mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 01:23:04 +00:00
128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//=============================================================================
|
|
#ifndef BASEMULTIPLAYERPLAYER_H
|
|
#define BASEMULTIPLAYERPLAYER_H
|
|
#pragma once
|
|
|
|
#include "player.h"
|
|
#include "ai_speech.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseMultiplayerPlayer : public CAI_ExpresserHost<CBasePlayer>
|
|
{
|
|
|
|
DECLARE_CLASS( CBaseMultiplayerPlayer, CAI_ExpresserHost<CBasePlayer> );
|
|
|
|
public:
|
|
|
|
CBaseMultiplayerPlayer();
|
|
~CBaseMultiplayerPlayer();
|
|
|
|
virtual void Spawn( void );
|
|
|
|
virtual void PostConstructor( const char *szClassname );
|
|
virtual void ModifyOrAppendCriteria( AI_CriteriaSet& criteriaSet );
|
|
|
|
virtual bool SpeakIfAllowed( AIConcept_t concept, const char *modifiers = NULL, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL );
|
|
virtual IResponseSystem *GetResponseSystem();
|
|
AI_Response *SpeakConcept( int iConcept );
|
|
virtual bool SpeakConceptIfAllowed( int iConcept, const char *modifiers = NULL, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL );
|
|
|
|
virtual bool CanHearAndReadChatFrom( CBasePlayer *pPlayer );
|
|
virtual bool CanSpeak( void ) { return true; }
|
|
virtual bool CanBeAutobalanced() { return true; }
|
|
|
|
virtual void Precache( void )
|
|
{
|
|
PrecacheParticleSystem( "achieved" );
|
|
|
|
BaseClass::Precache();
|
|
}
|
|
|
|
virtual bool ClientCommand( const CCommand &args );
|
|
|
|
virtual bool CanSpeakVoiceCommand( void ) { return true; }
|
|
virtual bool ShouldShowVoiceSubtitleToEnemy( void );
|
|
virtual void NoteSpokeVoiceCommand( const char *pszScenePlayed ) {}
|
|
|
|
virtual void OnAchievementEarned( int iAchievement ) {}
|
|
|
|
enum
|
|
{
|
|
CHAT_IGNORE_NONE = 0,
|
|
CHAT_IGNORE_ALL,
|
|
CHAT_IGNORE_TEAM,
|
|
};
|
|
|
|
int m_iIgnoreGlobalChat;
|
|
|
|
//---------------------------------
|
|
// Speech support
|
|
virtual CAI_Expresser *GetExpresser() { return m_pExpresser; }
|
|
virtual CMultiplayer_Expresser *GetMultiplayerExpresser() { return m_pExpresser; }
|
|
|
|
void SetLastForcedChangeTeamTimeToNow( void ) { m_flLastForcedChangeTeamTime = gpGlobals->curtime; }
|
|
float GetLastForcedChangeTeamTime( void ) { return m_flLastForcedChangeTeamTime; }
|
|
|
|
void SetTeamBalanceScore( int iScore ) { m_iBalanceScore = iScore; }
|
|
int GetTeamBalanceScore( void ) { return m_iBalanceScore; }
|
|
|
|
virtual int CalculateTeamBalanceScore( void );
|
|
|
|
void AwardAchievement( int iAchievement, int iCount = 1 );
|
|
int GetPerLifeCounterKV( const char *name );
|
|
void SetPerLifeCounterKV( const char *name, int value );
|
|
void ResetPerLifeCounters( void );
|
|
|
|
KeyValues *GetPerLifeCounterKeys( void ) { return m_pAchievementKV; }
|
|
|
|
void EscortScoringThink( void );
|
|
void StartScoringEscortPoints( float flRate );
|
|
void StopScoringEscortPoints( void );
|
|
float m_flAreaCaptureScoreAccumulator;
|
|
float m_flCapPointScoreRate;
|
|
|
|
float GetConnectionTime( void ) { return m_flConnectionTime; }
|
|
|
|
// Command rate limiting.
|
|
bool ShouldRunRateLimitedCommand( const CCommand &args );
|
|
bool ShouldRunRateLimitedCommand( const char *pszCommand );
|
|
|
|
protected:
|
|
virtual CAI_Expresser *CreateExpresser( void );
|
|
|
|
int m_iCurrentConcept;
|
|
private:
|
|
//---------------------------------
|
|
CMultiplayer_Expresser *m_pExpresser;
|
|
|
|
float m_flConnectionTime;
|
|
float m_flLastForcedChangeTeamTime;
|
|
|
|
int m_iBalanceScore; // a score used to determine which players are switched to balance the teams
|
|
|
|
KeyValues *m_pAchievementKV;
|
|
|
|
// This lets us rate limit the commands the players can execute so they don't overflow things like reliable buffers.
|
|
CUtlDict<float,int> m_RateLimitLastCommandTimes;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Inline methods
|
|
//-----------------------------------------------------------------------------
|
|
inline CBaseMultiplayerPlayer *ToBaseMultiplayerPlayer( CBaseEntity *pEntity )
|
|
{
|
|
if ( !pEntity || !pEntity->IsPlayer() )
|
|
return NULL;
|
|
#if _DEBUG
|
|
return dynamic_cast<CBaseMultiplayerPlayer *>( pEntity );
|
|
#else
|
|
return static_cast<CBaseMultiplayerPlayer *>( pEntity );
|
|
#endif
|
|
}
|
|
|
|
#endif // BASEMULTIPLAYERPLAYER_H
|