstr,"Value: DEAD",sizeof(tempstr));
|
|
break;
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
#define MS_MAX_TARGETS 32
|
|
|
|
const int SF_MULTI_INIT = 1;
|
|
|
|
class CMultiSource : public CLogicalEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CMultiSource, CLogicalEntity );
|
|
|
|
void Spawn( );
|
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
|
void Use( ::CBaseEntity *pActivator, ::CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
int ObjectCaps( void ) { return(BaseClass::ObjectCaps() | FCAP_MASTER); }
|
|
bool IsTriggered( ::CBaseEntity *pActivator );
|
|
void Register( void );
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
EHANDLE m_rgEntities[MS_MAX_TARGETS];
|
|
int m_rgTriggered[MS_MAX_TARGETS];
|
|
|
|
COutputEvent m_OnTrigger; // Fired when all connections are triggered.
|
|
|
|
int m_iTotal;
|
|
string_t m_globalstate;
|
|
};
|
|
|
|
BEGIN_DATADESC( CMultiSource )
|
|
|
|
//!!!BUGBUG FIX
|
|
DEFINE_ARRAY( m_rgEntities, FIELD_EHANDLE, MS_MAX_TARGETS ),
|
|
DEFINE_ARRAY( m_rgTriggered, FIELD_INTEGER, MS_MAX_TARGETS ),
|
|
DEFINE_FIELD( m_iTotal, FIELD_INTEGER ),
|
|
|
|
DEFINE_KEYFIELD( m_globalstate, FIELD_STRING, "globalstate" ),
|
|
|
|
// Function pointers
|
|
DEFINE_FUNCTION( Register ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnTrigger, "OnTrigger"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( multisource, CMultiSource );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Cache user entity field values until spawn is called.
|
|
// Input : szKeyName - Key to handle.
|
|
// szValue - Value for key.
|
|
// Output : Returns true if the key was handled, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMultiSource::KeyValue( const char *szKeyName, const char *szValue )
|
|
{
|
|
if ( FStrEq(szKeyName, "style") ||
|
|
FStrEq(szKeyName, "height") ||
|
|
FStrEq(szKeyName, "killtarget") ||
|
|
FStrEq(szKeyName, "value1") ||
|
|
FStrEq(szKeyName, "value2") ||
|
|
FStrEq(szKeyName, "value3"))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
return BaseClass::KeyValue( szKeyName, szValue );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMultiSource::Spawn()
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
m_spawnflags |= SF_MULTI_INIT; // Until it's initialized
|
|
SetThink(&CMultiSource::Register);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pActivator -
|
|
// pCaller -
|
|
// useType -
|
|
// value -
|
|
//-----------------------------------------------------------------------------
|
|
void CMultiSource::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
int i = 0;
|
|
|
|
// Find the entity in our list
|
|
while (i < m_iTotal)
|
|
if ( m_rgEntities[i++] == pCaller )
|
|
break;
|
|
|
|
// if we didn't find it, report error and leave
|
|
if (i > m_iTotal)
|
|
{
|
|
Warning("MultiSrc: Used by non member %s.\n", pCaller->edict() ? pCaller->GetClassname() : "<logical entity>");
|
|
return;
|
|
}
|
|
|
|
// CONSIDER: a Use input to the multisource always toggles. Could check useType for ON/OFF/TOGGLE
|
|
|
|
m_rgTriggered[i-1] ^= 1;
|
|
|
|
//
|
|
if ( IsTriggered( pActivator ) )
|
|
{
|
|
DevMsg( 2, "Multisource %s enabled (%d inputs)\n", GetDebugName(), m_iTotal );
|
|
USE_TYPE useType = USE_TOGGLE;
|
|
if ( m_globalstate != NULL_STRING )
|
|
useType = USE_ON;
|
|
|
|
m_OnTrigger.FireOutput(pActivator, this);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMultiSource::IsTriggered( CBaseEntity * )
|
|
{
|
|
// Is everything triggered?
|
|
int i = 0;
|
|
|
|
// Still initializing?
|
|
if ( m_spawnflags & SF_MULTI_INIT )
|
|
return 0;
|
|
|
|
while (i < m_iTotal)
|
|
{
|
|
if (m_rgTriggered[i] == 0)
|
|
break;
|
|
i++;
|
|
}
|
|
|
|
if (i == m_iTotal)
|
|
{
|
|
if ( !m_globalstate || GlobalEntity_GetState( m_globalstate ) == GLOBAL_ON )
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMultiSource::Register(void)
|
|
{
|
|
CBaseEntity *pTarget = NULL;
|
|
|
|
m_iTotal = 0;
|
|
memset( m_rgEntities, 0, MS_MAX_TARGETS * sizeof(EHANDLE) );
|
|
|
|
SetThink(&CMultiSource::SUB_DoNothing);
|
|
|
|
// search for all entities which target this multisource (m_iName)
|
|
// dvsents2: port multisource to entity I/O!
|
|
|
|
pTarget = gEntList.FindEntityByTarget( NULL, STRING(GetEntityName()) );
|
|
|
|
while ( pTarget && (m_iTotal < MS_MAX_TARGETS) )
|
|
{
|
|
if ( pTarget )
|
|
m_rgEntities[m_iTotal++] = pTarget;
|
|
|
|
pTarget = gEntList.FindEntityByTarget( pTarget, STRING(GetEntityName()) );
|
|
}
|
|
|
|
pTarget = gEntList.FindEntityByClassname( NULL, "multi_manager" );
|
|
while (pTarget && (m_iTotal < MS_MAX_TARGETS))
|
|
{
|
|
if ( pTarget && pTarget->HasTarget(GetEntityName()) )
|
|
m_rgEntities[m_iTotal++] = pTarget;
|
|
|
|
pTarget = gEntList.FindEntityByClassname( pTarget, "multi_manager" );
|
|
}
|
|
|
|
m_spawnflags &= ~SF_MULTI_INIT;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Holds a value that can be added to and subtracted from.
|
|
//-----------------------------------------------------------------------------
|
|
class CMathCounter : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CMathCounter, CLogicalEntity );
|
|
private:
|
|
float m_flMin; // Minimum clamp value. If min and max are BOTH zero, no clamping is done.
|
|
float m_flMax; // Maximum clamp value.
