mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 01:23:04 +00:00
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: AI system that makes NPCs verbally respond to game events
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef AI_EVENTRESPONSE_H
|
|
#define AI_EVENTRESPONSE_H
|
|
|
|
#include "utldict.h"
|
|
|
|
#define NPCEVENTRESPONSE_DISTANCE_SQR (768 * 768) // Maximum distance for responding to NPCs
|
|
#define NPCEVENTRESPONSE_REFIRE_TIME 15.0 // Time after giving a response before giving any more
|
|
#define NPCEVENTRESPONSE_GIVEUP_TIME 4.0 // Time after a response trigger was fired before discarding it without responding
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: AI system that makes NPCs verbally respond to game events
|
|
//-----------------------------------------------------------------------------
|
|
class CNPCEventResponseSystem : public CAutoGameSystemPerFrame
|
|
{
|
|
public:
|
|
CNPCEventResponseSystem( char const *name ) : CAutoGameSystemPerFrame( name )
|
|
{
|
|
}
|
|
|
|
void LevelInitPreEntity();
|
|
void FrameUpdatePreEntityThink();
|
|
void TriggerEvent( const char *pResponse, bool bForce, bool bCancelScript );
|
|
|
|
private:
|
|
float m_flNextEventPoll;
|
|
|
|
struct storedevent_t
|
|
{
|
|
float flEventTime;
|
|
float flNextResponseTime;
|
|
bool bForce;
|
|
bool bCancelScript;
|
|
bool bPreventExpiration;
|
|
};
|
|
|
|
typedef CUtlDict< storedevent_t, int > EventMap;
|
|
EventMap m_ActiveEvents;
|
|
};
|
|
|
|
CNPCEventResponseSystem *NPCEventResponse();
|
|
|
|
#endif // AI_EVENTRESPONSE_H
|