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259 lines
7.0 KiB
C++
259 lines
7.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef SERVERNETWORKPROPERTY_H
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#define SERVERNETWORKPROPERTY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iservernetworkable.h"
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#include "server_class.h"
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#include "edict.h"
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#include "timedeventmgr.h"
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//
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// Lightweight base class for networkable data on the server.
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//
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class CServerNetworkProperty : public IServerNetworkable, public IEventRegisterCallback
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{
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public:
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DECLARE_CLASS_NOBASE( CServerNetworkProperty );
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DECLARE_DATADESC();
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public:
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CServerNetworkProperty();
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virtual ~CServerNetworkProperty();
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public:
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// IServerNetworkable implementation.
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virtual IHandleEntity *GetEntityHandle( );
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virtual edict_t *GetEdict() const;
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virtual CBaseNetworkable* GetBaseNetworkable();
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virtual CBaseEntity* GetBaseEntity();
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virtual ServerClass* GetServerClass();
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virtual const char* GetClassName() const;
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virtual void Release();
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virtual int AreaNum() const;
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virtual PVSInfo_t* GetPVSInfo();
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public:
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// Other public methods
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void Init( CBaseEntity *pEntity );
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void AttachEdict( edict_t *pRequiredEdict = NULL );
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// Methods to get the entindex + edict
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int entindex() const;
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edict_t *edict();
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const edict_t *edict() const;
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// Sets the edict pointer (for swapping edicts)
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void SetEdict( edict_t *pEdict );
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// All these functions call through to CNetStateMgr.
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// See CNetStateMgr for details about these functions.
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void NetworkStateForceUpdate();
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void NetworkStateChanged();
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void NetworkStateChanged( unsigned short offset );
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// Marks the PVS information dirty
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void MarkPVSInformationDirty();
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// Marks for deletion
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void MarkForDeletion();
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bool IsMarkedForDeletion() const;
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// Sets the network parent
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void SetNetworkParent( EHANDLE hParent );
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CServerNetworkProperty* GetNetworkParent();
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// This is useful for entities that don't change frequently or that the client
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// doesn't need updates on very often. If you use this mode, the server will only try to
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// detect state changes every N seconds, so it will save CPU cycles and bandwidth.
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//
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// Note: N must be less than AUTOUPDATE_MAX_TIME_LENGTH.
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//
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// Set back to zero to disable the feature.
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//
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// This feature works on top of manual mode.
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// - If you turn it on and manual mode is off, it will autodetect changes every N seconds.
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// - If you turn it on and manual mode is on, then every N seconds it will only say there
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// is a change if you've called NetworkStateChanged.
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void SetUpdateInterval( float N );
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// You can use this to override any entity's ShouldTransmit behavior.
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// void SetTransmitProxy( CBaseTransmitProxy *pProxy );
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// This version does a PVS check which also checks for connected areas
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bool IsInPVS( const CCheckTransmitInfo *pInfo );
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// This version doesn't do the area check
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bool IsInPVS( const edict_t *pRecipient, const void *pvs, int pvssize );
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// Called by the timed event manager when it's time to detect a state change.
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virtual void FireEvent();
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// Recomputes PVS information
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void RecomputePVSInformation();
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private:
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// Detaches the edict.. should only be called by CBaseNetworkable's destructor.
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void DetachEdict();
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CBaseEntity *GetOuter();
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// Marks the networkable that it will should transmit
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void SetTransmit( CCheckTransmitInfo *pInfo );
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private:
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CBaseEntity *m_pOuter;
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// CBaseTransmitProxy *m_pTransmitProxy;
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edict_t *m_pPev;
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PVSInfo_t m_PVSInfo;
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ServerClass *m_pServerClass;
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// NOTE: This state is 'owned' by the entity. It's only copied here
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// also to help improve cache performance in networking code.
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EHANDLE m_hParent;
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// Counters for SetUpdateInterval.
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CEventRegister m_TimerEvent;
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bool m_bPendingStateChange : 1;
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// friend class CBaseTransmitProxy;
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};
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//-----------------------------------------------------------------------------
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// inline methods // TODOMO does inline work on virtual functions ?
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//-----------------------------------------------------------------------------
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inline CBaseNetworkable* CServerNetworkProperty::GetBaseNetworkable()
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{
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return NULL;
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}
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inline CBaseEntity* CServerNetworkProperty::GetBaseEntity()
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{
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return m_pOuter;
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}
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inline CBaseEntity *CServerNetworkProperty::GetOuter()
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{
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return m_pOuter;
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}
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inline PVSInfo_t *CServerNetworkProperty::GetPVSInfo()
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{
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return &m_PVSInfo;
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}
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//-----------------------------------------------------------------------------
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// Marks the PVS information dirty
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//-----------------------------------------------------------------------------
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inline void CServerNetworkProperty::MarkPVSInformationDirty()
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{
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if ( m_pPev )
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{
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m_pPev->m_fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION;
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}
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}
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//-----------------------------------------------------------------------------
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// Sets/gets the network parent
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//-----------------------------------------------------------------------------
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inline void CServerNetworkProperty::SetNetworkParent( EHANDLE hParent )
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{
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m_hParent = hParent;
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}
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//-----------------------------------------------------------------------------
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// Methods related to the net state mgr
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//-----------------------------------------------------------------------------
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inline void CServerNetworkProperty::NetworkStateForceUpdate()
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{
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if ( m_pPev )
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m_pPev->StateChanged();
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}
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inline void CServerNetworkProperty::NetworkStateChanged()
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{
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// If we're using the timer, then ignore this call.
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if ( m_TimerEvent.IsRegistered() )
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{
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// If we're waiting for a timer event, then queue the change so it happens
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// when the timer goes off.
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m_bPendingStateChange = true;
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}
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else
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{
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if ( m_pPev )
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m_pPev->StateChanged();
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}
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}
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inline void CServerNetworkProperty::NetworkStateChanged( unsigned short varOffset )
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{
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// If we're using the timer, then ignore this call.
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if ( m_TimerEvent.IsRegistered() )
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{
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// If we're waiting for a timer event, then queue the change so it happens
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// when the timer goes off.
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m_bPendingStateChange = true;
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}
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else
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{
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if ( m_pPev )
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m_pPev->StateChanged( varOffset );
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}
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}
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//-----------------------------------------------------------------------------
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// Methods to get the entindex + edict
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//-----------------------------------------------------------------------------
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inline int CServerNetworkProperty::entindex() const
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{
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return ENTINDEX( m_pPev );
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}
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inline edict_t* CServerNetworkProperty::GetEdict() const
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{
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// This one's virtual, that's why we have to two other versions
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return m_pPev;
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}
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inline edict_t *CServerNetworkProperty::edict()
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{
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return m_pPev;
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}
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inline const edict_t *CServerNetworkProperty::edict() const
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{
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return m_pPev;
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}
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//-----------------------------------------------------------------------------
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// Sets the edict pointer (for swapping edicts)
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//-----------------------------------------------------------------------------
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inline void CServerNetworkProperty::SetEdict( edict_t *pEdict )
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{
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m_pPev = pEdict;
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}
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inline int CServerNetworkProperty::AreaNum() const
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{
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const_cast<CServerNetworkProperty*>(this)->RecomputePVSInformation();
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return m_PVSInfo.m_nAreaNum;
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}
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#endif // SERVERNETWORKPROPERTY_H
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