|
|
bool m_bHitMin; // Set when we reach or go below our minimum value, cleared if we go above it again.
|
|
bool m_bHitMax; // Set when we reach or exceed our maximum value, cleared if we fall below it again.
|
|
|
|
bool m_bDisabled;
|
|
|
|
bool KeyValue(const char *szKeyName, const char *szValue);
|
|
void Spawn(void);
|
|
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
void UpdateOutValue(CBaseEntity *pActivator, float fNewValue);
|
|
|
|
// Inputs
|
|
void InputAdd( inputdata_t &inputdata );
|
|
void InputDivide( inputdata_t &inputdata );
|
|
void InputMultiply( inputdata_t &inputdata );
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueNoFire( inputdata_t &inputdata );
|
|
void InputSubtract( inputdata_t &inputdata );
|
|
void InputSetHitMax( inputdata_t &inputdata );
|
|
void InputSetHitMin( inputdata_t &inputdata );
|
|
void InputGetValue( inputdata_t &inputdata );
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputFloat m_OutValue;
|
|
COutputFloat m_OnGetValue; // Used for polling the counter value.
|
|
COutputEvent m_OnHitMin;
|
|
COutputEvent m_OnHitMax;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(math_counter, CMathCounter);
|
|
|
|
|
|
BEGIN_DATADESC( CMathCounter )
|
|
|
|
DEFINE_FIELD(m_bHitMax, FIELD_BOOLEAN),
|
|
DEFINE_FIELD(m_bHitMin, FIELD_BOOLEAN),
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_flMin, FIELD_FLOAT, "min"),
|
|
DEFINE_KEYFIELD(m_flMax, FIELD_FLOAT, "max"),
|
|
|
|
DEFINE_KEYFIELD(m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "Add", InputAdd),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "Divide", InputDivide),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "Multiply", InputMultiply),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValueNoFire", InputSetValueNoFire),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "Subtract", InputSubtract),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetHitMax", InputSetHitMax),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetHitMin", InputSetHitMin),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "GetValue", InputGetValue),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OutValue, "OutValue"),
|
|
DEFINE_OUTPUT(m_OnHitMin, "OnHitMin"),
|
|
DEFINE_OUTPUT(m_OnHitMax, "OnHitMax"),
|
|
DEFINE_OUTPUT(m_OnGetValue, "OnGetValue"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles key values from the BSP before spawn is called.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMathCounter::KeyValue(const char *szKeyName, const char *szValue)
|
|
{
|
|
//
|
|
// Set the initial value of the counter.
|
|
//
|
|
if (!stricmp(szKeyName, "startvalue"))
|
|
{
|
|
m_OutValue.Init(atoi(szValue));
|
|
return(true);
|
|
}
|
|
|
|
return(BaseClass::KeyValue(szKeyName, szValue));
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called before spawning, after key values have been set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::Spawn( void )
|
|
{
|
|
//
|
|
// Make sure max and min are ordered properly or clamp won't work.
|
|
//
|
|
if (m_flMin > m_flMax)
|
|
{
|
|
float flTemp = m_flMax;
|
|
m_flMax = m_flMin;
|
|
m_flMin = flTemp;
|
|
}
|
|
|
|
//
|
|
// Clamp initial value to within the valid range.
|
|
//
|
|
if ((m_flMin != 0) || (m_flMax != 0))
|
|
{
|
|
float flStartValue = clamp(m_OutValue.Get(), m_flMin, m_flMax);
|
|
m_OutValue.Init(flStartValue);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Input :
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CMathCounter::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
Q_snprintf(tempstr,sizeof(tempstr)," min value: %f", m_flMin);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
Q_snprintf(tempstr,sizeof(tempstr)," max value: %f", m_flMax);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"current value: %f", m_OutValue.Get());
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
if( m_bDisabled )
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"*DISABLED*");
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf(tempstr,sizeof(tempstr),"Enabled.");
|
|
}
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Change min/max
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSetHitMax( inputdata_t &inputdata )
|
|
{
|
|
m_flMax = inputdata.value.Float();
|
|
if ( m_flMax < m_flMin )
|
|
{
|
|
m_flMin = m_flMax;
|
|
}
|
|
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
|
|
}
|
|
|
|
void CMathCounter::InputSetHitMin( inputdata_t &inputdata )
|
|
{
|
|
m_flMin = inputdata.value.Float();
|
|
if ( m_flMax < m_flMin )
|
|
{
|
|
m_flMax = m_flMin;
|
|
}
|
|
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for adding to the accumulator value.
|
|
// Input : Float value to add.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputAdd( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring ADD because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = m_OutValue.Get() + inputdata.value.Float();
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for multiplying the current value.
|
|
// Input : Float value to multiply the value by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputDivide( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring DIVIDE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
if (inputdata.value.Float() != 0)
|
|
{
|
|
float fNewValue = m_OutValue.Get() / inputdata.value.Float();
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
else
|
|
{
|
|
DevMsg( 1, "LEVEL DESIGN ERROR: Divide by zero in math_value\n" );
|
|
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for multiplying the current value.
|
|
// Input : Float value to multiply the value by.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputMultiply( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring MULTIPLY because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = m_OutValue.Get() * inputdata.value.Float();
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for updating the value.
|
|
// Input : Float value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SETVALUE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
UpdateOutValue( inputdata.pActivator, inputdata.value.Float() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for updating the value.
|
|
// Input : Float value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSetValueNoFire( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SETVALUENOFIRE because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float flNewValue = inputdata.value.Float();
|
|
if (( m_flMin != 0 ) || (m_flMax != 0 ))
|
|
{
|
|
flNewValue = clamp(flNewValue, m_flMin, m_flMax);
|
|
}
|
|
|
|
m_OutValue.Init( flNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for subtracting from the current value.
|
|
// Input : Float value to subtract.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputSubtract( inputdata_t &inputdata )
|
|
{
|
|
if( m_bDisabled )
|
|
{
|
|
DevMsg("Math Counter %s ignoring SUBTRACT because it is disabled\n", GetDebugName() );
|
|
return;
|
|
}
|
|
|
|
float fNewValue = m_OutValue.Get() - inputdata.value.Float();
|
|
UpdateOutValue( inputdata.pActivator, fNewValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputGetValue( inputdata_t &inputdata )
|
|
{
|
|
float flOutValue = m_OutValue.Get();
|
|
m_OnGetValue.Set( flOutValue, inputdata.pActivator, inputdata.pCaller );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the value to the new value, clamping and firing the output value.
