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43 lines
1003 B
C++
43 lines
1003 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot by mortar synth
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEENERGY_H
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#define GRENADEENERGY_H
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#include "basegrenade_shared.h"
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class CGrenadeEnergy : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CGrenadeEnergy, CBaseGrenade );
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static void Shoot( CBaseEntity* pOwner, const Vector &vStart, Vector vVelocity );
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public:
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void Spawn( void );
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void Precache( void );
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void Animate( void );
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void GrenadeEnergyTouch( CBaseEntity *pOther );
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void Event_Killed( const CTakeDamageInfo &info );
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int m_flMaxFrame;
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int m_nEnergySprite;
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float m_flLaunchTime; // When was this thing launched
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void EXPORT Detonate(void);
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DECLARE_DATADESC();
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};
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#endif //GRENADEENERGY_H
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