mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 01:23:04 +00:00
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef RAGDOLLBOOGIE_H
|
|
#define RAGDOLLBOOGIE_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Set this spawnflag before calling Spawn to get electrical effects
|
|
//-----------------------------------------------------------------------------
|
|
#define SF_RAGDOLL_BOOGIE_ELECTRICAL 0x10000
|
|
#define SF_RAGDOLL_BOOGIE_ELECTRICAL_NARROW_BEAM 0x20000
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Makes ragdolls DANCE!
|
|
//-----------------------------------------------------------------------------
|
|
class CRagdollBoogie : public CBaseEntity
|
|
{
|
|
DECLARE_DATADESC();
|
|
DECLARE_CLASS( CRagdollBoogie, CBaseEntity );
|
|
|
|
public:
|
|
static CRagdollBoogie *Create( CBaseEntity *pTarget, float flMagnitude, float flStartTime, float flLengthTime = 0.0f, int nSpawnFlags = 0 );
|
|
static void IncrementSuppressionCount( CBaseEntity *pTarget );
|
|
static void DecrementSuppressionCount( CBaseEntity *pTarget );
|
|
|
|
void Spawn();
|
|
|
|
private:
|
|
void AttachToEntity( CBaseEntity *pTarget );
|
|
void SetBoogieTime( float flStartTime, float flLengthTime );
|
|
void SetMagnitude( float flMagnitude );
|
|
void BoogieThink( void );
|
|
void ZapThink();
|
|
|
|
float m_flStartTime;
|
|
float m_flBoogieLength;
|
|
float m_flMagnitude;
|
|
int m_nSuppressionCount;
|
|
};
|
|
|
|
#endif // RAGDOLLBOOGIE_H
|