|
|
// Input : fNewValue - Value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CMathCounter::UpdateOutValue(CBaseEntity *pActivator, float fNewValue)
|
|
{
|
|
if ((m_flMin != 0) || (m_flMax != 0))
|
|
{
|
|
//
|
|
// Fire an output any time we reach or exceed our maximum value.
|
|
//
|
|
if ( fNewValue >= m_flMax )
|
|
{
|
|
if ( !m_bHitMax )
|
|
{
|
|
m_bHitMax = true;
|
|
m_OnHitMax.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_bHitMax = false;
|
|
}
|
|
|
|
//
|
|
// Fire an output any time we reach or go below our minimum value.
|
|
//
|
|
if ( fNewValue <= m_flMin )
|
|
{
|
|
if ( !m_bHitMin )
|
|
{
|
|
m_bHitMin = true;
|
|
m_OnHitMin.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_bHitMin = false;
|
|
}
|
|
|
|
fNewValue = clamp(fNewValue, m_flMin, m_flMax);
|
|
}
|
|
|
|
m_OutValue.Set(fNewValue, pActivator, this);
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Compares a single string input to up to 16 case values, firing an
|
|
// output corresponding to the case value that matched, or a default
|
|
// output if the input value didn't match any of the case values.
|
|
//
|
|
// This can also be used to fire a random output from a set of outputs.
|
|
//-----------------------------------------------------------------------------
|
|
#define MAX_LOGIC_CASES 16
|
|
|
|
class CLogicCase : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicCase, CLogicalEntity );
|
|
private:
|
|
string_t m_nCase[MAX_LOGIC_CASES];
|
|
|
|
int m_nShuffleCases;
|
|
int m_nLastShuffleCase;
|
|
unsigned char m_uchShuffleCaseMap[MAX_LOGIC_CASES];
|
|
|
|
void Spawn(void);
|
|
|
|
int BuildCaseMap(unsigned char *puchMap);
|
|
|
|
// Inputs
|
|
void InputValue( inputdata_t &inputdata );
|
|
void InputPickRandom( inputdata_t &inputdata );
|
|
void InputPickRandomShuffle( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputEvent m_OnCase[MAX_LOGIC_CASES]; // Fired when the input value matches one of the case values.
|
|
COutputVariant m_OnDefault; // Fired when no match was found.
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_case, CLogicCase);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicCase )
|
|
|
|
// Silence, Classcheck!
|
|
// DEFINE_ARRAY( m_nCase, FIELD_STRING, MAX_LOGIC_CASES ),
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_nCase[0], FIELD_STRING, "Case01"),
|
|
DEFINE_KEYFIELD(m_nCase[1], FIELD_STRING, "Case02"),
|
|
DEFINE_KEYFIELD(m_nCase[2], FIELD_STRING, "Case03"),
|
|
DEFINE_KEYFIELD(m_nCase[3], FIELD_STRING, "Case04"),
|
|
DEFINE_KEYFIELD(m_nCase[4], FIELD_STRING, "Case05"),
|
|
DEFINE_KEYFIELD(m_nCase[5], FIELD_STRING, "Case06"),
|
|
DEFINE_KEYFIELD(m_nCase[6], FIELD_STRING, "Case07"),
|
|
DEFINE_KEYFIELD(m_nCase[7], FIELD_STRING, "Case08"),
|
|
DEFINE_KEYFIELD(m_nCase[8], FIELD_STRING, "Case09"),
|
|
DEFINE_KEYFIELD(m_nCase[9], FIELD_STRING, "Case10"),
|
|
DEFINE_KEYFIELD(m_nCase[10], FIELD_STRING, "Case11"),
|
|
DEFINE_KEYFIELD(m_nCase[11], FIELD_STRING, "Case12"),
|
|
DEFINE_KEYFIELD(m_nCase[12], FIELD_STRING, "Case13"),
|
|
DEFINE_KEYFIELD(m_nCase[13], FIELD_STRING, "Case14"),
|
|
DEFINE_KEYFIELD(m_nCase[14], FIELD_STRING, "Case15"),
|
|
DEFINE_KEYFIELD(m_nCase[15], FIELD_STRING, "Case16"),
|
|
|
|
DEFINE_FIELD( m_nShuffleCases, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_nLastShuffleCase, FIELD_INTEGER ),
|
|
DEFINE_ARRAY( m_uchShuffleCaseMap, FIELD_CHARACTER, MAX_LOGIC_CASES ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_INPUT, "InValue", InputValue),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "PickRandom", InputPickRandom),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "PickRandomShuffle", InputPickRandomShuffle),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnCase[0], "OnCase01"),
|
|
DEFINE_OUTPUT(m_OnCase[1], "OnCase02"),
|
|
DEFINE_OUTPUT(m_OnCase[2], "OnCase03"),
|
|
DEFINE_OUTPUT(m_OnCase[3], "OnCase04"),
|
|
DEFINE_OUTPUT(m_OnCase[4], "OnCase05"),
|
|
DEFINE_OUTPUT(m_OnCase[5], "OnCase06"),
|
|
DEFINE_OUTPUT(m_OnCase[6], "OnCase07"),
|
|
DEFINE_OUTPUT(m_OnCase[7], "OnCase08"),
|
|
DEFINE_OUTPUT(m_OnCase[8], "OnCase09"),
|
|
DEFINE_OUTPUT(m_OnCase[9], "OnCase10"),
|
|
DEFINE_OUTPUT(m_OnCase[10], "OnCase11"),
|
|
DEFINE_OUTPUT(m_OnCase[11], "OnCase12"),
|
|
DEFINE_OUTPUT(m_OnCase[12], "OnCase13"),
|
|
DEFINE_OUTPUT(m_OnCase[13], "OnCase14"),
|
|
DEFINE_OUTPUT(m_OnCase[14], "OnCase15"),
|
|
DEFINE_OUTPUT(m_OnCase[15], "OnCase16"),
|
|
|
|
DEFINE_OUTPUT(m_OnDefault, "OnDefault"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called before spawning, after key values have been set.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCase::Spawn( void )
|
|
{
|
|
m_nLastShuffleCase = -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Evaluates the new input value, firing the appropriate OnCaseX output
|
|
// if the input value matches one of the "CaseX" keys.
