mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "basetempentity.h"
|
|
|
|
|
|
#define NUM_BULLET_SEED_BITS 8
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Display's a blood sprite
|
|
//-----------------------------------------------------------------------------
|
|
class CTEHL2MPFireBullets : public CBaseTempEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CTEHL2MPFireBullets, CBaseTempEntity );
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CTEHL2MPFireBullets( const char *name );
|
|
virtual ~CTEHL2MPFireBullets( void );
|
|
|
|
public:
|
|
CNetworkVar( int, m_iPlayer );
|
|
CNetworkVector( m_vecOrigin );
|
|
CNetworkVector( m_vecDir );
|
|
CNetworkVar( int, m_iAmmoID );
|
|
CNetworkVar( int, m_iSeed );
|
|
CNetworkVar( int, m_iShots );
|
|
CNetworkVar( float, m_flSpread );
|
|
CNetworkVar( bool, m_bDoImpacts );
|
|
CNetworkVar( bool, m_bDoTracers );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *name -
|
|
//-----------------------------------------------------------------------------
|
|
CTEHL2MPFireBullets::CTEHL2MPFireBullets( const char *name ) :
|
|
CBaseTempEntity( name )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTEHL2MPFireBullets::~CTEHL2MPFireBullets( void )
|
|
{
|
|
}
|
|
|
|
IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEHL2MPFireBullets, DT_TEHL2MPFireBullets)
|
|
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ),
|
|
SendPropVector( SENDINFO(m_vecDir), -1 ),
|
|
SendPropInt( SENDINFO( m_iAmmoID ), 5, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO( m_iSeed ), NUM_BULLET_SEED_BITS, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO( m_iShots ), 5, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO( m_iPlayer ), 6, SPROP_UNSIGNED ), // max 64 players, see MAX_PLAYERS
|
|
SendPropFloat( SENDINFO( m_flSpread ), 10, 0, 0, 1 ),
|
|
SendPropBool( SENDINFO( m_bDoImpacts ) ),
|
|
SendPropBool( SENDINFO( m_bDoTracers ) ),
|
|
END_SEND_TABLE()
|
|
|
|
|
|
// Singleton
|
|
static CTEHL2MPFireBullets g_TEHL2MPFireBullets( "Shotgun Shot" );
|
|
|
|
|
|
void TE_HL2MPFireBullets(
|
|
int iPlayerIndex,
|
|
const Vector &vOrigin,
|
|
const Vector &vDir,
|
|
int iAmmoID,
|
|
int iSeed,
|
|
int iShots,
|
|
float flSpread,
|
|
bool bDoTracers,
|
|
bool bDoImpacts )
|
|
{
|
|
CPASFilter filter( vOrigin );
|
|
filter.UsePredictionRules();
|
|
|
|
g_TEHL2MPFireBullets.m_iPlayer = iPlayerIndex;
|
|
g_TEHL2MPFireBullets.m_vecOrigin = vOrigin;
|
|
g_TEHL2MPFireBullets.m_vecDir = vDir;
|
|
g_TEHL2MPFireBullets.m_iSeed = iSeed;
|
|
g_TEHL2MPFireBullets.m_iShots = iShots;
|
|
g_TEHL2MPFireBullets.m_flSpread = flSpread;
|
|
g_TEHL2MPFireBullets.m_iAmmoID = iAmmoID;
|
|
g_TEHL2MPFireBullets.m_bDoTracers = bDoTracers;
|
|
g_TEHL2MPFireBullets.m_bDoImpacts = bDoImpacts;
|
|
|
|
Assert( iSeed < (1 << NUM_BULLET_SEED_BITS) );
|
|
|
|
g_TEHL2MPFireBullets.Create( filter, 0 );
|
|
}
|