source-engine/game/server/hl2/weapon_thumper.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

295 lines
6.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 'weapon' what lets the player controll the rollerbuddy.
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basehlcombatweapon.h"
#include "NPCevent.h"
#include "basecombatcharacter.h"
#include "ai_basenpc.h"
#include "player.h"
#include "entitylist.h"
#include "ndebugoverlay.h"
#include "soundent.h"
#include "engine/IEngineSound.h"
#include "rotorwash.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar thumpFrequency( "thumpfrequency", "2" );
ConVar thumpRadius( "thumpradius", "512" );
//=========================================================
//=========================================================
class CPortableThumper : public CBaseAnimating
{
DECLARE_CLASS( CPortableThumper, CBaseAnimating );
private:
void ThumpThink( void );
void ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void Precache( void );
void Spawn( void );
int ObjectCaps( void ) { return FCAP_IMPULSE_USE; }
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS( portable_thumper, CPortableThumper );
void CPortableThumper::Precache( void )
{
PrecacheModel( "models/fire_equipment/w_firehydrant.mdl" );
}
void CPortableThumper::Spawn( void )
{
m_takedamage = DAMAGE_NO;
SetModel( "models/fire_equipment/w_firehydrant.mdl" );
Vector vecBBMin, vecBBMax;
vecBBMin.z = 0;
vecBBMin.x = -16;
vecBBMin.y = -16;
vecBBMax.z = 32;
vecBBMax.x = 16;
vecBBMax.y = 16;
SetSolid( SOLID_BBOX );
UTIL_SetSize( this, vecBBMin, vecBBMax );
SetThink( ThumpThink );
SetUse( ThumperUse );
SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
}
void CPortableThumper::ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
if( !pActivator->IsPlayer() )
{
return;
}
CBasePlayer *pPlayer;
pPlayer = (CBasePlayer *)pActivator;
pPlayer->GiveNamedItem( "weapon_thumper" );
UTIL_Remove( this );
}
void CPortableThumper::ThumpThink( void )
{
EmitSound( "PortableThumper.ThumpSound" );
UTIL_RotorWash( GetAbsOrigin() + Vector( 0, 0, 32 ), Vector( 0, 0, -1 ), 512 );
SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
CSoundEnt::InsertSound( SOUND_THUMPER, GetAbsOrigin(), thumpRadius.GetInt(), 0.2, this );
}
BEGIN_DATADESC( CPortableThumper )
DEFINE_FUNCTION( ThumpThink ),
DEFINE_FUNCTION( ThumperUse ),
END_DATADESC()
class CWeaponThumper: public CBaseHLCombatWeapon
{
DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
public:
DECLARE_SERVERCLASS();
void Spawn( void );
void Precache( void );
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void PrimaryAttack( void );
bool Reload( void );
void DecrementAmmo( CBaseCombatCharacter *pOwner );
};
IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
PRECACHE_WEAPON_REGISTER(weapon_thumper);
void CWeaponThumper::Spawn( )
{
BaseClass::Spawn();
Precache( );
UTIL_SetSize(this, Vector(-4,-4,-2),Vector(4,4,2));
FallInit();// get ready to fall down
}
void CWeaponThumper::Precache( void )
{
BaseClass::Precache();
UTIL_PrecacheOther( "portable_thumper" );
PrecacheScriptSound( "PortableThumper.ThumpSound" );
}
bool CWeaponThumper::Reload( void )
{
WeaponIdle();
return true;
}
void CWeaponThumper::PrimaryAttack( void )
{
CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
if ( !pPlayer )
return;
DecrementAmmo( pPlayer );
trace_t tr;
Vector vecStart, vecDir;
Vector vecForward;
Vector vecSpot;
pPlayer->GetVectors( &vecForward, NULL, NULL );
vecForward.z = 0.0;
vecStart = pPlayer->WorldSpaceCenter() + vecForward * 64;
UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, pPlayer, COLLISION_GROUP_NONE, &tr );
if( tr.fraction != 1.0 )
{
Create( "portable_thumper", tr.endpos, vec3_angle, NULL );
m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
}
m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
}
void CWeaponThumper::DecrementAmmo( CBaseCombatCharacter *pOwner )
{
pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
if (pOwner->GetAmmoCount(m_iPrimaryAmmoType) <= 0)
{
pOwner->Weapon_Drop( this );
UTIL_Remove(this);
}
}
/*
//=========================================================
//=========================================================
class CWeaponThumper : public CBaseHLCombatWeapon
{
public:
DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
CWeaponThumper();
DECLARE_SERVERCLASS();
void Precache( void );
bool Deploy( void );
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void PrimaryAttack( void );
void SecondaryAttack( void );
DECLARE_ACTTABLE();
};
IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
PRECACHE_WEAPON_REGISTER(weapon_thumper);
acttable_t CWeaponThumper::m_acttable[] =
{
{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_AR1, true },
};
IMPLEMENT_ACTTABLE(CWeaponThumper);
CWeaponThumper::CWeaponThumper( )
{
}
void CWeaponThumper::Precache( void )
{
UTIL_PrecacheOther( "portable_thumper" );
BaseClass::Precache();
}
bool CWeaponThumper::Deploy( void )
{
bool fReturn;
fReturn = BaseClass::Deploy();
m_flNextPrimaryAttack = gpGlobals->curtime;
m_flNextSecondaryAttack = gpGlobals->curtime;
m_hOwner->m_flNextAttack = gpGlobals->curtime + 0.0;
return fReturn;
}
void CWeaponThumper::PrimaryAttack( void )
{
trace_t tr;
Vector vecStart, vecDir;
Vector vecForward;
Vector vecSpot;
m_hOwner->GetVectors( &vecForward, NULL, NULL );
vecForward.z = 0.0;
vecStart = m_hOwner->Center() + vecForward * 64;
UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, m_hOwner, COLLISION_GROUP_NONE, &tr );
if( tr.fraction != 1.0 )
{
Create( "portable_thumper", tr.endpos, vec3_origin, NULL );
m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
}
m_hOwner->m_iAmmo[m_iPrimaryAmmoType]++;
}
void CWeaponThumper::SecondaryAttack( void )
{
m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
}
*/