|
|
// Input : Value - Variant value to compare against the values of the case fields.
|
|
// We use a variant so that we can convert any input type to a string.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCase::InputValue( inputdata_t &inputdata )
|
|
{
|
|
const char *pszValue = inputdata.value.String();
|
|
for (int i = 0; i < MAX_LOGIC_CASES; i++)
|
|
{
|
|
if ((m_nCase[i] != NULL_STRING) && !stricmp(STRING(m_nCase[i]), pszValue))
|
|
{
|
|
m_OnCase[i].FireOutput( inputdata.pActivator, this );
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_OnDefault.Set( inputdata.value, inputdata.pActivator, this );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Count the number of valid cases, building a packed array
|
|
// that maps 0..NumCases to the actual CaseX values.
|
|
//
|
|
// This allows our zany mappers to set up cases sparsely if they desire.
|
|
// NOTE: assumes pnMap points to an array of MAX_LOGIC_CASES
|
|
//-----------------------------------------------------------------------------
|
|
int CLogicCase::BuildCaseMap(unsigned char *puchCaseMap)
|
|
{
|
|
memset(puchCaseMap, 0, sizeof(unsigned char) * MAX_LOGIC_CASES);
|
|
|
|
int nNumCases = 0;
|
|
for (int i = 0; i < MAX_LOGIC_CASES; i++)
|
|
{
|
|
if (m_OnCase[i].NumberOfElements() > 0)
|
|
{
|
|
puchCaseMap[nNumCases] = (unsigned char)i;
|
|
nNumCases++;
|
|
}
|
|
}
|
|
|
|
return nNumCases;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Makes the case statement choose a case at random.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCase::InputPickRandom( inputdata_t &inputdata )
|
|
{
|
|
unsigned char uchCaseMap[MAX_LOGIC_CASES];
|
|
int nNumCases = BuildCaseMap( uchCaseMap );
|
|
|
|
//
|
|
// Choose a random case from the ones that were set up by the level designer.
|
|
//
|
|
if ( nNumCases > 0 )
|
|
{
|
|
int nRandom = random->RandomInt(0, nNumCases - 1);
|
|
int nCase = (unsigned char)uchCaseMap[nRandom];
|
|
|
|
Assert(nCase < MAX_LOGIC_CASES);
|
|
|
|
if (nCase < MAX_LOGIC_CASES)
|
|
{
|
|
m_OnCase[nCase].FireOutput( inputdata.pActivator, this );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DevMsg( 1, "Firing PickRandom input on logic_case %s with no cases set up\n", GetDebugName() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Makes the case statement choose a case at random.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCase::InputPickRandomShuffle( inputdata_t &inputdata )
|
|
{
|
|
int nAvoidCase = -1;
|
|
int nCaseCount = m_nShuffleCases;
|
|
|
|
if ( nCaseCount == 0 )
|
|
{
|
|
// Starting a new shuffle batch.
|
|
nCaseCount = m_nShuffleCases = BuildCaseMap( m_uchShuffleCaseMap );
|
|
|
|
if ( ( m_nShuffleCases > 1 ) && ( m_nLastShuffleCase != -1 ) )
|
|
{
|
|
// Remove the previously picked case from the case map for this pick only.
|
|
// This avoids repeats across shuffle batch boundaries.
|
|
nAvoidCase = m_nLastShuffleCase;
|
|
|
|
for (int i = 0; i < m_nShuffleCases; i++ )
|
|
{
|
|
if ( m_uchShuffleCaseMap[i] == nAvoidCase )
|
|
{
|
|
unsigned char uchSwap = m_uchShuffleCaseMap[i];
|
|
m_uchShuffleCaseMap[i] = m_uchShuffleCaseMap[nCaseCount - 1];
|
|
m_uchShuffleCaseMap[nCaseCount - 1] = uchSwap;
|
|
nCaseCount--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Choose a random case from the ones that were set up by the level designer.
|
|
// Never repeat a case within a shuffle batch, nor consecutively across batches.
|
|
//
|
|
if ( nCaseCount > 0 )
|
|
{
|
|
int nRandom = random->RandomInt( 0, nCaseCount - 1 );
|
|
|
|
int nCase = m_uchShuffleCaseMap[nRandom];
|
|
Assert(nCase < MAX_LOGIC_CASES);
|
|
|
|
if (nCase < MAX_LOGIC_CASES)
|
|
{
|
|
m_OnCase[nCase].FireOutput( inputdata.pActivator, this );
|
|
}
|
|
|
|
m_uchShuffleCaseMap[nRandom] = m_uchShuffleCaseMap[m_nShuffleCases - 1];
|
|
m_nShuffleCases--;
|
|
|
|
m_nLastShuffleCase = nCase;
|
|
}
|
|
else
|
|
{
|
|
DevMsg( 1, "Firing PickRandom input on logic_case %s with no cases set up\n", GetDebugName() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Compares a floating point input to a predefined value, firing an
|
|
// output to indicate the result of the comparison.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicCompare : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicCompare, CLogicalEntity );
|
|
|
|
public:
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
private:
|
|
// Inputs
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueCompare( inputdata_t &inputdata );
|
|
void InputSetCompareValue( inputdata_t &inputdata );
|
|
void InputCompare( inputdata_t &inputdata );
|
|
|
|
void DoCompare(CBaseEntity *pActivator, float flInValue);
|
|
|
|
float m_flInValue; // Place to hold the last input value for a recomparison.
|
|
float m_flCompareValue; // The value to compare the input value against.
|
|
|
|
// Outputs
|
|
COutputFloat m_OnLessThan; // Fired when the input value is less than the compare value.
|
|
COutputFloat m_OnEqualTo; // Fired when the input value is equal to the compare value.
|
|
COutputFloat m_OnNotEqualTo; // Fired when the input value is not equal to the compare value.
|
|
COutputFloat m_OnGreaterThan; // Fired when the input value is greater than the compare value.
