mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 01:23:04 +00:00
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "basegrenade_shared.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
extern ConVar sk_plr_dmg_grenade;
|
|
|
|
// ==========================================================================================
|
|
|
|
class CBaseGrenadeContact : public CBaseGrenade
|
|
{
|
|
DECLARE_CLASS( CBaseGrenadeContact, CBaseGrenade );
|
|
public:
|
|
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
};
|
|
LINK_ENTITY_TO_CLASS( npc_contactgrenade, CBaseGrenadeContact );
|
|
|
|
|
|
void CBaseGrenadeContact::Spawn( void )
|
|
{
|
|
// point sized, solid, bouncing
|
|
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
|
|
SetSolid( SOLID_BBOX );
|
|
SetCollisionGroup( COLLISION_GROUP_PROJECTILE );
|
|
SetModel( "models/weapons/w_grenade.mdl" ); // BUG: wrong model
|
|
|
|
UTIL_SetSize(this, vec3_origin, vec3_origin);
|
|
|
|
// contact grenades arc lower
|
|
SetGravity( UTIL_ScaleForGravity( 400 ) ); // use a lower gravity for grenades to make them easier to see
|
|
|
|
QAngle angles;
|
|
VectorAngles(GetAbsVelocity(), angles);
|
|
SetLocalAngles( angles );
|
|
|
|
// make NPCs afaid of it while in the air
|
|
SetThink( &CBaseGrenadeContact::DangerSoundThink );
|
|
SetNextThink( gpGlobals->curtime );
|
|
|
|
// Tumble in air
|
|
QAngle vecAngVelocity( random->RandomFloat ( -100, -500 ), 0, 0 );
|
|
SetLocalAngularVelocity( vecAngVelocity );
|
|
|
|
// Explode on contact
|
|
SetTouch( &CBaseGrenadeContact::ExplodeTouch );
|
|
|
|
m_flDamage = sk_plr_dmg_grenade.GetFloat();
|
|
|
|
// Allow player to blow this puppy up in the air
|
|
m_takedamage = DAMAGE_YES;
|
|
|
|
m_iszBounceSound = NULL_STRING;
|
|
}
|
|
|
|
|
|
void CBaseGrenadeContact::Precache( void )
|
|
{
|
|
BaseClass::Precache( );
|
|
|
|
PrecacheModel("models/weapons/w_grenade.mdl");
|
|
}
|