mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Handling for the suit batteries.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "hl2_player.h"
|
|
#include "basecombatweapon.h"
|
|
#include "gamerules.h"
|
|
#include "items.h"
|
|
#include "engine/IEngineSound.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
class CItemBattery : public CItem
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CItemBattery, CItem );
|
|
|
|
void Spawn( void )
|
|
{
|
|
Precache( );
|
|
SetModel( "models/items/battery.mdl" );
|
|
BaseClass::Spawn( );
|
|
}
|
|
void Precache( void )
|
|
{
|
|
PrecacheModel ("models/items/battery.mdl");
|
|
|
|
PrecacheScriptSound( "ItemBattery.Touch" );
|
|
|
|
}
|
|
bool MyTouch( CBasePlayer *pPlayer )
|
|
{
|
|
CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer );
|
|
return ( pHL2Player && pHL2Player->ApplyBattery() );
|
|
}
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
|
|
PRECACHE_REGISTER(item_battery);
|
|
|