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_compare, CLogicCompare);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicCompare )
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_flCompareValue, FIELD_FLOAT, "CompareValue"),
|
|
DEFINE_KEYFIELD(m_flInValue, FIELD_FLOAT, "InitialValue"),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValueCompare", InputSetValueCompare),
|
|
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetCompareValue", InputSetCompareValue),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Compare", InputCompare),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnEqualTo, "OnEqualTo"),
|
|
DEFINE_OUTPUT(m_OnNotEqualTo, "OnNotEqualTo"),
|
|
DEFINE_OUTPUT(m_OnGreaterThan, "OnGreaterThan"),
|
|
DEFINE_OUTPUT(m_OnLessThan, "OnLessThan"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for a new input value without performing a comparison.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
m_flInValue = inputdata.value.Float();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for a setting a new value and doing the comparison.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputSetValueCompare( inputdata_t &inputdata )
|
|
{
|
|
m_flInValue = inputdata.value.Float();
|
|
DoCompare( inputdata.pActivator, m_flInValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for a new input value without performing a comparison.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputSetCompareValue( inputdata_t &inputdata )
|
|
{
|
|
m_flCompareValue = inputdata.value.Float();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for forcing a recompare of the last input value.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::InputCompare( inputdata_t &inputdata )
|
|
{
|
|
DoCompare( inputdata.pActivator, m_flInValue );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Compares the input value to the compare value, firing the appropriate
|
|
// output(s) based on the comparison result.
|
|
// Input : flInValue - Value to compare against the comparison value.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicCompare::DoCompare(CBaseEntity *pActivator, float flInValue)
|
|
{
|
|
if (flInValue == m_flCompareValue)
|
|
{
|
|
m_OnEqualTo.Set(flInValue, pActivator, this);
|
|
}
|
|
else
|
|
{
|
|
m_OnNotEqualTo.Set(flInValue, pActivator, this);
|
|
|
|
if (flInValue > m_flCompareValue)
|
|
{
|
|
m_OnGreaterThan.Set(flInValue, pActivator, this);
|
|
}
|
|
else
|
|
{
|
|
m_OnLessThan.Set(flInValue, pActivator, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CLogicCompare::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
// print duration
|
|
Q_snprintf(tempstr,sizeof(tempstr)," Initial Value: %f", m_flInValue);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
// print hold time
|
|
Q_snprintf(tempstr,sizeof(tempstr)," Compare Value: %f", m_flCompareValue);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
}
|
|
return text_offset;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Tests a boolean value, firing an output to indicate whether the
|
|
// value was true or false.
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicBranch : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicBranch, CLogicalEntity );
|
|
|
|
public:
|
|
|
|
void UpdateOnRemove();
|
|
|
|
void AddLogicBranchListener( CBaseEntity *pEntity );
|
|
inline bool GetLogicBranchState();
|
|
virtual int DrawDebugTextOverlays( void );
|
|
|
|
private:
|
|
|
|
enum LogicBranchFire_t
|
|
{
|
|
LOGIC_BRANCH_FIRE,
|
|
LOGIC_BRANCH_NO_FIRE,
|
|
};
|
|
|
|
// Inputs
|
|
void InputSetValue( inputdata_t &inputdata );
|
|
void InputSetValueTest( inputdata_t &inputdata );
|
|
void InputToggle( inputdata_t &inputdata );
|
|
void InputToggleTest( inputdata_t &inputdata );
|
|
void InputTest( inputdata_t &inputdata );
|
|
|
|
void UpdateValue(bool bNewValue, CBaseEntity *pActivator, LogicBranchFire_t eFire);
|
|
|
|
bool m_bInValue; // Place to hold the last input value for a future test.
|
|
|
|
CUtlVector<EHANDLE> m_Listeners; // A list of logic_branch_listeners that are monitoring us.
|
|
|
|
// Outputs
|
|
COutputEvent m_OnTrue; // Fired when the value is true.
|
|
COutputEvent m_OnFalse; // Fired when the value is false.
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_branch, CLogicBranch);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicBranch )
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD(m_bInValue, FIELD_BOOLEAN, "InitialValue"),
|
|
|
|
DEFINE_UTLVECTOR( m_Listeners, FIELD_EHANDLE ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC(FIELD_BOOLEAN, "SetValue", InputSetValue),
|
|
DEFINE_INPUTFUNC(FIELD_BOOLEAN, "SetValueTest", InputSetValueTest),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Toggle", InputToggle),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "ToggleTest", InputToggleTest),
|
|
DEFINE_INPUTFUNC(FIELD_VOID, "Test", InputTest),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnTrue, "OnTrue"),
|
|
DEFINE_OUTPUT(m_OnFalse, "OnFalse"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::UpdateOnRemove()
|
|
{
|
|
for ( int i = 0; i < m_Listeners.Count(); i++ )
|
|
{
|
|
CBaseEntity *pEntity = m_Listeners.Element( i ).Get();
|
|
if ( pEntity )
|
|
{
|
|
g_EventQueue.AddEvent( this, "_OnLogicBranchRemoved", 0, this, this );
|
|
}
|
|
}
|
|
|
|
BaseClass::UpdateOnRemove();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler to set a new input value without firing outputs.
|
|
// Input : Boolean value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputSetValue( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( inputdata.value.Bool(), inputdata.pActivator, LOGIC_BRANCH_NO_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler to set a new input value and fire appropriate outputs.
|
|
// Input : Boolean value to set.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputSetValueTest( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( inputdata.value.Bool(), inputdata.pActivator, LOGIC_BRANCH_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for toggling the boolean value without firing outputs.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( !m_bInValue, inputdata.pActivator, LOGIC_BRANCH_NO_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for toggling the boolean value and then firing the
|
|
// appropriate output based on the new value.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputToggleTest( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( !m_bInValue, inputdata.pActivator, LOGIC_BRANCH_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for forcing a test of the last input value.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::InputTest( inputdata_t &inputdata )
|
|
{
|
|
UpdateValue( m_bInValue, inputdata.pActivator, LOGIC_BRANCH_FIRE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Tests the last input value, firing the appropriate output based on
|
|
// the test result.
