mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "hl2_playerlocaldata.h"
|
|
#include "hl2_player.h"
|
|
#include "mathlib/mathlib.h"
|
|
#include "entitylist.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
BEGIN_SEND_TABLE_NOBASE( CHL2PlayerLocalData, DT_HL2Local )
|
|
SendPropFloat( SENDINFO(m_flSuitPower), 10, SPROP_UNSIGNED | SPROP_ROUNDUP, 0.0, 100.0 ),
|
|
SendPropInt( SENDINFO(m_bZooming), 1, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(m_bitsActiveDevices), MAX_SUIT_DEVICES, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(m_iSquadMemberCount) ),
|
|
SendPropInt( SENDINFO(m_iSquadMedicCount) ),
|
|
SendPropBool( SENDINFO(m_fSquadInFollowMode) ),
|
|
SendPropBool( SENDINFO(m_bWeaponLowered) ),
|
|
SendPropEHandle( SENDINFO(m_hAutoAimTarget) ),
|
|
SendPropVector( SENDINFO(m_vecAutoAimPoint) ),
|
|
SendPropEHandle( SENDINFO(m_hLadder) ),
|
|
SendPropBool( SENDINFO(m_bDisplayReticle) ),
|
|
SendPropBool( SENDINFO(m_bStickyAutoAim) ),
|
|
SendPropBool( SENDINFO(m_bAutoAimTarget) ),
|
|
#ifdef HL2_EPISODIC
|
|
SendPropFloat( SENDINFO(m_flFlashBattery) ),
|
|
SendPropVector( SENDINFO(m_vecLocatorOrigin) ),
|
|
#endif
|
|
END_SEND_TABLE()
|
|
|
|
BEGIN_SIMPLE_DATADESC( CHL2PlayerLocalData )
|
|
DEFINE_FIELD( m_flSuitPower, FIELD_FLOAT ),
|
|
DEFINE_FIELD( m_bZooming, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( m_bitsActiveDevices, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_iSquadMemberCount, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_iSquadMedicCount, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_fSquadInFollowMode, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( m_bWeaponLowered, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( m_bDisplayReticle, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( m_bStickyAutoAim, FIELD_BOOLEAN ),
|
|
#ifdef HL2_EPISODIC
|
|
DEFINE_FIELD( m_flFlashBattery, FIELD_FLOAT ),
|
|
DEFINE_FIELD( m_vecLocatorOrigin, FIELD_POSITION_VECTOR ),
|
|
#endif
|
|
// Ladder related stuff
|
|
DEFINE_FIELD( m_hLadder, FIELD_EHANDLE ),
|
|
DEFINE_EMBEDDED( m_LadderMove ),
|
|
END_DATADESC()
|
|
|
|
CHL2PlayerLocalData::CHL2PlayerLocalData()
|
|
{
|
|
m_flSuitPower = 0.0;
|
|
m_bZooming = false;
|
|
m_bWeaponLowered = false;
|
|
m_hAutoAimTarget.Set(NULL);
|
|
m_hLadder.Set(NULL);
|
|
m_vecAutoAimPoint.GetForModify().Init();
|
|
m_bDisplayReticle = false;
|
|
#ifdef HL2_EPISODIC
|
|
m_flFlashBattery = 0.0f;
|
|
#endif
|
|
}
|
|
|