|
|
// Input : bInValue -
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::UpdateValue( bool bNewValue, CBaseEntity *pActivator, LogicBranchFire_t eFire )
|
|
{
|
|
if ( m_bInValue != bNewValue )
|
|
{
|
|
m_bInValue = bNewValue;
|
|
|
|
for ( int i = 0; i < m_Listeners.Count(); i++ )
|
|
{
|
|
CBaseEntity *pEntity = m_Listeners.Element( i ).Get();
|
|
if ( pEntity )
|
|
{
|
|
g_EventQueue.AddEvent( pEntity, "_OnLogicBranchChanged", 0, this, this );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( eFire == LOGIC_BRANCH_FIRE )
|
|
{
|
|
if ( m_bInValue )
|
|
{
|
|
m_OnTrue.FireOutput( pActivator, this );
|
|
}
|
|
else
|
|
{
|
|
m_OnFalse.FireOutput( pActivator, this );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Accessor for logic_branchlist to test the value of the branch on demand.
|
|
//-----------------------------------------------------------------------------
|
|
bool CLogicBranch::GetLogicBranchState()
|
|
{
|
|
return m_bInValue;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranch::AddLogicBranchListener( CBaseEntity *pEntity )
|
|
{
|
|
if ( m_Listeners.Find( pEntity ) == -1 )
|
|
{
|
|
m_Listeners.AddToTail( pEntity );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CLogicBranch::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
// print refire time
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Branch value: %s", (m_bInValue) ? "TRUE" : "FALSE" );
|
|
EntityText( text_offset, tempstr, 0 );
|
|
text_offset++;
|
|
}
|
|
|
|
return text_offset;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Autosaves when triggered
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicAutosave : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicAutosave, CLogicalEntity );
|
|
|
|
protected:
|
|
// Inputs
|
|
void InputSave( inputdata_t &inputdata );
|
|
void InputSaveDangerous( inputdata_t &inputdata );
|
|
void InputSetMinHitpointsThreshold( inputdata_t &inputdata );
|
|
|
|
DECLARE_DATADESC();
|
|
bool m_bForceNewLevelUnit;
|
|
int m_minHitPoints;
|
|
int m_minHitPointsToCommit;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_autosave, CLogicAutosave);
|
|
|
|
BEGIN_DATADESC( CLogicAutosave )
|
|
DEFINE_KEYFIELD( m_bForceNewLevelUnit, FIELD_BOOLEAN, "NewLevelUnit" ),
|
|
DEFINE_KEYFIELD( m_minHitPoints, FIELD_INTEGER, "MinimumHitPoints" ),
|
|
DEFINE_KEYFIELD( m_minHitPointsToCommit, FIELD_INTEGER, "MinHitPointsToCommit" ),
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Save", InputSave ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SaveDangerous", InputSaveDangerous ),
|
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMinHitpointsThreshold", InputSetMinHitpointsThreshold ),
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Save!
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicAutosave::InputSave( inputdata_t &inputdata )
|
|
{
|
|
if ( m_bForceNewLevelUnit )
|
|
{
|
|
engine->ClearSaveDir();
|
|
}
|
|
|
|
engine->ServerCommand( "autosave\n" );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Save safely!
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicAutosave::InputSaveDangerous( inputdata_t &inputdata )
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 );
|
|
|
|
if ( g_ServerGameDLL.m_fAutoSaveDangerousTime != 0.0f && g_ServerGameDLL.m_fAutoSaveDangerousTime >= gpGlobals->curtime )
|
|
{
|
|
// A previous dangerous auto save was waiting to become safe
|
|
|
|
if ( pPlayer->GetDeathTime() == 0.0f || pPlayer->GetDeathTime() > gpGlobals->curtime )
|
|
{
|
|
// The player isn't dead, so make the dangerous auto save safe
|
|
engine->ServerCommand( "autosavedangerousissafe\n" );
|
|
}
|
|
}
|
|
|
|
if ( m_bForceNewLevelUnit )
|
|
{
|
|
engine->ClearSaveDir();
|
|
}
|
|
|
|
if ( pPlayer->GetHealth() >= m_minHitPoints )
|
|
{
|
|
engine->ServerCommand( "autosavedangerous\n" );
|
|
g_ServerGameDLL.m_fAutoSaveDangerousTime = gpGlobals->curtime + inputdata.value.Float();
|
|
|
|
// Player must have this much health when we go to commit, or we don't commit.
|
|
g_ServerGameDLL.m_fAutoSaveDangerousMinHealthToCommit = m_minHitPointsToCommit;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Autosaves when triggered
|
|
//-----------------------------------------------------------------------------
|
|
class CLogicActiveAutosave : public CLogicAutosave
|
|
{
|
|
DECLARE_CLASS( CLogicActiveAutosave, CLogicAutosave );
|
|
|
|
void InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_flStartTime = -1;
|
|
SetThink( &CLogicActiveAutosave::SaveThink );
|
|
SetNextThink( gpGlobals->curtime );
|
|
}
|
|
|
|
void InputDisable( inputdata_t &inputdata )
|
|
{
|
|
SetThink( NULL );
|
|
}
|
|
|
|
void SaveThink()
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
|
|
if ( pPlayer )
|
|
{
|
|
if ( m_flStartTime < 0 )
|
|
{
|
|
if ( pPlayer->GetHealth() <= m_minHitPoints )
|
|
{
|
|
m_flStartTime = gpGlobals->curtime;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( pPlayer->GetHealth() >= m_TriggerHitPoints )
|
|
{
|
|
inputdata_t inputdata;
|
|
DevMsg( 2, "logic_active_autosave (%s, %d) triggered\n", STRING( GetEntityName() ), entindex() );
|
|
if ( !m_flDangerousTime )
|
|
{
|
|
InputSave( inputdata );
|
|
}
|
|
else
|
|
{
|
|
inputdata.value.SetFloat( m_flDangerousTime );
|
|
InputSaveDangerous( inputdata );
|
|
}
|
|
m_flStartTime = -1;
|
|
}
|
|
else if ( m_flTimeToTrigger > 0 && gpGlobals->curtime - m_flStartTime > m_flTimeToTrigger )
|
|
{
|
|
m_flStartTime = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
float thinkInterval = ( m_flStartTime < 0 ) ? 1.0 : 0.5;
|
|
SetNextThink( gpGlobals->curtime + thinkInterval );
|
|
}
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
int m_TriggerHitPoints;
|
|
float m_flTimeToTrigger;
|
|
float m_flStartTime;
|
|
float m_flDangerousTime;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_active_autosave, CLogicActiveAutosave);
|
|
|
|
BEGIN_DATADESC( CLogicActiveAutosave )
|
|
DEFINE_KEYFIELD( m_TriggerHitPoints, FIELD_INTEGER, "TriggerHitPoints" ),
|
|
DEFINE_KEYFIELD( m_flTimeToTrigger, FIELD_FLOAT, "TimeToTrigger" ),
|
|
DEFINE_KEYFIELD( m_flDangerousTime, FIELD_FLOAT, "DangerousTime" ),
|
|
DEFINE_FIELD( m_flStartTime, FIELD_TIME ),
|
|
DEFINE_THINKFUNC( SaveThink ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Keyfield set func
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicAutosave::InputSetMinHitpointsThreshold( inputdata_t &inputdata )
|
|
{
|
|
int setTo = inputdata.value.Int();
|
|
AssertMsg1(setTo >= 0 && setTo <= 100, "Tried to set autosave MinHitpointsThreshold to %d!\n", setTo);
|
|
m_minHitPoints = setTo;
|
|
}
|
|
|
|
// Finds the named physics object. If no name, returns the world
|
|
// If a name is specified and an object not found - errors are reported
|
|
IPhysicsObject *FindPhysicsObjectByNameOrWorld( string_t name, CBaseEntity *pErrorEntity )
|
|
{
|
|
if ( !name )
|
|
return g_PhysWorldObject;
|
|
|
|
IPhysicsObject *pPhysics = FindPhysicsObjectByName( name.ToCStr(), pErrorEntity );
|
|
if ( !pPhysics )
|
|
{
|
|
DevWarning("%s: can't find %s\n", pErrorEntity->GetClassname(), name.ToCStr());
|
|
}
|
|
return pPhysics;
|
|
}
|
|
|
|
class CLogicCollisionPair : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicCollisionPair, CLogicalEntity );
|
|
public:
|
|
|
|
void EnableCollisions( bool bEnable )
|
|
{
|
|
IPhysicsObject *pPhysics0 = FindPhysicsObjectByNameOrWorld( m_nameAttach1, this );
|
|
IPhysicsObject *pPhysics1 = FindPhysicsObjectByNameOrWorld( m_nameAttach2, this );
|
|
|
|
// need two different objects to do anything
|
|
if ( pPhysics0 && pPhysics1 && pPhysics0 != pPhysics1 )
|
|
{
|
|
m_disabled = !bEnable;
|
|
m_succeeded = true;
|
|
if ( bEnable )
|
|
{
|
|
PhysEnableEntityCollisions( pPhysics0, pPhysics1 );
|
|
}
|
|
else
|
|
{
|
|
PhysDisableEntityCollisions( pPhysics0, pPhysics1 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_succeeded = false;
|
|
}
|
|
}
|
|
|
|
void Activate( void )
|
|
{
|
|
if ( m_disabled )
|
|
{
|
|
EnableCollisions( false );
|
|
}
|
|
BaseClass::Activate();
|
|
}
|
|
|
|
void InputDisableCollisions( inputdata_t &inputdata )
|
|
{
|
|
if ( m_succeeded && m_disabled )
|
|
return;
|
|
EnableCollisions( false );
|
|
}
|
|
|
|
void InputEnableCollisions( inputdata_t &inputdata )
|
|
{
|
|
if ( m_succeeded && !m_disabled )
|
|
return;
|
|
EnableCollisions( true );
|
|
}
|
|
// If Activate() becomes PostSpawn()
|
|
//void OnRestore() { Activate(); }
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
private:
|
|
string_t m_nameAttach1;
|
|
string_t m_nameAttach2;
|
|
bool m_disabled;
|
|
bool m_succeeded;
|
|
};
|
|
|
|
BEGIN_DATADESC( CLogicCollisionPair )
|
|
DEFINE_KEYFIELD( m_nameAttach1, FIELD_STRING, "attach1" ),
|
|
DEFINE_KEYFIELD( m_nameAttach2, FIELD_STRING, "attach2" ),
|
|
DEFINE_KEYFIELD( m_disabled, FIELD_BOOLEAN, "startdisabled" ),
|
|
DEFINE_FIELD( m_succeeded, FIELD_BOOLEAN ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "DisableCollisions", InputDisableCollisions ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "EnableCollisions", InputEnableCollisions ),
|
|
END_DATADESC()
|
|
|
|
LINK_ENTITY_TO_CLASS( logic_collision_pair, CLogicCollisionPair );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
#define MAX_LOGIC_BRANCH_NAMES 16
|
|
|
|
class CLogicBranchList : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CLogicBranchList, CLogicalEntity );
|
|
|
|
virtual void Spawn();
|
|
virtual void Activate();
|
|
virtual int DrawDebugTextOverlays( void );
|
|
|
|
private:
|
|
|
|
enum LogicBranchListenerLastState_t
|
|
{
|
|
LOGIC_BRANCH_LISTENER_NOT_INIT = 0,
|
|
LOGIC_BRANCH_LISTENER_ALL_TRUE,
|
|
LOGIC_BRANCH_LISTENER_ALL_FALSE,
|
|
LOGIC_BRANCH_LISTENER_MIXED,
|
|
};
|
|
|
|
void DoTest( CBaseEntity *pActivator );
|
|
|
|
string_t m_nLogicBranchNames[MAX_LOGIC_BRANCH_NAMES];
|
|
CUtlVector<EHANDLE> m_LogicBranchList;
|
|
LogicBranchListenerLastState_t m_eLastState;
|
|
|
|
// Inputs
|
|
void Input_OnLogicBranchRemoved( inputdata_t &inputdata );
|
|
void Input_OnLogicBranchChanged( inputdata_t &inputdata );
|
|
void InputTest( inputdata_t &inputdata );
|
|
|
|
// Outputs
|
|
COutputEvent m_OnAllTrue; // Fired when all the registered logic_branches become true.
|
|
COutputEvent m_OnAllFalse; // Fired when all the registered logic_branches become false.
|
|
COutputEvent m_OnMixed; // Fired when one of the registered logic branches changes, but not all are true or false.
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(logic_branch_listener, CLogicBranchList);
|
|
|
|
|
|
BEGIN_DATADESC( CLogicBranchList )
|
|
|
|
// Silence, classcheck!
|
|
//DEFINE_ARRAY( m_nLogicBranchNames, FIELD_STRING, MAX_LOGIC_BRANCH_NAMES ),
|
|
|
|
// Keys
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[0], FIELD_STRING, "Branch01" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[1], FIELD_STRING, "Branch02" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[2], FIELD_STRING, "Branch03" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[3], FIELD_STRING, "Branch04" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[4], FIELD_STRING, "Branch05" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[5], FIELD_STRING, "Branch06" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[6], FIELD_STRING, "Branch07" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[7], FIELD_STRING, "Branch08" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[8], FIELD_STRING, "Branch09" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[9], FIELD_STRING, "Branch10" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[10], FIELD_STRING, "Branch11" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[11], FIELD_STRING, "Branch12" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[12], FIELD_STRING, "Branch13" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[13], FIELD_STRING, "Branch14" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[14], FIELD_STRING, "Branch15" ),
|
|
DEFINE_KEYFIELD( m_nLogicBranchNames[15], FIELD_STRING, "Branch16" ),
|
|
|
|
DEFINE_UTLVECTOR( m_LogicBranchList, FIELD_EHANDLE ),
|
|
|
|
DEFINE_FIELD( m_eLastState, FIELD_INTEGER ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_INPUT, "Test", InputTest ),
|
|
DEFINE_INPUTFUNC( FIELD_INPUT, "_OnLogicBranchChanged", Input_OnLogicBranchChanged ),
|
|
DEFINE_INPUTFUNC( FIELD_INPUT, "_OnLogicBranchRemoved", Input_OnLogicBranchRemoved ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT( m_OnAllTrue, "OnAllTrue" ),
|
|
DEFINE_OUTPUT( m_OnAllFalse, "OnAllFalse" ),
|
|
DEFINE_OUTPUT( m_OnMixed, "OnMixed" ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called before spawning, after key values have been set.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::Spawn( void )
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds all the logic_branches that we are monitoring and register ourselves with them.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::Activate( void )
|
|
{
|
|
for ( int i = 0; i < MAX_LOGIC_BRANCH_NAMES; i++ )
|
|
{
|
|
CBaseEntity *pEntity = NULL;
|
|
while ( ( pEntity = gEntList.FindEntityGeneric( pEntity, STRING( m_nLogicBranchNames[i] ), this ) ) != NULL )
|
|
{
|
|
if ( FClassnameIs( pEntity, "logic_branch" ) )
|
|
{
|
|
CLogicBranch *pBranch = (CLogicBranch *)pEntity;
|
|
pBranch->AddLogicBranchListener( this );
|
|
m_LogicBranchList.AddToTail( pBranch );
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "logic_branchlist %s refers to entity %s, which is not a logic_branch\n", GetDebugName(), pEntity->GetDebugName() );
|
|
}
|
|
}
|
|
}
|
|
|
|
BaseClass::Activate();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when a monitored logic branch is deleted from the world, since that
|
|
// might affect our final result.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::Input_OnLogicBranchRemoved( inputdata_t &inputdata )
|
|
{
|
|
int nIndex = m_LogicBranchList.Find( inputdata.pActivator );
|
|
if ( nIndex != -1 )
|
|
{
|
|
m_LogicBranchList.FastRemove( nIndex );
|
|
}
|
|
|
|
// See if this logic_branch's deletion affects the final result.
|
|
DoTest( inputdata.pActivator );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the value of a monitored logic branch changes.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::Input_OnLogicBranchChanged( inputdata_t &inputdata )
|
|
{
|
|
DoTest( inputdata.pActivator );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Input handler to manually test the monitored logic branches and fire the
|
|
// appropriate output.
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::InputTest( inputdata_t &inputdata )
|
|
{
|
|
// Force an output.
|
|
m_eLastState = LOGIC_BRANCH_LISTENER_NOT_INIT;
|
|
|
|
DoTest( inputdata.pActivator );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CLogicBranchList::DoTest( CBaseEntity *pActivator )
|
|
{
|
|
bool bOneTrue = false;
|
|
bool bOneFalse = false;
|
|
|
|
for ( int i = 0; i < m_LogicBranchList.Count(); i++ )
|
|
{
|
|
CLogicBranch *pBranch = (CLogicBranch *)m_LogicBranchList.Element( i ).Get();
|
|
if ( pBranch && pBranch->GetLogicBranchState() )
|
|
{
|
|
bOneTrue = true;
|
|
}
|
|
else
|
|
{
|
|
bOneFalse = true;
|
|
}
|
|
}
|
|
|
|
// Only fire the output if the new result differs from the last result.
|
|
if ( bOneTrue && !bOneFalse )
|
|
{
|
|
if ( m_eLastState != LOGIC_BRANCH_LISTENER_ALL_TRUE )
|
|
{
|
|
m_OnAllTrue.FireOutput( pActivator, this );
|
|
m_eLastState = LOGIC_BRANCH_LISTENER_ALL_TRUE;
|
|
}
|
|
}
|
|
else if ( bOneFalse && !bOneTrue )
|
|
{
|
|
if ( m_eLastState != LOGIC_BRANCH_LISTENER_ALL_FALSE )
|
|
{
|
|
m_OnAllFalse.FireOutput( pActivator, this );
|
|
m_eLastState = LOGIC_BRANCH_LISTENER_ALL_FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_eLastState != LOGIC_BRANCH_LISTENER_MIXED )
|
|
{
|
|
m_OnMixed.FireOutput( pActivator, this );
|
|
m_eLastState = LOGIC_BRANCH_LISTENER_MIXED;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CLogicBranchList::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
for ( int i = 0; i < m_LogicBranchList.Count(); i++ )
|
|
{
|
|
CLogicBranch *pBranch = (CLogicBranch *)m_LogicBranchList.Element( i ).Get();
|
|
if ( pBranch )
|
|
{
|
|
Q_snprintf( tempstr, sizeof(tempstr), "Branch (%s): %s", STRING(pBranch->GetEntityName()), (pBranch->GetLogicBranchState()) ? "TRUE" : "FALSE" );
|
|
EntityText( text_offset, tempstr, 0 );
|
|
text_offset++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return text_offset;
|
|
}
|